My opinion is If it can get balancede correctly then go ahead but i still like my pistol and knife though then ther is also the matter how much would a taser help? if an alien ran towards you hehe
I say rename the taser to "Shock pistol" and everyone will be happy.
Or leave the normal pistol and replace the knife with a shock stick like the ones they used in the first Alien movie so we can move skulks around like sheep :D
<!--quoteo(post=1719575:date=Jul 27 2009, 10:53 PM:name=La Chupacabra)--><div class='quotetop'>QUOTE (La Chupacabra @ Jul 27 2009, 10:53 PM) <a href="index.php?act=findpost&pid=1719575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Wow you guys have very strong opinions about the taser weapon. We are strongly considering replacing it with the vanilla knife/pistol."
Calm down guys, a secondary/melee combination is a good one, just this particular example is not enough badass and industrial (like NS1 weapons, no lasers etc.).<!--QuoteEnd--></div><!--QuoteEEnd-->
Why not drop the marine's deadeye midrange (pistol) and give them some sort of jackhammer piston on their glove to replace the knife? the heavy / exo jack would be something terrifying powerfull to lower aliens while having a rechargetime of "forever and longer", tho.
(jetpacks would carry a sewing machine to sew their pants)
well enough of mechanical and technical or even usefull standpoint taser or pistol and knife
one really significant point is how does it feel!!! So feeling of a weapon makes a lot image you have a flower lotus gun in ns 2 with the fire sound of little puppies!! but this thing is an instant kill monster 1 shot onos dead
its damn usefull and maybe in future possible who knows but the feeling is just ********* crap.
so lets put this back into place what feels better a bloody knife and a pistol cal .45 with a doomsday sound on pulling the trigger or a little zzzzzaaaaap from an eletro device mabe your iphone ??
guess what i take??? ill take the good old cowboy stile duell pistol easy standing on the hallway and shoting from the hip with a cigar in my dirty mouth laughing everytime i hit this dirty little ###### ^^
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Wow you guys have very strong opinions about the taser weapon. We are strongly considering replacing it with the vanilla knife/pistol.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm sad to hear that. I feel that some people associate the name to much with being a non-lethal weapon, while others simply want NS2 to be a graphics-improved NS1. It may be ok, if you say that heavy armors or onos digesting is NS-defining. But raise a pistol knife combo to have NS-defining value, while it's pretty much standard in 90% of all FPS is somehow strange.
<!--quoteo(post=1719583:date=Jul 27 2009, 03:34 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Jul 27 2009, 03:34 PM) <a href="index.php?act=findpost&pid=1719583"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well enough of mechanical and technical or even usefull standpoint taser or pistol and knife
one really significant point is how does it feel!!! So feeling of a weapon makes a lot image you have a flower lotus gun in ns 2 with the fire sound of little puppies!! but this thing is an instant kill monster 1 shot onos dead
its damn usefull and maybe in future possible who knows but the feeling is just ********* crap.
so lets put this back into place what feels better a bloody knife and a pistol cal .45 with a doomsday sound on pulling the trigger or a little zzzzzaaaaap from an eletro device mabe your iphone ??
guess what i take??? ill take the good old cowboy stile duell pistol easy standing on the hallway and shoting from the hip with a cigar in my dirty mouth laughing everytime i hit this dirty little ###### ^^<!--QuoteEnd--></div><!--QuoteEEnd--> Ah. So tell us.. how does the taser feel? And while you're telling us that, tell us where you got this advanced copy of NS2 with both the pistol/knife and the taser so that you were able to compare them and make any sort of informed judgement.
<!--quoteo(post=1719586:date=Jul 27 2009, 10:45 PM:name=Brute)--><div class='quotetop'>QUOTE (Brute @ Jul 27 2009, 10:45 PM) <a href="index.php?act=findpost&pid=1719586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sad to hear that. I feel that some people associate the name to much with being a non-lethal weapon, while others simply want NS2 to be a graphics-improved NS1. It may be ok, if you say that heavy armors or onos digesting is NS-defining. But raise a pistol knife combo to have NS-defining value, while it's pretty much standard in 90% of all FPS is somehow strange.<!--QuoteEnd--></div><!--QuoteEEnd-->
lol im very glad to hear that i take my leathel pistol you guys can go and kill the skulks with you iphone ^^ i watch you from the distance shoting those ###### after they finished you ^^
PrefixÉirinn go BráchJoin Date: 2006-12-31Member: 59353Members, Constellation
edited July 2009
<a href="http://www.youtube.com/watch?v=Jzyi4XF0jKk&hd=1" target="_blank">Just watch some of the high level play in ns1.</a>
The pistol is the perfect sidearm, and it's not like it isn't minimalist. I'd rather have a pistol with a ###### ridiculous bayonet than a taser :/
The thing is that it's extremely difficult to try and criticize new weapons etc when all we have to base it on is NS<b>1</b>. That is why it appears that a lot of people only want NS1+better graphics. I want a new game, but I want it to be as fantastic and perfect as NS1. I'd say you shouldn't change you mind until the community has seen it in the alpha but be prepared if it isn't as popular as you hope.
