Sparkenstein
Draco_2k
Evil Genius Join Date: 2009-12-09 Member: 69546Members
Oh no, it's another thread!
Okay, to the point: there's a map, and everyone gets a turn to have their way with it. That is to say, edit it. Post a screenshot, pass it on, marvel at the resulting beauty/monstrosity. How about it?
<u>The process: Post "Dibs" -> Edit map -> Upload result and screenshot -> Someone else gets dibs -> They edit it -> Rinse, repeat</u>
I'll start.
<img src="http://img179.imageshack.us/img179/6986/frankly.jpg" border="0" class="linked-image" />
<u>Notes:</u>
<ul>-Editing other people's work is allowed - should help with iterative development, right? - keep that in mind, and within reason.
-Post dibs on editing, so that everyone else won't waste their time. Just say "Dibs" or something.
-Don't take too long. Or I'll call you a slowpoke.
-No, I couldn't do better. <!--coloro:#696969--><span style="color:#696969"><!--/coloro-->*sniff*<!--colorc--></span><!--/colorc--></li></ul>
The attachment system should work fine for this: just .zip up the file.
-----
<b>Original:</b> [attachment=35925:Sparkenstein_1.zip]
<b>Iteration 1:</b> <a href="http://www.megaupload.com/?d=KBE66OXE" target="_blank">Link</a> (by UncleRay)
<b>Iteration 2:</b> <b>Open!</b>
Okay, to the point: there's a map, and everyone gets a turn to have their way with it. That is to say, edit it. Post a screenshot, pass it on, marvel at the resulting beauty/monstrosity. How about it?
<u>The process: Post "Dibs" -> Edit map -> Upload result and screenshot -> Someone else gets dibs -> They edit it -> Rinse, repeat</u>
I'll start.
<img src="http://img179.imageshack.us/img179/6986/frankly.jpg" border="0" class="linked-image" />
<u>Notes:</u>
<ul>-Editing other people's work is allowed - should help with iterative development, right? - keep that in mind, and within reason.
-Post dibs on editing, so that everyone else won't waste their time. Just say "Dibs" or something.
-Don't take too long. Or I'll call you a slowpoke.
-No, I couldn't do better. <!--coloro:#696969--><span style="color:#696969"><!--/coloro-->*sniff*<!--colorc--></span><!--/colorc--></li></ul>
The attachment system should work fine for this: just .zip up the file.
-----
<b>Original:</b> [attachment=35925:Sparkenstein_1.zip]
<b>Iteration 1:</b> <a href="http://www.megaupload.com/?d=KBE66OXE" target="_blank">Link</a> (by UncleRay)
<b>Iteration 2:</b> <b>Open!</b>
Comments
I was thinking of doing the same thing but you really need to have some kinda of idea of where you are going with this before having at it. But if all for fun, ignore me. :p
Please do. <!--coloro:#696969--><span style="color:#696969"><!--/coloro-->Also nice rhyme.<!--colorc--></span><!--/colorc-->
<!--quoteo(post=1760312:date=Mar 20 2010, 08:40 PM:name=Razor)--><div class='quotetop'>QUOTE (Razor @ Mar 20 2010, 08:40 PM) <a href="index.php?act=findpost&pid=1760312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is this going to be a real map? or one that just looks nifty? Wheres the documentation? Wheres the layout plan? Or is that what we need to do first?
I was thinking of doing the same thing but you really need to have some kinda of idea of where you are going with this before having at it. But if all for fun, ignore me. :p<!--QuoteEnd--></div><!--QuoteEEnd-->
It is all for fun. :p
But yeah, something like this could also be done in a serious fashion: once we have the Alpha, that is, when we <i>can</i> estimate gameplay.
I think screenshot in the OP should be indication that being good is not a requirement. :p
Overkill much?
I fiddled with it some. I didn't add much. You know..of all the editors I've worked with I love the Spark's lighting the most. No building lights and it looks as awesome as it would be in game.
Changes:
fixed some prop gaps
redone lighting with additions
added support, rail, terminal, crates
If someone wants to add to it I suggest extending out the container rail, maybe to another room. If I had a lot more time I'd do more. :(
<a href="http://img3.imageshack.us/i/s2lvlshot1.jpg/" target="_blank"><img src="http://img3.imageshack.us/img3/3977/s2lvlshot1.jpg" border="0" class="linked-image" /></a>
<a href="http://img710.imageshack.us/i/s2lvlshot2.jpg/" target="_blank"><img src="http://img710.imageshack.us/img710/2979/s2lvlshot2.jpg" border="0" class="linked-image" /></a>
<a href="http://img688.imageshack.us/i/s2lvlshot3.jpg/" target="_blank"><img src="http://img688.imageshack.us/img688/8682/s2lvlshot3.jpg" border="0" class="linked-image" /></a>
How do you hide stuff for taking screenshots?
