Natural Selection 2 News Update - Spark SDK (Build 133) Released

135

Comments

  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    edited January 2010
    Thanks for the video. I know it's just a 500 line test mod, so I won't criticize it. However, I do have a question.

    I like how the targets seem to be falling with physics.
    Q:Was it really just physics? Or was some of that pre-canned animation? Some of the targets seemed to fall too similar ways to be real physics.

    G: My guess is that the falling was indeed physics but the bullets don't add momentum to the piece they hit. They just knock the pieces loose, which then falls straight down with physics. In that case all the torso shots would fall the same way. I'm a real physics nut when it comes to games, hence my curiosity.

    EDIT: some grammar and comprehension
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1748780:date=Jan 23 2010, 01:27 PM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Jan 23 2010, 01:27 PM) <a href="index.php?act=findpost&pid=1748780"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone who's been burned by an ejected brass shell knows it isn't "cool" at all. Personally, I don't like having the ejection on the left, but then again, I really don't care. Glad to see some in-game footage, and looking forward to seeing more.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Anyone who's been bitten by a dog knows it isn't "cool" at all. Personally I don't like having Skulks that can bite you, but then again, I really don't care.

    <span style='color:#000000;background:#000000'>Stuff that sucks in real life can be cool in a videogame</span>
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    its not a bullpup rifle so the ejection side doesnt make much of a difference.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    <!--quoteo(post=1748786:date=Jan 24 2010, 05:53 AM:name=Grunt Magnus)--><div class='quotetop'>QUOTE (Grunt Magnus @ Jan 24 2010, 05:53 AM) <a href="index.php?act=findpost&pid=1748786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Disappointed to see that the gun is still angled to the left for some ungodly reason. The marines must walk with their left sides pointing ahead just to shoot straight. :P

    I know you guys want to show off your beautiful model but
    1) The perspective is simply inaccurate. As far as I know, when soldiers are engaging a target, they keep their arms positioned in such a way that the rifle is always pointed straight ahead. If they need to shoot to the left or to the right they turn at the waist. (note that from their first-person-perspective, their rifle would still look as if it were pointed straight ahead). The only time they might ever angle the rifle is if they're trying to blind fire around a corner or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    if he's shooting from the hip, the view is fine. if he's shooting from the shoulder, the rifle should be just off centre pointing directly where he is looking. his left hand grip would have to change as well because he is currently reaching across his body to hold the rifle suggesting he's shooting from the hip. for him to shoot from his shoulder, his left hand should be palm up with his hand pointing in the direction of the target. that grip forces the left forearm into a vertical position, as opposed to the current grip which is across the body.

    of course you can shoot from your shoulder using the current left hand grip, however its not very stable
  • MikplayeurMikplayeur Join Date: 2009-05-09 Member: 67373Members
    Thx to have fix "black textures" issue for my old Radeon. ^^
  • BruteBrute Join Date: 2009-06-10 Member: 67778Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <img src="http://img691.imageshack.us/img691/3442/weaponalignment.jpg" border="0" class="linked-image" />
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1748904:date=Jan 24 2010, 04:37 PM:name=Brute)--><div class='quotetop'>QUOTE (Brute @ Jan 24 2010, 04:37 PM) <a href="index.php?act=findpost&pid=1748904"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img691.imageshack.us/img691/3442/weaponalignment.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Gun isn't pointing at center of the crosshair?..
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    What he's saying with those images is that the aspect ratio is out. Making it unnatural and unpleasent to aim with. Either that or the person aiming in that video is really bad at games :P
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Curving bullets powered by nanites perhaps? /sarcasm
    It's pretty ugly yes, I hope they do something about the amount of space the weapon takes up on the screen as well.
  • BruteBrute Join Date: 2009-06-10 Member: 67778Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1748905:date=Jan 24 2010, 02:46 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Jan 24 2010, 02:46 PM) <a href="index.php?act=findpost&pid=1748905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gun isn't pointing at center of the crosshair?..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually it only means that the crosshair is not centered at the vanishing point. The gun could still be pointing at the crosshair, as it is somewhere on the line between vanishing point and the muzzle of the gun. If the gun would fire a laserbeam (woohoo lasers), the vanishing point would indicate where it'd hit in infinity, while the crosshair would indicate where it would hit some distance in front of the player.