We should test the Taser in the alpha, and when the community hate the Taser, they can remove him for pistol and knife! But first we should give the taser a chanche! ;)
Based on the blog, the primary fire mode would be just like the pistol without the long-range accuracy. Removing the sniper ability from the pistol might not be a bad idea, maybe that could be added as a secondary fire mode to a primary weapon. The taser's melee mode is basically the classic knife. So far it's not that different from the NS1 knife/pistol.
Then there's the charging ability. While it sounds like it could encourage teamwork in some situations, it just doesn't feel right to me. It sounds just as monotonous as knifing an RT - you hold down a button until it's destroyed. My main concern about it would be the visual aspect, I don't think that electrical beams or even chain lightning fit into the NS scenario. Sure, there was electrification in NS, but that never really fitted in either - at least from my point of view.
That said, I don't think the idea behind the taser is completely horrible, but I don't see the advantages. It doesn't solve the monotony problem (like some others said, this is far worse for skulks, marines are often in groups) and designing nice lightning effects would probably take some time.
<!--quoteo(post=1719593:date=Jul 27 2009, 04:58 PM:name=CoolKakashi)--><div class='quotetop'>QUOTE (CoolKakashi @ Jul 27 2009, 04:58 PM) <a href="index.php?act=findpost&pid=1719593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We should test the Taser in the alpha, and when the community hate the Taser, they can remove him for pistol and knife! But first we should give the taser a chanche! ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
That's not a bad idea. Since we're still talking alpha anyway, they can just give us a placeholder taser art-wise, and try fiddling with the play design/code to try and make it fun.
If all the testers suddenly start shouting the taser's praises, I'm sure most doubts will fade from the community. If the testers start demanding the knife and pistol... well...
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
edited July 2009
PLEASE DONT REMOVE THE TASER! just change the design so it looks more industrial/military - the actual gameplay idea is great - it just looks the wussy at the moment.
also yes - i thought the all of this LUA stuff means you can implement weapons in game really quickly right? so why not have taser and pistol and knife, and see what is used where during the alpha and beta
(also just finished playing through metroid 3 corruption, and there are no knives or pistols in that!)
I'm definitely disappointed in the idea that the Taser will be outright removed before anyone gets a chance to play with it. At the <b>very least</b>, some sort of gameplay should be shown with this weapon before it is completely discarded. And maybe it could be powered up a bit and used as an upgrade to the pistol / knife combo? (Similar to LMG to HMG) A few more weapons never hurt anyone!
It is a very bad idea to start demoting this game to the NS1 standards! We saw a freaking concept picture for crying out loud, the taser has an incredible amount of time left for it to undergo some changes. That being said though, assuming this game is mostly targeting the half-life crowd, everyone expects some sort of a simple melee weapon. Having a kind of dart taser to replace that may be odd.
<!--quoteo(post=1719616:date=Jul 27 2009, 07:02 PM:name=Invader_Scoot)--><div class='quotetop'>QUOTE (Invader_Scoot @ Jul 27 2009, 07:02 PM) <a href="index.php?act=findpost&pid=1719616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is a very bad idea to start demoting this game to the NS1 standards!<!--QuoteEnd--></div><!--QuoteEEnd-->
Uh, demote? NS2 is a sequel and the dev's have said they want 1/3 old, 1/3 new, 1/3 improved so some of NS1 will still shine through. I, and clearly a lot of others, really liked the marine's pistol. There are weapons that people identify with NS and the pistol was one of them.
I don't care if they replace the knife with a taser, I mean it sounds strange but it could work out, but the pistol should be one of the things that survives the cut.
