johnny truantJoin Date: 2008-03-09Member: 63827Members, Reinforced - Silver
Bearing in mind that they are Babblers, I find number 1 to be the babbliest. A horde of those coming at you, finding gaps in your armour to bite/sting you is just creepy. Also they look fragile enough to fit in with the idea of having to live inside a giant shell, from the looks of some of the others, I can't see a reason for them to live in a shell - they look tough enough to go it alone!
<!--quoteo(post=1796791:date=Aug 29 2010, 03:21 PM:name=johnny truant)--><div class='quotetop'>QUOTE (johnny truant @ Aug 29 2010, 03:21 PM) <a href="index.php?act=findpost&pid=1796791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bearing in mind that they are Babblers, I find number 1 to be the babbliest. A horde of those coming at you, finding gaps in your armour to bite/sting you is just creepy. Also they look fragile enough to fit in with the idea of having to live inside a giant shell, from the looks of some of the others, I can't see a reason for them to live in a shell - they look tough enough to go it alone!
Number 1 <b><i>for the win.</i></b><!--QuoteEnd--></div><!--QuoteEEnd--> +1
even if it doesnt include the crag. u can continue to fill the blank release dates of patches with concept art that should have been conceptualized or done years ago..... im just waiting for the forums to be down for a year now.. sorry, just disgruntled and am being reminded of the past with this company....
If skulks and lerks could eat the babblers to regen a little health, that would be an unexpected but also very tactical use of that sort of tower. Put a couple outside marine base, so on a rush, they get dropped, babblers crawl in the marine base, and inbetween injuries, the aliens could heal themselves a bit - that might be neat.
no serious, i like the crag hoping the DI sits up comfortably underneath it. id like to add just a slight variation in babblers size will do a lot for people. the odd umbra spurt either randomly or one when its takes damage occasionally. but the one i wanted to bring up is the random spurt out one cute babbler animation. or in the art its got one slightly crawling out then he ducks back in on movement, when its not upgraded you just see this babbler pop out maybe scatter around the room or up to you around your feet and back in or just up along the side, make it look alive , like this is a small nest. give it the guise that to a point were the marines will never quite know if its upgraded or not. blur the difference between its passive state to its active state. passively it should be humble cute un-threatening the difference better a single or small animation that keeps the marine the viewer in suspense. you walk in the room one little guy jumps out the action of the babble jumping out even at range keeps the marine frosty, its a idle animation its not upgraded he breaths a sigh of relief does he turn his back to it what if it completes its upgrade in this time. will that random tiny spurt of umbra make the marine jump slightly. next time he comes through and he sees that one babbler jump out and skitter towards him, will he fire a shot off at it in anticipation giving away his position will he desensitize to it and while hes watching that one little guy does he see the other 5 plus sneak out right behind it and from out from under the carapace and jump out of the top through the mist of umbra.
id also imagine that number 5 is much like the corpses that pull them selves along the ground in dead space, those things were hell maneuverable, the rest of its body was like a weighted rage doll and from the limbs it pulls its self around as agile as a human on two feet. # five id also imagine in comparison to its body a large barbed spike like a sting ray barb that injects out of the hole in its face
I think it would be cool if there where a few different babbler models used, but obviously that is more work and there are other more important things than babblers to be worked on. I like #10, those fang things just look vicious
#8... has plating on the back like the new gorge and has the mandible like things that the old gorge had. looks like it'd try to nestle under armor plating
On another note, I think it is a bad idea to force the commander to baby sit these structures the whole game to get them to use their activatable abilities. It think it would be nice if the gorge could also activate these structures sense they're going to be around them more than other alien players anyways. It would also help the gorge reclaim their role as a major support player.
<!--quoteo(post=1798125:date=Sep 10 2010, 02:28 AM:name=l3lessed)--><div class='quotetop'>QUOTE (l3lessed @ Sep 10 2010, 02:28 AM) <a href="index.php?act=findpost&pid=1798125"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On another note, I think it is a bad idea to force the commander to baby sit these structures the whole game to get them to use their activatable abilities. It think it would be nice if the gorge could also activate these structures sense they're going to be around them more than other alien players anyways. It would also help the gorge reclaim their role as a major support player.<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess that could work. Perhaps when the Gorge spits at a Marine when near a Crag, the Crag will send a number of Babblers targeting that specific Marine?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1798134:date=Sep 10 2010, 12:43 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Sep 10 2010, 12:43 PM) <a href="index.php?act=findpost&pid=1798134"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess that could work. Perhaps when the Gorge spits at a Marine when near a Crag, the Crag will send a number of Babblers targeting that specific Marine?<!--QuoteEnd--></div><!--QuoteEEnd--> Sounds like L4D's Boomer
<!--quoteo(post=1798125:date=Sep 10 2010, 05:28 PM:name=l3lessed)--><div class='quotetop'>QUOTE (l3lessed @ Sep 10 2010, 05:28 PM) <a href="index.php?act=findpost&pid=1798125"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On another note, I think it is a bad idea to force the commander to baby sit these structures the whole game to get them to use their activatable abilities. It think it would be nice if the gorge could also activate these structures sense they're going to be around them more than other alien players anyways. It would also help the gorge reclaim their role as a major support player.<!--QuoteEnd--></div><!--QuoteEEnd--> As I mentioned in the "auto-babblers" thread: <!--quoteo(post=1797960:date=Sep 9 2010, 04:01 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 9 2010, 04:01 AM) <a href="index.php?act=findpost&pid=1797960"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The alien commander is part-time? There's all sorts of wrong with that. I was under the impression that the Alien commander was a dedicated role. But yes the implementation should be: <b>point and click Crag, point and right-click Marine. Too easy.</b><!--QuoteEnd--></div><!--QuoteEEnd--> The extra micro is negligible.
