<!--quoteo(post=1801389:date=Oct 13 2010, 02:46 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Oct 13 2010, 02:46 AM) <a href="index.php?act=findpost&pid=1801389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bug: "Eggs shouldn't spawn on railings and small things" I'm kind of confused. Were they not spawning correctly on these things so you made it so they can't. Or did you make it so they could? o.O<!--QuoteEnd--></div><!--QuoteEEnd--> Made it so they can't. Eggs were ending up hanging off of thin railings and at the tips of pointy rock outcroppings. This way they need more flat surface underneath them in order to spawn in, so there isn't as much of them hanging out in the middle of the air.
"When getting new weapon, doesn't switch to it" Most FPS' make this a toggle option. Though, they are typically games where you can have like 10 weapons at once, so it makes sense to have it there. I guess NS2 not having it would not be much of a loss.
Hey people when is the full game going to be released and is there anyway we can get to play the alpha or beta version looked on steam but cant find anything on ns2 : ( really need to play this game love number 1 ?
<!--quoteo(post=1801440:date=Oct 13 2010, 01:16 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Oct 13 2010, 01:16 PM) <a href="index.php?act=findpost&pid=1801440"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"When getting new weapon, doesn't switch to it" Most FPS' make this a toggle option. Though, they are typically games where you can have like 10 weapons at once, so it makes sense to have it there. I guess NS2 not having it would not be much of a loss.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's best when you can script a pushbutton toggle with the command so you can hold it down when you want to run over a weapon to pick it up and instaswitch to it, but otherwise not instaswitch if you happen to step on a random gun laying around.
<!--quoteo(post=1801441:date=Oct 13 2010, 08:21 PM:name=McMooN)--><div class='quotetop'>QUOTE (McMooN @ Oct 13 2010, 08:21 PM) <a href="index.php?act=findpost&pid=1801441"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey people when is the full game going to be released and is there anyway we can get to play the alpha or beta version looked on steam but cant find anything on ns2 : ( really need to play this game love number 1 ?<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.naturalselection2.com/buy" target="_blank">http://www.naturalselection2.com/buy</a> should answer all your questions.
Hey it's been month since the game is in alpha 1.0 (laggy, not fun, unplayable) Is this what we paid for ? the alpha is good to give feedback, but it's an obsolete alpha, there's really no interest in playing it.
We paid for alpha in order to play, and test, the game day by day... and see how the development is progressing ingame. so plz make some release more often.
Hopefullly after this next Uber Patch, we'll have a somewhat-playable version and we can actually start playtesting it. They should be able to knock-out patches on a more regular basis. :)
i think they need to hire another coder.... with this huge lag/performance/whatever bug taking so long, other bugs are popping up all over the progress screen lol some important ones... will this set the team back some if there are too many bugs and the rest of the team is to the point where they need those fixed to do their own work? just my 2 cents. but im sure u'd need more than 2 cents to hire another guy... lol
<!--quoteo(post=1801536:date=Oct 14 2010, 02:07 PM:name=Baron_Bad_Egg)--><div class='quotetop'>QUOTE (Baron_Bad_Egg @ Oct 14 2010, 02:07 PM) <a href="index.php?act=findpost&pid=1801536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you'd call this late software? still alpha... i mean... i guess it could be pre-alpha which would be nothing but a little code...<!--QuoteEnd--></div><!--QuoteEEnd-->
Odds are the game wouldn't be released with the title of "Alpha" at this point, if the devs had the money to delay the release to a point where most of the features were in game already.
<!--quoteo(post=1801518:date=Oct 14 2010, 03:50 PM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Oct 14 2010, 03:50 PM) <a href="index.php?act=findpost&pid=1801518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey it's been month since the game is in alpha 1.0 (laggy, not fun, unplayable) Is this what we paid for ? the alpha is good to give feedback, but it's an obsolete alpha, there's really no interest in playing it.
We paid for alpha in order to play, and test, the game day by day... and see how the development is progressing ingame. so plz make some release more often.<!--QuoteEnd--></div><!--QuoteEEnd-->
I swear there must be a rotation of users that all take turns posting the same message...even though this has been addressed like 12 bazillion times already.
