Development Blog Update - Central Drilling Wallpaper

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Comments

  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Reposting myself (from page 2) for those that don't read and want different resoultions...
    <!--quoteo(post=1726035:date=Sep 4 2009, 08:16 AM:name=Squeebo)--><div class='quotetop'>QUOTE (Squeebo @ Sep 4 2009, 08:16 AM) <a href="index.php?act=findpost&pid=1726035"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks sweet, but it doesn't come in my resolution.

    My resolution is 1440x900.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.unknownworlds.com/ns2/wiki/images/thumb/7/70/Mining_CentralDrilling_1920x1200.jpg/1440px-Mining_CentralDrilling_1920x1200.jpg" target="_blank">Right Click - Save As - 1440x900</a>
    <!--quoteo(post=1726044:date=Sep 4 2009, 09:11 AM:name=Narcil)--><div class='quotetop'>QUOTE (Narcil @ Sep 4 2009, 09:11 AM) <a href="index.php?act=findpost&pid=1726044"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1680x1050 ??<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.unknownworlds.com/ns2/wiki/images/thumb/7/70/Mining_CentralDrilling_1920x1200.jpg/1680px-Mining_CentralDrilling_1920x1200.jpg" target="_blank">Right Click - Save As - 1680x1050</a>
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    <!--quoteo(post=1726181:date=Sep 4 2009, 09:59 PM:name=GISP)--><div class='quotetop'>QUOTE (GISP @ Sep 4 2009, 09:59 PM) <a href="index.php?act=findpost&pid=1726181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Deadline?
    Dont you dare release the game before its 100% ready, nothing can kill a game more then a unfinish one, released in a crapy alpha version!
    Take the blizzard standart to hart and release when its ready to be released, and not a secund earlyer..
    Ill rather wait another year then seeing NS2 be a flop becouse its full of bugs and other crappy stuff...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Blizzard and Valve, two developers are known for their long creation cycles are not the standard in the industry. Everyone else has a limited budget and a longer development cycling just eats more of their money, so taking their time is not an realistic option. They pretty much have to get as much as they can done in the least amount of time.

    Don't be juvenile and think the developers don't want to release the game when it's fully done. They just can't.
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1726181:date=Sep 5 2009, 02:59 AM:name=GISP)--><div class='quotetop'>QUOTE (GISP @ Sep 5 2009, 02:59 AM) <a href="index.php?act=findpost&pid=1726181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Deadline?
    Dont you dare release the game before its 100% ready, nothing can kill a game more then a unfinish one, released in a crapy alpha version!
    Take the blizzard standart to hart and release when its ready to be released, and not a secund earlyer..
    Ill rather wait another year then seeing NS2 be a flop becouse its full of bugs and other crappy stuff...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Relax, everything is going to be fine.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    edited September 2009
    More wallpapers please with those resolutions. I prefer real engine screenshots.

    Also include those yellow workers in game. Think there are workers working like a zombies which u can kill them too. Pff 2 many ideas dont bother it !
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    Would be nice to have bot "workers" in this room, killable by alien players.
  • yEnSyEnS Join Date: 2003-06-26 Member: 17722Members
    Great work as always Cory....


    But PLEASE upgrade / change / delete that sucker logo, it makes me sad :_(
  • SgtHydraSgtHydra Join Date: 2007-11-29 Member: 63046Members
    <!--quoteo(post=1726208:date=Sep 5 2009, 05:29 AM:name=ikir)--><div class='quotetop'>QUOTE (ikir @ Sep 5 2009, 05:29 AM) <a href="index.php?act=findpost&pid=1726208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be nice to have bot "workers" in this room, killable by alien players.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I half-disagree.

    There should be workers, but they should be already dead (with some half-eaten).

    A bunch of dead worker models would give map-makers some extra toys to play with.

    And hell, maybe a bit of a bot program for the workers just for the lulz, though I don't like the idea of a NPC that does nothing. Meh, somebody else might, though.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    No gore in NS. Apart from the attack...
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <!--quoteo(post=1726222:date=Sep 5 2009, 10:59 AM:name=SgtHydra)--><div class='quotetop'>QUOTE (SgtHydra @ Sep 5 2009, 10:59 AM) <a href="index.php?act=findpost&pid=1726222"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I half-disagree.

