Natural Selection 2 News Update - Friday Update - Build 148, Jetpacks and...Legos?

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Comments

  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1773028:date=Jun 1 2010, 02:45 PM:name=thecowsaysmoo)--><div class='quotetop'>QUOTE (thecowsaysmoo @ Jun 1 2010, 02:45 PM) <a href="index.php?act=findpost&pid=1773028"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->JETPACKS ARE BACK!?!?!?!?!?!?!??

    thats it i'm upgrading my mac, getting bootcamp, and going out and buying windows 7.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You may also want to get a mouse with more then 1 button. jk xD
  • PhaetonPhaeton Join Date: 2008-05-03 Member: 64203Members
    <!--quoteo(post=1772972:date=Jun 1 2010, 01:42 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 1 2010, 01:42 AM) <a href="index.php?act=findpost&pid=1772972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Similar in that they both coincidentally have side thrusters, but beyond that, I feel they look pretty different. Sorry, never played Global Agenda, so I wasn't influenced in the design for the Jetpack by that game. But it's pretty hard to design something as ubiquitous as a jetpack, machine gun, etc. without ending up with some similarities to other games, movies, illustrations, etc.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah it is pretty hard to make a jetpack that doesn't look like any other. And I haven't played global agenda either and obviously not seen the NS2 jp so I am sure that they are very different :) Good work!

    I just hope they don't take too much time to "open" up and allow you to fly because as a gameplay aspect that would suck to have to wait a couple seconds before you can fly and getting biten/swipe/lerk shot before it can be deployed.
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    can easily make it pop out in around the time one would jump to apex.
  • legolego Join Date: 2003-06-30 Member: 17819Members, Constellation
    Felt like it was appropriate to post since charlie included legos.
  • Silencer91Silencer91 Join Date: 2009-03-13 Member: 66728Members
    edited June 2010
    4 days ago: <i>The new offense chamber is called a "Whip"</i> [...]

    21 hours ago: <i>Gorge hydras (old OCs)</i> [...]


    Which one is it now, or are those two different structures? (<i>new</i>/<i>old</i>)
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1773547:date=Jun 6 2010, 08:48 AM:name=Silencer91)--><div class='quotetop'>QUOTE (Silencer91 @ Jun 6 2010, 08:48 AM) <a href="index.php?act=findpost&pid=1773547"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->4 days ago: <i>The new offense chamber is called a "Whip"</i> [...]

    21 hours ago: <i>Gorge hydras (old OCs)</i> [...]


    Which one is it now, or are those two different structures? (<i>new</i>/<i>old</i>)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep, two different structures. Hydra is placed by the Gorge, the Whip is a commander made structure.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    The Jetpack things in Fallen Empires (Instant Action game) look pretty cool. You should get some ideas from that. :)
  • WOLVERINEWOLVERINE Join Date: 2003-08-09 Member: 19239Members
    <!--quoteo(post=1772867:date=May 30 2010, 01:47 PM:name=Viper_two_nine_A)--><div class='quotetop'>QUOTE (Viper_two_nine_A @ May 30 2010, 01:47 PM) <a href="index.php?act=findpost&pid=1772867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i just had a first look at the ns lua source because i wondered how it would fit my needs to build a mod.

    for those of you that got annoyed by the sound loop bug (like me :)) here is a quick workaround. it does not use the riflefiring sound loop file (as proposed by the comment) anymore but it keeps soundoutput from going crazy.


    in \Steam\steamapps\common\natural selection 2\ns2\lua\Rifle.lua

    line 201 ff replace
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->elseif (self.firingState == 1) then
       player:PlaySound(self.fireLoopSound)
    end<!--c2--></div><!--ec2-->

    with

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->elseif (self.firingState > 0) then
       player:PlaySound(self.fireSound)
    end<!--c2--></div><!--ec2--><!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks man, worked like a charm!
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