How about Damage / Invul Scaling based on Playernumbers? When there are many Marines, an Onos takes less individual Damage, when there are less it takes more damage... After all, what made the Onos a hit&run where the larger games with at least half a dozen marines aiming at it.
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When there are many Marines, an Onos takes less individual Damage, when there are less it takes more damage...
After all, what made the Onos a hit&run where the larger games with at least half a dozen marines aiming at it.
BTW, a Rhino at full speed outruns a Humvee.