If you get bored waiting for the next update, Instead of coming in here to complain about it, do some searching to see whats involved in game development.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1801572:date=Oct 14 2010, 03:47 PM:name=y3kflexo)--><div class='quotetop'>QUOTE (y3kflexo @ Oct 14 2010, 03:47 PM) <a href="index.php?act=findpost&pid=1801572"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you get bored waiting for the next update, Instead of coming in here to complain about it, do some searching to see whats involved in game development.
<a href="http://ai.eecs.umich.edu/soar/Classes/494/talks/Game-timeline.pdf" target="_blank">http://ai.eecs.umich.edu/soar/Classes/494/...me-timeline.pdf</a><!--QuoteEnd--></div><!--QuoteEEnd--> Whoa- what you doing pulling pdf's from my undergrad... (WPI IMGD '09)
<!--quoteo(post=1801572:date=Oct 15 2010, 12:47 AM:name=y3kflexo)--><div class='quotetop'>QUOTE (y3kflexo @ Oct 15 2010, 12:47 AM) <a href="index.php?act=findpost&pid=1801572"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you get bored waiting for the next update, Instead of coming in here to complain about it, do some searching to see whats involved in game development.
<!--quoteo(post=1801590:date=Oct 14 2010, 10:05 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Oct 14 2010, 10:05 PM) <a href="index.php?act=findpost&pid=1801590"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what's the point of having a finish line (build 152) if it gets moved up all the time by stuff being added above it?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1801534:date=Oct 14 2010, 01:57 PM:name=Baron_Bad_Egg)--><div class='quotetop'>QUOTE (Baron_Bad_Egg @ Oct 14 2010, 01:57 PM) <a href="index.php?act=findpost&pid=1801534"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think they need to hire another coder.... with this huge lag/performance/whatever bug taking so long, other bugs are popping up all over the progress screen lol some important ones... will this set the team back some if there are too many bugs and the rest of the team is to the point where they need those fixed to do their own work? just my 2 cents. but im sure u'd need more than 2 cents to hire another guy... lol<!--QuoteEnd--></div><!--QuoteEEnd--> The performance problems are a result of many bugs, such as the ones you see being fixed now.
<!--quoteo(post=1801590:date=Oct 15 2010, 04:05 AM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Oct 15 2010, 04:05 AM) <a href="index.php?act=findpost&pid=1801590"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what's the point of having a finish line (build 152) if it gets moved up all the time by stuff being added above it?<!--QuoteEnd--></div><!--QuoteEEnd--> because they want release it until the lag/performance bug is fixed enough to have a playable game.
so, until it isnt fixed the other teams work along with their tasks - and maybe they find serious or major bugs which must get fixxed too before release, so...
and besides, if a fixed bug appears in top of or under the 152 deadline dosent matter.
<!--quoteo(post=1801609:date=Oct 15 2010, 10:34 AM:name=scorpydude)--><div class='quotetop'>QUOTE (scorpydude @ Oct 15 2010, 10:34 AM) <a href="index.php?act=findpost&pid=1801609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->another friday without a patch - Zzzz lllaaammmmmeeeee...<!--QuoteEnd--></div><!--QuoteEEnd--> Look at it as another step towards the awesome patch :p
<!--quoteo(post=1801609:date=Oct 15 2010, 04:34 AM:name=scorpydude)--><div class='quotetop'>QUOTE (scorpydude @ Oct 15 2010, 04:34 AM) <a href="index.php?act=findpost&pid=1801609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->another friday without a patch - Zzzz lllaaammmmmeeeee...<!--QuoteEnd--></div><!--QuoteEEnd--> I'd 4AM on Friday is too early to say that, but after looking at the progress list you're probably right. :<
<!--quoteo(post=1801623:date=Oct 15 2010, 01:36 PM:name=Triggerman)--><div class='quotetop'>QUOTE (Triggerman @ Oct 15 2010, 01:36 PM) <a href="index.php?act=findpost&pid=1801623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have a good feeling about next week >_><!--QuoteEnd--></div><!--QuoteEEnd--> No wai. It's going to be the 29th, if not later. Considering the current pace.
