<!--quoteo(post=1772972:date=Jun 1 2010, 01:42 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 1 2010, 01:42 AM) <a href="index.php?act=findpost&pid=1772972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Similar in that they both coincidentally have side thrusters, but beyond that, I feel they look pretty different. Sorry, never played Global Agenda, so I wasn't influenced in the design for the Jetpack by that game. But it's pretty hard to design something as ubiquitous as a jetpack, machine gun, etc. without ending up with some similarities to other games, movies, illustrations, etc.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah it is pretty hard to make a jetpack that doesn't look like any other. And I haven't played global agenda either and obviously not seen the NS2 jp so I am sure that they are very different :) Good work!
I just hope they don't take too much time to "open" up and allow you to fly because as a gameplay aspect that would suck to have to wait a couple seconds before you can fly and getting biten/swipe/lerk shot before it can be deployed.
<!--quoteo(post=1773547:date=Jun 6 2010, 08:48 AM:name=Silencer91)--><div class='quotetop'>QUOTE (Silencer91 @ Jun 6 2010, 08:48 AM) <a href="index.php?act=findpost&pid=1773547"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->4 days ago: <i>The new offense chamber is called a "Whip"</i> [...]
21 hours ago: <i>Gorge hydras (old OCs)</i> [...]
Which one is it now, or are those two different structures? (<i>new</i>/<i>old</i>)<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep, two different structures. Hydra is placed by the Gorge, the Whip is a commander made structure.
<!--quoteo(post=1772867:date=May 30 2010, 01:47 PM:name=Viper_two_nine_A)--><div class='quotetop'>QUOTE (Viper_two_nine_A @ May 30 2010, 01:47 PM) <a href="index.php?act=findpost&pid=1772867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i just had a first look at the ns lua source because i wondered how it would fit my needs to build a mod.
for those of you that got annoyed by the sound loop bug (like me :)) here is a quick workaround. it does not use the riflefiring sound loop file (as proposed by the comment) anymore but it keeps soundoutput from going crazy.
in \Steam\steamapps\common\natural selection 2\ns2\lua\Rifle.lua
line 201 ff replace <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->elseif (self.firingState == 1) then player:PlaySound(self.fireLoopSound) end<!--c2--></div><!--ec2-->
with
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->elseif (self.firingState > 0) then player:PlaySound(self.fireSound) end<!--c2--></div><!--ec2--><!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
thats it i'm upgrading my mac, getting bootcamp, and going out and buying windows 7.<!--QuoteEnd--></div><!--QuoteEEnd-->
You may also want to get a mouse with more then 1 button. jk xD
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah it is pretty hard to make a jetpack that doesn't look like any other. And I haven't played global agenda either and obviously not seen the NS2 jp so I am sure that they are very different :) Good work!
I just hope they don't take too much time to "open" up and allow you to fly because as a gameplay aspect that would suck to have to wait a couple seconds before you can fly and getting biten/swipe/lerk shot before it can be deployed.
21 hours ago: <i>Gorge hydras (old OCs)</i> [...]
Which one is it now, or are those two different structures? (<i>new</i>/<i>old</i>)
21 hours ago: <i>Gorge hydras (old OCs)</i> [...]
Which one is it now, or are those two different structures? (<i>new</i>/<i>old</i>)<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep, two different structures. Hydra is placed by the Gorge, the Whip is a commander made structure.
for those of you that got annoyed by the sound loop bug (like me :)) here is a quick workaround. it does not use the riflefiring sound loop file (as proposed by the comment) anymore but it keeps soundoutput from going crazy.
in \Steam\steamapps\common\natural selection 2\ns2\lua\Rifle.lua
line 201 ff replace
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->elseif (self.firingState == 1) then
player:PlaySound(self.fireLoopSound)
end<!--c2--></div><!--ec2-->
with
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->elseif (self.firingState > 0) then
player:PlaySound(self.fireSound)
end<!--c2--></div><!--ec2--><!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks man, worked like a charm!