Mr. EpicJoin Date: 2003-08-01Member: 18660Members, Constellation
<!--quoteo(post=1719593:date=Jul 27 2009, 05:58 PM:name=CoolKakashi)--><div class='quotetop'>QUOTE (CoolKakashi @ Jul 27 2009, 05:58 PM) <a href="index.php?act=findpost&pid=1719593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We should test the Taser in the alpha, and when the community hate the Taser, they can remove him for pistol and knife! But first we should give the taser a chanche! ;)<!--QuoteEnd--></div><!--QuoteEEnd--> Agreed. Give it a chance through to beta. If it works, great! If it fails, then we will let *cough* natural selection take care of it!
We should give it a chance. I say make it a primary weapon. I can see a lot of possibilities with this thing. Marine's mega melee weapon. It'll be funny seeing JPs chase onos around with this thing. Us not being able to try it out would be such a shame. We would lose out on what could be a VERY FUN weapon and you guys would have wasted your time thinking this weapon up. Again I say give it a chance and keep it at least in alpha!
keep the pistol and throw the knife & taser outta the window. give the marines some kind of machine thats attached to one of their arms. out of this machine the marine could pop a pistol to use it as usual. he could also switch to a kind of... laser or something to cut through alien stationary and make them bleed or something like that.
The marines having such a futuristic equipment would apply to the game flawlessly and probably solves the issues about this new taser (which doesnt have to be a bad idea). The basic idea of combining those 2 weapons isnt bad at all but i and others think that the pistol is an awesome weapon and a taser would just leave some kind of "dead space" cuz we dont see hitting something with it thats located further than the max effective range of the lmg and hmg. (and a real sniper weapon for the close combat in ns would just be wrong) With the bleeding thing i suggested, the problem about boring hive-killing could also be partially solved and add a new usage of the close range weapon.
maybe something like: go to a RT, lazer it to apply an effect like hemorrhage on it, defend it until the structure has bled out completely
well i dont like the ideo of an iphone as the last stand but i geuss an alpha try should do the trick, but i defenetly want that the devs put both in alpha for direct compare knife/pistol and taser (they just have to work with fire poer and relaod tiame no dateiled models or so on )
I would really prefer that the taser be kept in NS2.
A huge deal of the negative feedback was precisely from the fact that it was called a "taser", provoking a very basic knee-jerk reaction from from those who assumed the worst or didn't even read the article in its entirety before posting.
Call it something else and people won't be as antsy, as you guys alluded to in one of your twitter updates. I think its a good idea, and I also think people should stop overreacting, including the dev team for wanting to take back the taser.
Think of it this way. A reaction to the concept art and some brief outlining of what the weapon is intended to do will not have as great an impact as what players get from the <i>in-game experience</i>. Keep in alpha. If we gets complaints then, take it out or make it optional. NS2 is going to be played by a lot more people than those who have posted or read in this thread or even these forums. The group of people who will play NS2 and have played NS1 will be a minority. Do not base your decisions off of the comparisons those people make.
I'd like you to keep the knife, but nerf it. An lmg bullet does 10 damge, and a knife slash does 30? The kinetic energy of a downward knife stab might be much higher than a bullet, but not a slash. Could you perhaps slow down the rof of the knife? And slashing at a tree with a pocket knife isn't going to do anything to it, even over time. We should have to use ammo packs and shoot the thing down, or use welders like in the old days of ns.
I posted earlier saying I liked the Taser, and after a good few days of thinking about it, playing some NS and trying to see it in the game; I'd like to see it implemented, but I'd say that once the community has their hands on the alpha, they will reject the Taser.
On a side note, Taser is a registered trademark, the name may have to change.
I'm indifferent about the taser, but if you scrap it I'd request that you not go back to knifing resource nodes. The knife shouldn't be effective against structures IMO, simply because it's boring for the marines. Make them shoot it, and maybe buff ammo drops to compensate.
<!--quoteo(post=1719649:date=Jul 28 2009, 01:57 AM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Jul 28 2009, 01:57 AM) <a href="index.php?act=findpost&pid=1719649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm indifferent about the taser, but if you scrap it I'd request that you not go back to knifing resource nodes. The knife shouldn't be effective against structures IMO, simply because it's boring for the marines. Make them shoot it, and maybe buff ammo drops to compensate.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't get your post? It's already more effective to shoot it. Knifing is done to save ammo (ie resources) and, imo more importantly, have ammo when aliens come around to defend their building and kill you. It's also not boring. Either you're scared and weary of aliens sneaking up on you while knifing alone, or you're gangknifing a structure which really doesn't take long at all. Basically what I'm getting at is that your post has no substance first of all, and secondly I don't agree at all about knifing structures being boring.