    There should be workers, but they should be already dead (with some half-eaten).

    A bunch of dead worker models would give map-makers some extra toys to play with.

    And hell, maybe a bit of a bot program for the workers just for the lulz, though I don't like the idea of a NPC that does nothing. Meh, somebody else might, though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I disagree the rest of the way...the dead bodies would be reabsorbed by the nanites/bacteria

    And if there were live npc workers, it would detract from the atmosphere... they would look comical/stupid running around without a purpose
  • perfectheatperfectheat Join Date: 2007-06-28 Member: 61405Members
    edited September 2009
    <!--quoteo(post=1726222:date=Sep 5 2009, 04:59 PM:name=SgtHydra)--><div class='quotetop'>QUOTE (SgtHydra @ Sep 5 2009, 04:59 PM) <a href="index.php?act=findpost&pid=1726222"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I half-disagree.

    There should be workers, but they should be already dead (with some half-eaten).

    A bunch of dead worker models would give map-makers some extra toys to play with.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it would be great to have some dead worker, scientist or marine ragdoll models for the mappers. Some of the locations that the Kharaa settle down in must have had people with little means of defense. I'm not talking hundreds of bodies laying around, just a few in certain areas to add to the atmosphere, a pointer to the past.

    [Edit]
    Yes Kwil, you will find maps like this, and you will also find a ton of crap maps without "pile-o-corpses". Just do as most of us do and avoid them. But as in this and many other cases I don't see why one shouldn't have the option to do something just because it might be used in the wrong way. Maybe it's a bad idea, I'm just saying it should not be considered a bad idea just because it might be misused.

    Does infestation feast on flesh, need it or get any advantage from it? This Kharaa infestation might be very fast but anything close to this on earth would take a very long time to break down a body. The infestation also spreads from structures right? So if you drop a yellow worker guy no where close to a structure there wont be any infestation around. Or are the bodies infected, dirt for a seed, when bitten to death? Might be interesting if you end up having a human form covered under an infestation carpet ,with some visible cloth, growing outwards. A serious discussion on "science" we got going here.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    If they give a body model for scenery you <i>will</i> find maps using a "pile-o-corpses" motif. No thanks.

    Besides which, bodies wouldn't last long in infestation -- the bacterium would pull apart the organic matter for incorporation into the mass.

    Same deal under nanites, organic compounds are very useful and resources scarce in space. Any dead organic matter would not be just left there and thus wasted.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Sweet! We have a concept image of what some of the civilian workers look like! Thank you very much :)
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    <!--quoteo(post=1726037:date=Sep 3 2009, 05:19 PM:name=Abra)--><div class='quotetop'>QUOTE (Abra @ Sep 3 2009, 05:19 PM) <a href="index.php?act=findpost&pid=1726037"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please, please, please make the drill operational so that when booted up (using your electricity system described in one of your blogs) it totally DESTROYS the omnious silience that would otherwise exist. Compare the feeling I'm trying to convey to that of walking through a dark, abandoned house and then stepping into some aluminium cans that the previous owned had stack above a staircase. The silience that before was eerie and frightning you will miss in the place of the sudden alarming noise.
    "TURN IT OFF, TURN IT OFF!"

    4 small pieces of railing between workers and a massive drill? The company's really pushing it far, employee safty-wise! :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    Good idea... but you have to realise that a drill of that size would be REALLY REALLY loud, even when idle on the slowest setting you'd hear a really loud whining sound. The motors required to run such a drill would be immense. Also, forget safety, there's no unions in the world of NS!
  • ThaTha Join Date: 2009-06-05 Member: 67694Members
    those workers could be eaten for resources alien resources... or rescued for more "support from the government"... could be a mini game yah know. a dynamic at the start is to rescue the workers or kill them.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    <!--quoteo(post=1726298:date=Sep 6 2009, 11:57 AM:name=Tha)--><div class='quotetop'>QUOTE (Tha @ Sep 6 2009, 11:57 AM) <a href="index.php?act=findpost&pid=1726298"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->those workers could be eaten for resources alien resources... or rescued for more "support from the government"... could be a mini game yah know. a dynamic at the start is to rescue the workers or kill them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Only if the aliens can have AK-47s! lulz!
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    any news about full steam support?

    in other words, advertising, auto updates, achievements etc. etc.