Opps looks like it didn't like it as a .rar
<img src="http://img511.imageshack.us/img511/6117/sc4v.png" border="0" class="linked-image" />
<a href="http://www.mediafire.com/?g0awwndjdnn" target="_blank">http://www.mediafire.com/?g0awwndjdnn</a>
EDIT:
Did some tweaking here and there.
Added some computer type of things
Blockaded the door
Added my map into it. It wasn't much, but it was just for show
Fixed the lighting
Added some piping details
Added little cans inside of the lockers
Added barrels for details
Added lighting fixtures
Added some random tools laying around
Added hydraulic machine that picks up metal
IDK how to attach files :[
<u>Post "Dibs" before you do anything so that we don't have editing conflicts.</u>
<!--quoteo(post=1760367:date=Mar 21 2010, 02:02 AM:name=Razor)--><div class='quotetop'>QUOTE (Razor @ Mar 21 2010, 02:02 AM) <a href="index.php?act=findpost&pid=1760367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I fiddled with it some. I didn't add much. You know..of all the editors I've worked with I love the Spark's lighting the most. No building lights and it looks as awesome as it would be in game ... How do you hide stuff for taking screenshots?<!--QuoteEnd--></div><!--QuoteEEnd-->
Pretty awesome work there. Also, like slayer said, add them to a layer (F7), hide it.
<!--quoteo(post=1760398:date=Mar 21 2010, 07:48 AM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Mar 21 2010, 07:48 AM) <a href="index.php?act=findpost&pid=1760398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's my touch :] ... IDK how to attach files :[<!--QuoteEnd--></div><!--QuoteEEnd-->
Well-done. Expanding the map is just what I had in mind. Also, click the red X (Site Message), .zip up the level, and upload.
Okay... Since none of you guys placed dibs, whoever does it first now will have the head revision. Don't forget the file and screenshot when you're done.
I took a look at the latest version and lighting in any engine is expensive. Some lights only light one face, I've seen two which don't actually do anything. A set of 5 blue ones which have no purpose too, what I try to do with spark is make an area which is lit which I can still fly around without it lagging to hell. That's how I've been judging what's too expensive and what's not.
I'll eat my shoes for breakfast if it's even remotely playable.
And yes, lighting should be under careful consideration. Five lights per area is generally already too much.
I'll make that happen then ! ;)
I'll be editing my post now.
I don't know much about mapping, but don't the mapping guidelines specifically say that onos should have to crouch to pass through doorways?
Chewbacca often has to do this too.
You should have at least one main route in your level to allow an Onos to move fluently around the level. The height to allow this if I remember rightly is 120 units, making the Onos stand in-game at roughly 9 feet tall.
This is why he talks like "RAAAARGHWAAAAARGH", all that hitting his head on the top of the doorframe and screaming in anger took its toll.
<img src="http://img696.imageshack.us/img696/5913/refinerysc4.png" border="0" class="linked-image" />
Onos is 120 unit = 120 inches = 10 feet. Main route should be 128 unit minimum.
and UncleRay if u where the last guy to edit where is the link to download ur version?
That was the plan (except with maybe a couple hours timespan). 3 screenshots posted, 20 downloads of the original, 2 promises, and <b>no one called dibs yet.</b>
I have no idea what's going on.
<!--quoteo(post=1760676:date=Mar 22 2010, 11:06 PM:name=Razor)--><div class='quotetop'>QUOTE (Razor @ Mar 22 2010, 11:06 PM) <a href="index.php?act=findpost&pid=1760676"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->or if someone else want to join in, start with mine :D ( I fixed the attachment)<!--QuoteEnd--></div><!--QuoteEEnd-->
Sure, that'll work. Just post "Dibs" and the attached file (mediafire is ass, please don't make us use it). I'll update the OP for easy access.
Takes effort but you get a bit more cohesion between modifications than just getting anyone to checkout the map any time and submit it whenever.
I would suggest not publicly releasing it, and working instead off PMs and just posting the updates.
You were saying?