The fade is a TERROR
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription"><3</div>Just had my first battles against a fade with another marine. Love the new fade with its absolutely terrifying battles. The worst is hiding in a silent cooridor after running away from it, then having it transport into the same room and slaughtering you after you think you're clear. Loving the new blink mechanic, very Nightcrawlerish.
Comments
Apart from that, had some really fun games. The blink is better now (and somewhat different/better than any of ns1's blink styles).
You usually end up blinking behind a marine (good thing, hehe), but there is nothing more satisfying then getting the blink right.
1. Aim at the marine whilst he runs away from you = instantly at his back
2. Aim at ceiling above him whilst he is firing at you from behind a structure = death from above
3. Run out a doorway one way, and then blink to opposite side = confused marine
4. Blink into rafters in tram marine start = pissed off marines
5. Go pack hunting with some fellow fades = lots of dead marines
It is a lot more fun than the ns1 fade... looking forward to more improvements performance wise. I am dreading the onos when it finally arrives :E
Looking forward to NS2HD's video of some fade attacks, can't appreciate the games quality with my setup unfortunately.
Yeah, I didn't like the new Blink in NS1 as it was more like levitating then blinking, but I do remember how hard the old blink was, it was a bit unpredictable where you'd end up as you had no preview as you do in NS2. Also, the new blink looks very similar to the old NS1 blink, but you used leave a purple trail behind so everyone could see the direction you blinked to, but not so in NS2 thankfully.
After playing the fade itself, I can say that although I really like the concept, the whole "floating body" indicator of where you are going to blink to looks really dumb.
It was completely useless from what I can remember :D
Will have to wait tonight to try the new blink out :(
Will have to wait tonight to try the new blink out :(<!--QuoteEnd--></div><!--QuoteEEnd-->
It was awesome, right up to the point where you got stuck in geometry and died (or if you had the luck to be on the right kind of server, typed /stuck).
I still got stuck with the ns2 blink occasionally, but since you can blink right out now it's ok.
/stuck
Still was verrrrrry awesome!
<img src="http://www.mouseplanet.com/hometheater/hunchII.jpg" border="0" class="linked-image" />
Other than that.. fade could use a little tweaking but could look a lot worse.
It's cool to have an indicator as to where you are going to go, but using a huge fade model and having which way you face being randoml can be a bit hard to work with.
Oh really? haha I never noticed.
Thou its done it for me when noone is in view. Unless its aiming towards the closest marine, despite being rather far away?
The fade is really gonna be hard to kill now.
Now I'll wait for the jetpack or HA reveal :D
Indeed, its a clumsy placeholder but it seems to get the job done.
Tho i'd much rather just see some form of arrow on the ground (like the texture that pops up on the ground at your cursor when you select an AoE-spell in world of warcraft, but way way smaller ofcourse).
Really? I like it, a lot.
--Cory
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Smoky effect fershure!