I'd be really happy to see the taser go. It's interesting that a few defenders of the idea came forward but just because it's new doesn't mean it's better. As some have pointed out, that's why we still use firearms and knives, they're extremely effective. Knives also more or less never fail. Someone also typed up some good thoughts about the atmosphere of the knife with it's gritty, last resort feel. Yes, bring back my knife.
<!--quoteo(post=1719648:date=Jul 28 2009, 01:53 AM:name=Wyattx3)--><div class='quotetop'>QUOTE (Wyattx3 @ Jul 28 2009, 01:53 AM) <a href="index.php?act=findpost&pid=1719648"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Taser might even be a BETTER sidearm than the knife/pistol...
Taser defenetly deserves a chance, I can't understand why people are saying its a bad idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
Think about it in a realistic situation (assuming this WAS real).
If you had a skulk leaping at you and your lmg was empty.
Would you.
1: Pull out your knife and hold it out hoping that the skulk impales itself and doesn't shred your face in the process? 2: Pull out your "taser" and power up it's melee "shield" type effect that will throw the skulk back a short distance with possible disorentation of said skulk, allowing you to then shoot the probes into the skulk and start zapping it.
An organic being bred/infested with one purpose in mind with electricity pulsing through it's body is more effective at disabling / killing / whatever than hoping a knife would slow it down. Esp when you can pump a few rounds of bullets into same creature and it can still keep coming at you until you do enough damage.
Again, the above is <b>one</b> hypothetical situation. I personally can see more use from a lore side of things related to Sci-Fic than a knife. I would imagine the marines R&D department (again assuming a realistic situation) would want a weapon that can give them a fighting chance at a distance from the enemy than up close and personal.
So if you have pistol and knife, you have to switch 3 times, between machine gun, pistol and knife! Until you take the knife when the enemy is in front of you, you die because you are to slow! If you have the taser, you only have to switch between the machine gun and taser! Because knife and pistol is in one weapon the taser! :) PLS let us test both in the alpha! The Taser and Pistol/Knife!
If the taser was like this <a href="http://www.youtube.com/watch?v=N9Bm1IjvCyo&feature=related" target="_blank">http://www.youtube.com/watch?v=N9Bm1IjvCyo...feature=related</a>, only the Aliens would be complaining lol.
Comments
Or leave the normal pistol and replace the knife with a shock stick like the ones they used in the first Alien movie so we can move skulks around like sheep :D
Calm down guys, a secondary/melee combination is a good one, just this particular example is not enough badass and industrial (like NS1 weapons, no lasers etc.).<!--QuoteEnd--></div><!--QuoteEEnd-->
Why not drop the marine's deadeye midrange (pistol) and give them some sort of jackhammer piston on their glove to replace the knife?
the heavy / exo jack would be something terrifying powerfull to lower aliens while having a rechargetime of "forever and longer", tho.
(jetpacks would carry a sewing machine to sew their pants)
one really significant point is how does it feel!!! So feeling of a weapon makes a lot image you have a flower
lotus gun in ns 2 with the fire sound of little puppies!! but this thing is an instant kill monster 1 shot onos dead
its damn usefull and maybe in future possible who knows but the feeling is just ********* crap.
so lets put this back into place what feels better a bloody knife and a pistol cal .45 with a doomsday sound
on pulling the trigger or a little zzzzzaaaaap from an eletro device mabe your iphone ??
guess what i take??? ill take the good old cowboy stile duell pistol easy standing on the hallway and shoting from the hip with a
cigar in my dirty mouth laughing everytime i hit this dirty little ###### ^^
I'm sad to hear that.