Comments
I'm kind of confused. Were they not spawning correctly on these things so you made it so they can't. Or did you make it so they could? o.O<!--QuoteEnd--></div><!--QuoteEEnd-->
Made it so they can't. Eggs were ending up hanging off of thin railings and at the tips of pointy rock outcroppings. This way they need more flat surface underneath them in order to spawn in, so there isn't as much of them hanging out in the middle of the air.
--Cory
Most FPS' make this a toggle option. Though, they are typically games where you can have like 10 weapons at once, so it makes sense to have it there. I guess NS2 not having it would not be much of a loss.
Most FPS' make this a toggle option. Though, they are typically games where you can have like 10 weapons at once, so it makes sense to have it there. I guess NS2 not having it would not be much of a loss.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's best when you can script a pushbutton toggle with the command so you can hold it down when you want to run over a weapon to pick it up and instaswitch to it, but otherwise not instaswitch if you happen to step on a random gun laying around.
<a href="http://www.naturalselection2.com/buy" target="_blank">http://www.naturalselection2.com/buy</a> should answer all your questions.
Is this what we paid for ?
the alpha is good to give feedback, but it's an obsolete alpha, there's really no interest in playing it.
We paid for alpha in order to play, and test, the game day by day... and see how the development is progressing ingame.
so plz make some release more often.
Odds are the game wouldn't be released with the title of "Alpha" at this point, if the devs had the money to delay the release to a point where most of the features were in game already.
Is this what we paid for ?
the alpha is good to give feedback, but it's an obsolete alpha, there's really no interest in playing it.
We paid for alpha in order to play, and test, the game day by day... and see how the development is progressing ingame.
so plz make some release more often.<!--QuoteEnd--></div><!--QuoteEEnd-->
I swear there must be a rotation of users that all take turns posting the same message...even though this has been addressed like 12 bazillion times already.
<a href="http://web.cs.wpi.edu/~imgd1001/a08/slides/imgd1001_04_GameDevTimeline.pdf" target="_blank">http://web.cs.wpi.edu/~imgd1001/a08/slides...DevTimeline.pdf</a>
<a href="http://ai.eecs.umich.edu/soar/Classes/494/talks/Game-timeline.pdf" target="_blank">http://ai.eecs.umich.edu/soar/Classes/494/...me-timeline.pdf</a>
<a href="http://web.cs.wpi.edu/~imgd1001/a08/slides/imgd1001_04_GameDevTimeline.pdf" target="_blank">http://web.cs.wpi.edu/~imgd1001/a08/slides...DevTimeline.pdf</a>
<a href="http://ai.eecs.umich.edu/soar/Classes/494/talks/Game-timeline.pdf" target="_blank">http://ai.eecs.umich.edu/soar/Classes/494/...me-timeline.pdf</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Whoa- what you doing pulling pdf's from my undergrad... (WPI IMGD '09)
<a href="http://web.cs.wpi.edu/~imgd1001/a08/slides/imgd1001_04_GameDevTimeline.pdf" target="_blank">http://web.cs.wpi.edu/~imgd1001/a08/slides...DevTimeline.pdf</a>
<a href="http://ai.eecs.umich.edu/soar/Classes/494/talks/Game-timeline.pdf" target="_blank">http://ai.eecs.umich.edu/soar/Classes/494/...me-timeline.pdf</a><!--QuoteEnd--></div><!--QuoteEEnd-->
I read that document, check out the end...
<b>"Alpha:
•When all the features are in, but not all bugs are out."</b>
Lol.
Wait, you're how old?
They changed their minds.
The performance problems are a result of many bugs, such as the ones you see being fixed now.
because they want release it until the lag/performance bug is fixed enough to have a playable game.
so, until it isnt fixed the other teams work along with their tasks - and maybe they find serious or major bugs
which must get fixxed too before release, so...
and besides, if a fixed bug appears in top of or under the 152 deadline dosent matter.
QUALITY FIRST!!!!!!!!!!!!!!!!11
Look at it as another step towards the awesome patch :p
I'd 4AM on Friday is too early to say that, but after looking at the progress list you're probably right. :<
No wai.
It's going to be the 29th, if not later. Considering the current pace.
Maybe something will happens today.