    However, most other games (e.g. Crysis) place the vanishing point at the center, because it kind of looks good no matter what the target distance might be.
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    you guys are way to into this lol. Does it really matter where the brass and way its pointed really gonna matter that much for you?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Gamers have been used to right handed setups since.. so far back. An optional left/right hand version would be best, allowing each to their own.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Hurray for left-handed weapons ! Like in counter-strike

    By the way, gameplay > realism
  • CenturionCenturion Join Date: 2005-07-15 Member: 55987Members
    <!--quoteo(post=1748904:date=Jan 24 2010, 08:37 AM:name=Brute)--><div class='quotetop'>QUOTE (Brute @ Jan 24 2010, 08:37 AM) <a href="index.php?act=findpost&pid=1748904"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img691.imageshack.us/img691/3442/weaponalignment.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    That explains how I was feeling about the weapon angle. Perfect!
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    Here is a warped fix... the rifle still looks good, but its just smaller... The rifle is aiming dead center. You need a reasonable FOV and a reasonable size for it to look good, otherwise you get the l4d2/console giant look and its just wrong.
    <a href="http://img218.imageshack.us/i/ns2l.jpg/" target="_blank"><img src="http://img218.imageshack.us/img218/7629/ns2l.th.jpg" border="0" class="linked-image" /></a>
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    <!--quoteo(post=1748699:date=Jan 22 2010, 08:59 PM:name=Dictator93)--><div class='quotetop'>QUOTE (Dictator93 @ Jan 22 2010, 08:59 PM) <a href="index.php?act=findpost&pid=1748699"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dude. The shells popping out, the barrel recoiling into the gun, the ammo counter going down.... I am in Bliss.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah the little details like that make it amazing.


    I hope the entire game is like this, many details, made with patience. Not like those EA games that suck and rush the production.


    Oh and I SAW PHYSICS ON THOSE TARGETS :D

    We will have rag dolls right?
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    <!--quoteo(post=1748934:date=Jan 24 2010, 11:56 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Jan 24 2010, 11:56 AM) <a href="index.php?act=findpost&pid=1748934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hurray for left-handed weapons ! Like in counter-strike

    By the way, gameplay > realism<!--QuoteEnd--></div><!--QuoteEEnd-->

    Of course, but realism add to the gameplay.

    I'd rather have a very polished game that LOOKs realistic and is fun to play also.

    NS Is a great game, but if you go look at the fade vs marine combat for example... you will think it looks ridiculous. I hope they make the game look polished and realistic in NS2 but still keep the great gameplay.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1748904:date=Jan 24 2010, 09:37 AM:name=Brute)--><div class='quotetop'>QUOTE (Brute @ Jan 24 2010, 09:37 AM) <a href="index.php?act=findpost&pid=1748904"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img691.imageshack.us/img691/3442/weaponalignment.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    I remember seeing this pointed out quite a while ago. Hope they get on it!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited January 2010
    the crysis gun and the photoshopped versions here are all way too small



    its no wonder they hardly show us anything - you get some demo footage as a treat which says it does not represent the final game, and yet people go ape spit over minor details,

    bunch of internet warriors that think they can make a better game - well go on then, make a better game (we can always do with a few more good indie games)
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited January 2010
    <!--quoteo(post=1748956:date=Jan 24 2010, 03:09 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 24 2010, 03:09 PM) <a href="index.php?act=findpost&pid=1748956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the crysis gun and the photoshopped versions here are all way too small



    its no wonder they hardly show us anything - you get some demo footage as a treat which says it does not represent the final game, and yet people go ape spit over minor details,

    bunch of internet warriors that think they can make a better game - well go on then, make a better game (we can always do with a few more good indie games)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not really. Just making sure Dev's are aware of issues.
    But I guess if you want to blow it out of proportion like that, Ok...

    You're really the one coming off as an "internet warrior" in this case.
    "Fear not UWE! I shall defend you from constructive criticism!"
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    edited January 2010
    <!--quoteo(post=1748951:date=Jan 24 2010, 01:59 PM:name=CyberMantis)--><div class='quotetop'>QUOTE (CyberMantis @ Jan 24 2010, 01:59 PM) <a href="index.php?act=findpost&pid=1748951"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is a warped fix... the rifle still looks good, but its just smaller... The rifle is aiming dead center. You need a reasonable FOV and a reasonable size for it to look good, otherwise you get the l4d2/console giant look and its just wrong.
    <a href="http://img218.imageshack.us/i/ns2l.jpg/" target="_blank"><img src="http://img218.imageshack.us/img218/7629/ns2l.th.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->

    What do you mean "reasonable" size "reasonable" look? "It's just wrong"

    I agree with the gun pointing to where the crosshair is, but why would you want a tiny ass gun in the corner of your screen? Seems like all you want is small things, first smaller skulks, then smaller maps, and now smaller guns.

    Whats next? Smaller codpieces for the marines ######s so you can relate to it?

    If this is because you are a "Pro NS player" and you want more space on your screen... Fine make a mod to make the gun go away entirely. But stop being selfish, nobody really cares about competitive gaming besides the bum people who play in it. This game is being made for everyone including people who never played NS1.