    would be too bad to see it walk past this mod again.
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    by that time <img src="http://www.thebeefsite.com/forums/images/smilies/rolleyes.gif" border="0" class="linked-image" />
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1726311:date=Sep 7 2009, 12:44 AM:name=blackpiranha)--><div class='quotetop'>QUOTE (blackpiranha @ Sep 7 2009, 12:44 AM) <a href="index.php?act=findpost&pid=1726311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->any news about full steam support?<!--QuoteEnd--></div><!--QuoteEEnd-->
    They have stated Steamworks is integrated into the client, and it will be distributed over steam.
    Just they haven't given 100% confirmation that pre-orders will be able to be added to your Steam account at this stage.
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    is it lerk time yet? ^^
  • MaS4Cr3MaS4Cr3 Join Date: 2007-05-07 Member: 60818Members
  • spermansperman Join Date: 2005-02-17 Member: 41544Members
    looks great . but the drill doesnt look realistic. theres a reason why drills today dont look like that.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1726585:date=Sep 9 2009, 12:50 PM:name=sperman)--><div class='quotetop'>QUOTE (sperman @ Sep 9 2009, 12:50 PM) <a href="index.php?act=findpost&pid=1726585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->looks great . but the drill doesnt look realistic. theres a reason why drills today dont look like that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What? You mean sci-fic futuristic props are all realisitic?

    /sarcasm
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    I like that he registered and posted just to say that
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    no, his join date is back in '05...took 4 and a half years for that first post :P
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1726601:date=Sep 9 2009, 05:15 PM:name=monopolowa)--><div class='quotetop'>QUOTE (monopolowa @ Sep 9 2009, 05:15 PM) <a href="index.php?act=findpost&pid=1726601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no, his join date is back in '05...took 4 and a half years for that first post :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    sadly wasted first post too.
  • eemeeeme Join Date: 2007-06-26 Member: 61383Members
    YES if only his first post would have been even half as good as your posts
  • spermansperman Join Date: 2005-02-17 Member: 41544Members
    <!--quoteo(post=1726594:date=Sep 9 2009, 01:18 AM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Sep 9 2009, 01:18 AM) <a href="index.php?act=findpost&pid=1726594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What? You mean sci-fic futuristic props are all realisitic?

    /sarcasm<!--QuoteEnd--></div><!--QuoteEEnd-->

    hhhhhhhhhhhhhhhhhhhhhhffffwhat?
  • Blue_FalconBlue_Falcon Join Date: 2007-03-30 Member: 60521Members
    edited September 2009
    Bah i've been playing NS since early release. I didn't join forums for many years, I've never got much to say. However, as a serious request; would it be possible for you to make some sort of super special artbook? Your artists are incredibly talented and i'm rather NS-mad :). Everything with NS2 looks amazing, I just hope once it comes that my body can take the initial endorphine effect of belly sliding with a gorge :D.

    Edit: 30 March 07. I think that I must have joined before under a different name. That or I literally didn't join for a long long time. I look like a newbie :( and to think I'm 20 now and I ruined my early high school life with NS :) good times :D.
  • StormApanStormApan Join Date: 2007-06-17 Member: 61280Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    edited September 2009
    Some picky inputs..

    * safety blabla. small railings. Yes as earlier discussed. Also. I guess this huge drill would dig up and spew a LOT of dirt around. Flinging it across the whole room unless it has some kind of shielding/forcefield yadayada.

    * Supports and more bulky thingys. Extra drill-tips on rails? wagons.. girders... dirt transporters..
    Whatever it is that keeps the drill suspended, I guess its huge and above the room? like some oil platform etc. Else it needs some support girders that goes down on the ground to keep it stabile. Wich brings me to the practical position of the manned terminal positioned just above the drill. Is that an ideal place for technical equipment? The vibrations etc would be quite monstrous if the digging is performed by mechanical things and not some lame lazer or anything "energybased" Maybe some flashy foreman console on the side?

    * The fan. I dont know if it is situated in some kind of alien goo infestation that covers the whole room? or if this is simply just a dirt-wall. The other walkways are logical since they are connected thru girders and support. But the fan is kinda by itself placed in goo. Unless its actually fitted in a structure covered with infestation.

    Ahh I love theese reflective moments with a coffecup commenting on great artwork on what feels like an upcoming masterpiece :>
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