Sparkenstein

Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
edited March 2010 in NS2 General Discussion
Oh no, it's another thread!

Okay, to the point: there's a map, and everyone gets a turn to have their way with it. That is to say, edit it. Post a screenshot, pass it on, marvel at the resulting beauty/monstrosity. How about it?

<u>The process: Post "Dibs" -> Edit map -> Upload result and screenshot -> Someone else gets dibs -> They edit it -> Rinse, repeat</u>

I'll start.

<img src="http://img179.imageshack.us/img179/6986/frankly.jpg" border="0" class="linked-image" />

<u>Notes:</u>
<ul>-Editing other people's work is allowed - should help with iterative development, right? - keep that in mind, and within reason.
-Post dibs on editing, so that everyone else won't waste their time. Just say "Dibs" or something.
-Don't take too long. Or I'll call you a slowpoke.
-No, I couldn't do better. <!--coloro:#696969--><span style="color:#696969"><!--/coloro-->*sniff*<!--colorc--></span><!--/colorc--></li></ul>

The attachment system should work fine for this: just .zip up the file.

-----

<b>Original:</b> [attachment=35925:Sparkenstein_1.zip]
<b>Iteration 1:</b> <a href="http://www.megaupload.com/?d=KBE66OXE" target="_blank">Link</a> (by UncleRay)
<b>Iteration 2:</b> <b>Open!</b>
«1

Comments

  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    lol this should be fun nonetheless, I'll hop in eventually I guess.
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    edited March 2010
    Is this going to be a real map? or one that just looks nifty? Wheres the documentation? Wheres the layout plan? Or is that what we need to do first?

    I was thinking of doing the same thing but you really need to have some kinda of idea of where you are going with this before having at it. But if all for fun, ignore me. :p
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1760310:date=Mar 20 2010, 08:39 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Mar 20 2010, 08:39 PM) <a href="index.php?act=findpost&pid=1760310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lol this should be fun nonetheless, I'll hop in eventually I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Please do. <!--coloro:#696969--><span style="color:#696969"><!--/coloro-->Also nice rhyme.<!--colorc--></span><!--/colorc-->

    <!--quoteo(post=1760312:date=Mar 20 2010, 08:40 PM:name=Razor)--><div class='quotetop'>QUOTE (Razor @ Mar 20 2010, 08:40 PM) <a href="index.php?act=findpost&pid=1760312"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is this going to be a real map? or one that just looks nifty? Wheres the documentation? Wheres the layout plan? Or is that what we need to do first?

    I was thinking of doing the same thing but you really need to have some kinda of idea of where you are going with this before having at it. But if all for fun, ignore me. :p<!--QuoteEnd--></div><!--QuoteEEnd-->
    It is all for fun. :p

    But yeah, something like this could also be done in a serious fashion: once we have the Alpha, that is, when we <i>can</i> estimate gameplay.
  • KarrdeKarrde Join Date: 2003-05-13 Member: 16264Members
    I'm terrible, even with how intuitive spark is, but this seems fun :P
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    edited March 2010
    <!--quoteo(post=1760318:date=Mar 20 2010, 08:56 PM:name=Karrde)--><div class='quotetop'>QUOTE (Karrde @ Mar 20 2010, 08:56 PM) <a href="index.php?act=findpost&pid=1760318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm terrible, even with how intuitive spark is, but this seems fun :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think screenshot in the OP should be indication that being good is not a requirement. :p
  • EddieEddie Join Date: 2004-10-22 Member: 32412Members, Constellation
    It would be nice if you could incorporate the map into an SVN repository so as to be able to retrieve the head as well as older versions from the same location.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1760352:date=Mar 21 2010, 12:04 AM:name=Eddie)--><div class='quotetop'>QUOTE (Eddie @ Mar 21 2010, 12:04 AM) <a href="index.php?act=findpost&pid=1760352"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would be nice if you could incorporate the map into an SVN repository so as to be able to retrieve the head as well as older versions from the same location.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Overkill much?
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    edited March 2010
    DIBS

    I fiddled with it some. I didn't add much. You know..of all the editors I've worked with I love the Spark's lighting the most. No building lights and it looks as awesome as it would be in game.