    The size of the gun is fine infact, I think the gun looks much better being <b>NORMAL SIZE</b>. That way I can see the ammo counter and all the nice animations better. It also makes the game more immersive. I don't care about winning, I play for <u>fun</u>. For gods sake it is a game. Let the developers make the game the way they want to. The guns size is <b>PERFECT</b>. No need to make this game into some kinda competitive POS that has zero fun and only focuses on winning and losing. /endrant.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1748956:date=Jan 24 2010, 10:09 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 24 2010, 10:09 PM) <a href="index.php?act=findpost&pid=1748956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its no wonder they hardly show us anything - you get some demo footage as a treat which says it does not represent the final game, and yet people go ape spit over minor details<!--QuoteEnd--></div><!--QuoteEEnd-->
    What? These are helpful suggestions, not flamewars. If I were in UW's place I'd be helpful for the tip - at least assuming they really overlooked it - indeed it's of the main reasons they release alpha/beta at all, as they did with original NS.
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    edited January 2010
    <!--quoteo(post=1748960:date=Jan 24 2010, 02:20 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Jan 24 2010, 02:20 PM) <a href="index.php?act=findpost&pid=1748960"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What? These are helpful suggestions, not flamewars. If I were in UW's place I'd be helpful for the tip - at least assuming they really overlooked it - indeed it's of the main reasons they release alpha/beta at all, as they did with original NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Don't listen to him, draco.

    They hardly show us anything because

    1. They are too hard at work to bother with that crap.
    2. THEY ARE A FRIGGEN 4 MAN TEAM, CUT THEM SLACK.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited January 2010
    <!--quoteo(post=1748957:date=Jan 25 2010, 05:14 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Jan 25 2010, 05:14 AM) <a href="index.php?act=findpost&pid=1748957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not really. Just making sure Dev's are aware of issues.<!--QuoteEnd--></div><!--QuoteEEnd-->


    thats just the point - THERE ARE NO ISSUES - the video isnt even part of the game! its to test engine features.


    being critised for every little thing (even if you are right) does not necessarily come off well - after a while it turns into a nagging voice.
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    <!--quoteo(post=1748965:date=Jan 24 2010, 02:27 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 24 2010, 02:27 PM) <a href="index.php?act=findpost&pid=1748965"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thats just the point - THERE ARE NO ISSUES - the video isnt even part of the game! its to test engine features.


    being critised for every little thing (even if you are right) does not necessarily come off well - after a while it turns into a nagging voice.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But that isn't the reason why they don't release much content.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1748968:date=Jan 25 2010, 05:33 AM:name=-Diesel-)--><div class='quotetop'>QUOTE (-Diesel- @ Jan 25 2010, 05:33 AM) <a href="index.php?act=findpost&pid=1748968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But that isn't the reason why they don't release much content.<!--QuoteEnd--></div><!--QuoteEEnd-->


    i know - i'm just being a troll cause i'm bored :)

    why release a video when you can spend that time finishing the game :)
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1748956:date=Jan 24 2010, 02:09 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 24 2010, 02:09 PM) <a href="index.php?act=findpost&pid=1748956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the crysis gun and the photoshopped versions here are all way too small<!--QuoteEnd--></div><!--QuoteEEnd-->
    they are small because of the fov, if you raise the fov you can make the model bigger.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1748958:date=Jan 24 2010, 02:15 PM:name=-Diesel-)--><div class='quotetop'>QUOTE (-Diesel- @ Jan 24 2010, 02:15 PM) <a href="index.php?act=findpost&pid=1748958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What do you mean "reasonable" size "reasonable" look? "It's just wrong"

    I agree with the gun pointing to where the crosshair is, but why would you want a tiny ass gun in the corner of your screen? Seems like all you want is small things, first smaller skulks, then smaller maps, and now smaller guns.

    Whats next? Smaller codpieces for the marines ######s so you can relate to it?

    If this is because you are a "Pro NS player" and you want more space on your screen... Fine make a mod to make the gun go away entirely. But stop being selfish, nobody really cares about competitive gaming besides the bum people who play in it. This game is being made for everyone including people who never played NS1.

    The size of the gun is fine infact, I think the gun looks much better being <b>NORMAL SIZE</b>. That way I can see the ammo counter and all the nice animations better. It also makes the game more immersive. I don't care about winning, I play for <u>fun</u>. For gods sake it is a game. Let the developers make the game the way they want to. The guns size is <b>PERFECT</b>. No need to make this game into some kinda competitive POS that has zero fun and only focuses on winning and losing. /endrant.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree that the size in the video is alright, its just it isn't real. They can keep the size and keep it real :) By giant and console size, I mean l4d2: <a href="http://pausegaming.com/niall/L4D2demo/c5m1_waterfront0029.jpg" target="_blank">http://pausegaming.com/niall/L4D2demo/c5m1...erfront0029.jpg</a>

    You cant play a game like ns with half of the screen missing. Thats all. We'll find out when the game comes out how things are.
  • DeeDee Canada Join Date: 2002-12-15 Member: 10836Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1748701:date=Jan 22 2010, 06:59 PM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Jan 22 2010, 06:59 PM) <a href="index.php?act=findpost&pid=1748701"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->btw did u guys get this mod idea from www.interstellarmarines.com ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ooooooo... <i>another</i> great looking indie game! Thanks for the reference!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Rammaj, Natural Selection was around before Interstellar Marines.
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