I feel that some people associate the name to much with being a non-lethal weapon, while others simply want NS2 to be a graphics-improved NS1. It may be ok, if you say that heavy armors or onos digesting is NS-defining. But raise a pistol knife combo to have NS-defining value, while it's pretty much standard in 90% of all FPS is somehow strange.
one really significant point is how does it feel!!! So feeling of a weapon makes a lot image you have a flower
lotus gun in ns 2 with the fire sound of little puppies!! but this thing is an instant kill monster 1 shot onos dead
its damn usefull and maybe in future possible who knows but the feeling is just ********* crap.
so lets put this back into place what feels better a bloody knife and a pistol cal .45 with a doomsday sound
on pulling the trigger or a little zzzzzaaaaap from an eletro device mabe your iphone ??
guess what i take??? ill take the good old cowboy stile duell pistol easy standing on the hallway and shoting from the hip with a
cigar in my dirty mouth laughing everytime i hit this dirty little ###### ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah. So tell us.. how does the taser feel? And while you're telling us that, tell us where you got this advanced copy of NS2 with both the pistol/knife and the taser so that you were able to compare them and make any sort of informed judgement.
I feel that some people associate the name to much with being a non-lethal weapon, while others simply want NS2 to be a graphics-improved NS1. It may be ok, if you say that heavy armors or onos digesting is NS-defining. But raise a pistol knife combo to have NS-defining value, while it's pretty much standard in 90% of all FPS is somehow strange.<!--QuoteEnd--></div><!--QuoteEEnd-->
lol im very glad to hear that i take my leathel pistol you guys can go and kill the skulks with you iphone ^^ i watch you from the distance shoting those ###### after they finished you ^^
The pistol is the perfect sidearm, and it's not like it isn't minimalist. I'd rather have a pistol with a ###### ridiculous bayonet than a taser :/
The thing is that it's extremely difficult to try and criticize new weapons etc when all we have to base it on is NS<b>1</b>. That is why it appears that a lot of people only want NS1+better graphics. I want a new game, but I want it to be as fantastic and perfect as NS1. I'd say you shouldn't change you mind until the community has seen it in the alpha but be prepared if it isn't as popular as you hope.
Removing the sniper ability from the pistol might not be a bad idea, maybe that could be added as a secondary fire mode to a primary weapon.
The taser's melee mode is basically the classic knife.
So far it's not that different from the NS1 knife/pistol.
Then there's the charging ability. While it sounds like it could encourage teamwork in some situations, it just doesn't feel right to me.
It sounds just as monotonous as knifing an RT - you hold down a button until it's destroyed.
My main concern about it would be the visual aspect, I don't think that electrical beams or even chain lightning fit into the NS scenario.
Sure, there was electrification in NS, but that never really fitted in either - at least from my point of view.
That said, I don't think the idea behind the taser is completely horrible, but I don't see the advantages.
It doesn't solve the monotony problem (like some others said, this is far worse for skulks, marines are often in groups) and designing nice lightning effects would probably take some time.
That's not a bad idea. Since we're still talking alpha anyway, they can just give us a placeholder taser art-wise, and try fiddling with the play design/code to try and make it fun.
If all the testers suddenly start shouting the taser's praises, I'm sure most doubts will fade from the community. If the testers start demanding the knife and pistol... well...
also yes - i thought the all of this LUA stuff means you can implement weapons in game really quickly right? so why not have taser and pistol and knife, and see what is used where during the alpha and beta
(also just finished playing through metroid 3 corruption, and there are no knives or pistols in that!)
It is a very bad idea to start demoting this game to the NS1 standards! We saw a freaking concept picture for crying out loud, the taser has an incredible amount of time left for it to undergo some changes. That being said though, assuming this game is mostly targeting the half-life crowd, everyone expects some sort of a simple melee weapon. Having a kind of dart taser to replace that may be odd.
Uh, demote? NS2 is a sequel and the dev's have said they want 1/3 old, 1/3 new, 1/3 improved so some of NS1 will still shine through. I, and clearly a lot of others, really liked the marine's pistol. There are weapons that people identify with NS and the pistol was one of them.
I don't care if they replace the knife with a taser, I mean it sounds strange but it could work out, but the pistol should be one of the things that survives the cut.
<a href="http://www.youtube.com/watch?v=DWHwkyRo9ZA" target="_blank">http://www.youtube.com/watch?v=DWHwkyRo9ZA</a>
Agreed. Give it a chance through to beta. If it works, great! If it fails, then we will let *cough* natural selection take care of it!
keep the pistol and throw the knife & taser outta the window.
give the marines some kind of machine thats attached to one of their arms.
out of this machine the marine could pop a pistol to use it as usual.
he could also switch to a kind of... laser or something to cut through alien stationary and make them bleed or something like that.