Also, is the alien commander part-time or dedicated (a la the marine commander)?
<!--quoteo(post=1796841:date=Aug 30 2010, 12:06 AM:name=RooK)--><div class='quotetop'>QUOTE (RooK @ Aug 30 2010, 12:06 AM) <a href="index.php?act=findpost&pid=1796841"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If skulks and lerks could eat the babblers to regen a little health, that would be an unexpected but also very tactical use of that sort of tower. Put a couple outside marine base, so on a rush, they get dropped, babblers crawl in the marine base, and inbetween injuries, the aliens could heal themselves a bit - that might be neat.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->They already have a passive ability! Do you want to automate the entire game?!<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not turning their passive abilities into continually active abilities. If the gorge isn't their to activate it then it won't activate. All it does is return the gorge to his rightful place as the strongest support class for aliens along with allowing the alien commander not to have to baby sit chambers in order for them to reach their full effective capacity.
<!--quoteo(post=1798125:date=Sep 10 2010, 05:28 AM:name=l3lessed)--><div class='quotetop'>QUOTE (l3lessed @ Sep 10 2010, 05:28 AM) <a href="index.php?act=findpost&pid=1798125"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On another note, I think it is a bad idea to force the commander to baby sit these structures the whole game to get them to use their activatable abilities. It think it would be nice if the gorge could also activate these structures sense they're going to be around them more than other alien players anyways. It would also help the gorge reclaim their role as a major support player.<!--QuoteEnd--></div><!--QuoteEEnd--> I think the alien commander should be much more hands-on in combat than the marine commander. Marines have a central organization structure, their comm has to oversee the strategy of the team. Aliens are more loosely organized, I don't really see the comm telling them what to do directly. I think it makes sense for them to handle the infrastructure and help out in fights by controlling structures. Sort of like the NS1.0 single-gorge.
Comments
Number 1 <b><i>for the win.</i></b>
Number 1 <b><i>for the win.</i></b><!--QuoteEnd--></div><!--QuoteEEnd-->
+1
even if it doesnt include the crag. u can continue to fill the blank release dates of patches with concept art that should have been conceptualized or done years ago..... im just waiting for the forums to be down for a year now.. sorry, just disgruntled and am being reminded of the past with this company....
The idea of eating babblers, alien cannibalism, is even sillier.
no serious, i like the crag hoping the DI sits up comfortably underneath it. id like to add just a slight variation in babblers size will do a lot for people. the odd umbra spurt either randomly or one when its takes damage occasionally. but the one i wanted to bring up is the random spurt out one cute babbler animation. or in the art its got one slightly crawling out then he ducks back in on movement, when its not upgraded you just see this babbler pop out maybe scatter around the room or up to you around your feet and back in or just up along the side, make it look alive , like this is a small nest. give it the guise that to a point were the marines will never quite know if its upgraded or not. blur the difference between its passive state to its active state. passively it should be humble cute un-threatening the difference better a single or small animation that keeps the marine the viewer in suspense. you walk in the room one little guy jumps out the action of the babble jumping out even at range keeps the marine frosty, its a idle animation its not upgraded he breaths a sigh of relief does he turn his back to it what if it completes its upgrade in this time. will that random tiny spurt of umbra make the marine jump slightly. next time he comes through and he sees that one babbler jump out and skitter towards him, will he fire a shot off at it in anticipation giving away his position will he desensitize to it and while hes watching that one little guy does he see the other 5 plus sneak out right behind it and from out from under the carapace and jump out of the top through the mist of umbra.
id also imagine that number 5 is much like the corpses that pull them selves along the ground in dead space, those things were hell maneuverable, the rest of its body was like a weighted rage doll and from the limbs it pulls its self around as agile as a human on two feet. # five id also imagine in comparison to its body a large barbed spike like a sting ray barb that injects out of the hole in its face
<img src="http://a.imagehost.org/0941/Babblers_sketches_800x800_mod.jpg" border="0" class="linked-image" />
... is love
<img src="http://a.imagehost.org/0941/Babblers_sketches_800x800_mod.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Thread winner, I can't stop chortling
<img src="http://a.imagehost.org/0941/Babblers_sketches_800x800_mod.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Yep I wouldnt wanna meet any of those, scare factor sky rocketed.
I guess that could work. Perhaps when the Gorge spits at a Marine when near a Crag, the Crag will send a number of Babblers targeting that specific Marine?
Sounds like L4D's Boomer
As I mentioned in the "auto-babblers" thread:
<!--quoteo(post=1797960:date=Sep 9 2010, 04:01 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 9 2010, 04:01 AM) <a href="index.php?act=findpost&pid=1797960"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The alien commander is part-time? There's all sorts of wrong with that. I was under the impression that the Alien commander was a dedicated role.
But yes the implementation should be: <b>point and click Crag, point and right-click Marine. Too easy.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
The extra micro is negligible.
Also, is the alien commander part-time or dedicated (a la the marine commander)?
The tower already has a AoE healing effect iirc
It's not turning their passive abilities into continually active abilities. If the gorge isn't their to activate it then it won't activate. All it does is return the gorge to his rightful place as the strongest support class for aliens along with allowing the alien commander not to have to baby sit chambers in order for them to reach their full effective capacity.
I think the alien commander should be much more hands-on in combat than the marine commander. Marines have a central organization structure, their comm has to oversee the strategy of the team. Aliens are more loosely organized, I don't really see the comm telling them what to do directly. I think it makes sense for them to handle the infrastructure and help out in fights by controlling structures. Sort of like the NS1.0 single-gorge.