    Changes:
    fixed some prop gaps
    redone lighting with additions
    added support, rail, terminal, crates

    If someone wants to add to it I suggest extending out the container rail, maybe to another room. If I had a lot more time I'd do more. :(


    <a href="http://img3.imageshack.us/i/s2lvlshot1.jpg/" target="_blank"><img src="http://img3.imageshack.us/img3/3977/s2lvlshot1.jpg" border="0" class="linked-image" /></a>

    <a href="http://img710.imageshack.us/i/s2lvlshot2.jpg/" target="_blank"><img src="http://img710.imageshack.us/img710/2979/s2lvlshot2.jpg" border="0" class="linked-image" /></a>

    <a href="http://img688.imageshack.us/i/s2lvlshot3.jpg/" target="_blank"><img src="http://img688.imageshack.us/img688/8682/s2lvlshot3.jpg" border="0" class="linked-image" /></a>

    How do you hide stuff for taking screenshots?

    Opps looks like it didn't like it as a .rar
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    Go to Window > Layers then select everything you want hidden (like lights) then make a new layer and check both boxes. The left box is for hiding/showing and the right box is for adding/removing things on the layer.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    edited March 2010
    Here's my touch :]

    <img src="http://img511.imageshack.us/img511/6117/sc4v.png" border="0" class="linked-image" />

    <a href="http://www.mediafire.com/?g0awwndjdnn" target="_blank">http://www.mediafire.com/?g0awwndjdnn</a>

    EDIT:
    Did some tweaking here and there.
    Added some computer type of things
    Blockaded the door
    Added my map into it. It wasn't much, but it was just for show
    Fixed the lighting
    Added some piping details
    Added little cans inside of the lockers
    Added barrels for details
    Added lighting fixtures
    Added some random tools laying around
    Added hydraulic machine that picks up metal

    IDK how to attach files :[
  • Tom HoenTom Hoen Join Date: 2009-07-02 Member: 68004Members
    Someone should put a crate underneath that open door, so it would suggest something went wrong with the electronics and the door tried emergency shut and marines had to put something underneath it so it wouldn't block them out of this room.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    edited March 2010
    <b>People.</b>

    <u>Post "Dibs" before you do anything so that we don't have editing conflicts.</u>

    <!--quoteo(post=1760367:date=Mar 21 2010, 02:02 AM:name=Razor)--><div class='quotetop'>QUOTE (Razor @ Mar 21 2010, 02:02 AM) <a href="index.php?act=findpost&pid=1760367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I fiddled with it some. I didn't add much. You know..of all the editors I've worked with I love the Spark's lighting the most. No building lights and it looks as awesome as it would be in game ... How do you hide stuff for taking screenshots?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Pretty awesome work there. Also, like slayer said, add them to a layer (F7), hide it.

    <!--quoteo(post=1760398:date=Mar 21 2010, 07:48 AM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Mar 21 2010, 07:48 AM) <a href="index.php?act=findpost&pid=1760398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's my touch :] ... IDK how to attach files :[<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well-done. Expanding the map is just what I had in mind. Also, click the red X (Site Message), .zip up the level, and upload.

    Okay... Since none of you guys placed dibs, whoever does it first now will have the head revision. Don't forget the file and screenshot when you're done.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Just a heads up but both routes out of that room look too small in height to let an Onos pass without crouching. No idea if you guys are just going for pretty or to make a workable level, just incase you are you know now :)

    I took a look at the latest version and lighting in any engine is expensive. Some lights only light one face, I've seen two which don't actually do anything. A set of 5 blue ones which have no purpose too, what I try to do with spark is make an area which is lit which I can still fly around without it lagging to hell. That's how I've been judging what's too expensive and what's not.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1760429:date=Mar 21 2010, 02:36 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Mar 21 2010, 02:36 PM) <a href="index.php?act=findpost&pid=1760429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just a heads up but both routes out of that room look too small in height to let an Onos pass without crouching. No idea if you guys are just going for pretty or to make a workable level, just incase you are you know now :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'll eat my shoes for breakfast if it's even remotely playable.