The marines having such a futuristic equipment would apply to the game flawlessly and probably solves the issues about this new taser (which doesnt have to be a bad idea).
The basic idea of combining those 2 weapons isnt bad at all but i and others think that the pistol is an awesome weapon and a taser would just leave some kind of "dead space" cuz we dont see hitting something with it thats located further than the max effective range of the lmg and hmg. (and a real sniper weapon for the close combat in ns would just be wrong)
With the bleeding thing i suggested, the problem about boring hive-killing could also be partially solved and add a new usage of the close range weapon.
maybe something like: go to a RT, lazer it to apply an effect like hemorrhage on it, defend it until the structure has bled out completely
still great work guys and keep it up ;)
I Just want to explain something...
it's hard to imagine NS1 with the taser and it totally normal but in NS2 all we be balanced and i'm sure, the Dev Team will do an amazing job.
We should give it a chance !!!
I can't wait to see the alpha ! :D
A huge deal of the negative feedback was precisely from the fact that it was called a "taser", provoking a very basic knee-jerk reaction from from those who assumed the worst or didn't even read the article in its entirety before posting.
Call it something else and people won't be as antsy, as you guys alluded to in one of your twitter updates. I think its a good idea, and I also think people should stop overreacting, including the dev team for wanting to take back the taser.
Think of it this way. A reaction to the concept art and some brief outlining of what the weapon is intended to do will not have as great an impact as what players get from the <i>in-game experience</i>. Keep in alpha. If we gets complaints then, take it out or make it optional. NS2 is going to be played by a lot more people than those who have posted or read in this thread or even these forums. The group of people who will play NS2 and have played NS1 will be a minority. Do not base your decisions off of the comparisons those people make.
On a side note, Taser is a registered trademark, the name may have to change.
And the Taser idea sounds really awesome as well, needs a new name for sure.
Please don't take out the taser! Pistol/knife are old old old weapons.
Edit: What exactly would the Knife/pistol do that the taser couldn't?
On the main page it says theres a melee attack involved: Thats ALL the knife is.
AND you get a ranged attack, not unlike the pistol....
The Taser might even be a BETTER sidearm than the knife/pistol...
Taser defenetly deserves a chance, I can't understand why people are saying its a bad idea.
I don't get your post? It's already more effective to shoot it. Knifing is done to save ammo (ie resources) and, imo more importantly, have ammo when aliens come around to defend their building and kill you. It's also not boring. Either you're scared and weary of aliens sneaking up on you while knifing alone, or you're gangknifing a structure which really doesn't take long at all. Basically what I'm getting at is that your post has no substance first of all, and secondly I don't agree at all about knifing structures being boring.
I'd be really happy to see the taser go. It's interesting that a few defenders of the idea came forward but just because it's new doesn't mean it's better. As some have pointed out, that's why we still use firearms and knives, they're extremely effective. Knives also more or less never fail. Someone also typed up some good thoughts about the atmosphere of the knife with it's gritty, last resort feel. Yes, bring back my knife.
<!--quoteo(post=1719648:date=Jul 28 2009, 01:53 AM:name=Wyattx3)--><div class='quotetop'>QUOTE (Wyattx3 @ Jul 28 2009, 01:53 AM) <a href="index.php?act=findpost&pid=1719648"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Taser might even be a BETTER sidearm than the knife/pistol...
Taser defenetly deserves a chance, I can't understand why people are saying its a bad idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
Because it doesn't fit.
It doesn't?
Think about it in a realistic situation (assuming this WAS real).
If you had a skulk leaping at you and your lmg was empty.
Would you.
1: Pull out your knife and hold it out hoping that the skulk impales itself and doesn't shred your face in the process?
2: Pull out your "taser" and power up it's melee "shield" type effect that will throw the skulk back a short distance with possible disorentation of said skulk, allowing you to then shoot the probes into the skulk and start zapping it.
An organic being bred/infested with one purpose in mind with electricity pulsing through it's body is more effective at disabling / killing / whatever than hoping a knife would slow it down. Esp when you can pump a few rounds of bullets into same creature and it can still keep coming at you until you do enough damage.
Again, the above is <b>one</b> hypothetical situation. I personally can see more use from a lore side of things related to Sci-Fic than a knife. I would imagine the marines R&D department (again assuming a realistic situation) would want a weapon that can give them a fighting chance at a distance from the enemy than up close and personal.
greetz