    And yes, lighting should be under careful consideration. Five lights per area is generally already too much.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1760430:date=Mar 21 2010, 07:42 AM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 21 2010, 07:42 AM) <a href="index.php?act=findpost&pid=1760430"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll eat my shoes for breakfast if it's even remotely playable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll make that happen then ! ;)
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1760455:date=Mar 21 2010, 07:25 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Mar 21 2010, 07:25 PM) <a href="index.php?act=findpost&pid=1760455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll make that happen then ! ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'll be editing my post now.
  • MortosMortos Join Date: 2006-11-28 Member: 58763Members
    <!--quoteo(post=1760429:date=Mar 21 2010, 11:36 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Mar 21 2010, 11:36 AM) <a href="index.php?act=findpost&pid=1760429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just a heads up but both routes out of that room look too small in height to let an Onos pass without crouching. No idea if you guys are just going for pretty or to make a workable level, just incase you are you know now :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't know much about mapping, but don't the mapping guidelines specifically say that onos should have to crouch to pass through doorways?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Those doors with the 4 red lights in each corner yes, but not every <i>doorway</i>. That'd get annoying fast, having to crouch to move from each room to the next.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1760489:date=Mar 21 2010, 02:53 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Mar 21 2010, 02:53 PM) <a href="index.php?act=findpost&pid=1760489"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those doors with the 4 red lights in each corner yes, but not every <i>doorway</i>. That'd get annoying fast, having to crouch to move from each room to the next.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Chewbacca often has to do this too.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    I'd call dibs, but I'll be on vacation down in Florida starting tomorrow for a whole week. So when I get back, I'll call it :]
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1760485:date=Mar 21 2010, 07:39 PM:name=Mortos)--><div class='quotetop'>QUOTE (Mortos @ Mar 21 2010, 07:39 PM) <a href="index.php?act=findpost&pid=1760485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know much about mapping, but don't the mapping guidelines specifically say that onos should have to crouch to pass through doorways?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You should have at least one main route in your level to allow an Onos to move fluently around the level. The height to allow this if I remember rightly is 120 units, making the Onos stand in-game at roughly 9 feet tall.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited March 2010
    <!--quoteo(post=1760498:date=Mar 21 2010, 09:39 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Mar 21 2010, 09:39 PM) <a href="index.php?act=findpost&pid=1760498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Chewbacca often has to do this too.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is why he talks like "RAAAARGHWAAAAARGH", all that hitting his head on the top of the doorframe and screaming in anger took its toll.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    I got rid of those fake doors against the wall, and I replaced it with a unit that I've been working on.

    <img src="http://img696.imageshack.us/img696/5913/refinerysc4.png" border="0" class="linked-image" />
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1760541:date=Mar 21 2010, 07:39 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Mar 21 2010, 07:39 PM) <a href="index.php?act=findpost&pid=1760541"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You should have at least one main route in your level to allow an Onos to move fluently around the level. The height to allow this if I remember rightly is 120 units, making the Onos stand in-game at roughly 9 feet tall.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Onos is 120 unit = 120 inches = 10 feet. Main route should be 128 unit minimum.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited March 2010
    call before u go editing so we dont dowload and upload 100000 versions flying around.
    and UncleRay if u where the last guy to edit where is the link to download ur version?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Why not collect together "calling dibs" then making it you have 72 hours (3 days) to upload your piece? If not, you roll it over.
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    or if someone else want to join in, start with mine :D ( I fixed the attachment)
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    edited March 2010
    <!--quoteo(post=1760664:date=Mar 22 2010, 10:09 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Mar 22 2010, 10:09 PM) <a href="index.php?act=findpost&pid=1760664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why not collect together "calling dibs" then making it you have 72 hours (3 days) to upload your piece? If not, you roll it over.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That was the plan (except with maybe a couple hours timespan). 3 screenshots posted, 20 downloads of the original, 2 promises, and <b>no one called dibs yet.</b>

    I have no idea what's going on.

    <!--quoteo(post=1760676:date=Mar 22 2010, 11:06 PM:name=Razor)--><div class='quotetop'>QUOTE (Razor @ Mar 22 2010, 11:06 PM) <a href="index.php?act=findpost&pid=1760676"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->or if someone else want to join in, start with mine :D ( I fixed the attachment)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sure, that'll work. Just post "Dibs" and the attached file (mediafire is ass, please don't make us use it). I'll update the OP for easy access.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited March 2010
    You could try the best collab method I know, which is to get everyone to submit their modifications to you, and then you try and reconcile them yourself.

    Takes effort but you get a bit more cohesion between modifications than just getting anyone to checkout the map any time and submit it whenever.

    I would suggest not publicly releasing it, and working instead off PMs and just posting the updates.
  • EddieEddie Join Date: 2004-10-22 Member: 32412Members, Constellation
    <!--quoteo(post=1760354:date=Mar 20 2010, 04:36 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 20 2010, 04:36 PM) <a href="index.php?act=findpost&pid=1760354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Overkill much?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You were saying?
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