<!--quoteo(post=1668282:date=Jan 24 2008, 02:06 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Jan 24 2008, 02:06 AM) <a href="index.php?act=findpost&pid=1668282"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How so? A degree of challenge is necessary for a game to be fun IMHO. All the suggestions I make I imagine would have counters to them, either in tactics, strategy or direct counters in a tool the marines have. I just know if you saw it in play how I think it could work out, you would not think it is annoying but rather intense attack, counter-attack, counter-counter-attack.<!--QuoteEnd--></div><!--QuoteEEnd--> It doesn't matter if it has a counter, is balanced, or whatever. If it's frustrating feature that turns people away it shouldn't be included period, no matter how much it adds strategically.
<!--quoteo(post=1668295:date=Jan 24 2008, 09:42 AM:name=naggy)--><div class='quotetop'>QUOTE(naggy @ Jan 24 2008, 09:42 AM) <a href="index.php?act=findpost&pid=1668295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wish people wouldn't complain about things because "they could and should" be better despite the fact that they work perfectly.<!--QuoteEnd--></div><!--QuoteEEnd--> Thank you.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1668308:date=Jan 24 2008, 01:59 PM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Jan 24 2008, 01:59 PM) <a href="index.php?act=findpost&pid=1668308"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It doesn't matter if it has a counter, is balanced, or whatever. If it's frustrating feature that turns people away it shouldn't be included period, no matter how much it adds strategically.<!--QuoteEnd--></div><!--QuoteEEnd--> Getting stomped, devoured, and just generally dying is frustrating, can that get removed that too?
Granted I don't want stunning and disarming added to NS, but dragging and latching are not bad ideas provided they have drawbacks/counters. <!--quoteo(post=0:date=:name=naggy)--><div class='quotetop'>QUOTE(naggy)</div><div class='quotemain'><!--quotec-->I wish people wouldn't complain about things because "they could and should" be better despite the fact that they work perfectly.<!--QuoteEnd--></div><!--QuoteEEnd--> Welcome to the I&S forum where nothing is sacred.
Ahh... I do so love it when my words are twisted because it somehow runs against someone's limited vision of what NS2 could be. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> Kindly, do not twist my words again, I did not say "give Onos leap", sheesh, don't be ridiculous.
Challenge and frustration is a fine line, that is why I consider that any idea I toss out there for NS2 can and should be countered, taken in moderation, and deemed by the Developers to be worth their time. Otherwise, I would gladly like you hear your ideas on, how did the Devs put it like "1 part new, 1 part old".
I've stated my ideas, reasons for them, and stand by them. If you can come up with something more constructive than twisting my words I would like to hear it. For instance, does it occur to you that nothing will work exactly like it did in NS1 when considering re-writing code for LUA, new art assets, and new tools to build the maps? NS2 is not NS1.5 by any stretch of the imagination, the only thing not being done from scratch is the ideas that were played out over multiple versions in the mod for HL1. Think about it, nothing is truly "sacred" anymore, except for the corner stones of their game design document that they have so kindly let us know <a href="http://www.unknownworlds.com/ns2/about/" target="_blank">about</a>.
Still sure there is nothing you wish to add to help make the game more interesting or fun to play?
<!--quoteo(post=1668318:date=Jan 24 2008, 04:57 PM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Jan 24 2008, 04:57 PM) <a href="index.php?act=findpost&pid=1668318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Challenge and frustration is a fine line, that is why I consider that any idea I toss out there for NS2 can and should be countered, taken in moderation, and deemed by the Developers to be worth their time. Otherwise, I would gladly like you hear your ideas on, how did the Devs put it like "1 part new, 1 part old".<!--QuoteEnd--></div><!--QuoteEEnd-->
Dynamic infestation/environments and whatever stems from them is your "one part new." NS1 has already been proven successful; why change things that don't need changing?
NS has 5 alien lifeforms with similar abilities, but different gameplay flows. I'd say a teleporter would be closer to the skulk flow than the fade nowadays.
<!--QuoteBegin-CanadianWolverine+--><div class='quotetop'>QUOTE(CanadianWolverine)</div><div class='quotemain'><!--QuoteEBegin-->Gore could have some <b>knock back</b> or down or <b>up</b> physics to it.<!--QuoteEnd--></div><!--QuoteEEnd--> Like you see a bull knock a person into the air? Fighting-game-combo-style Marine juggling? Hell yes. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<!--QuoteBegin-Wyattx3+--><div class='quotetop'>QUOTE(Wyattx3)</div><div class='quotemain'><!--QuoteEBegin-->And for the gore, a gore would peirce a marine and impale him/her, not knock back lol. Charge on the other hand might.<!--QuoteEnd--></div><!--QuoteEEnd--> Makes a good point though. And corpsman makes a nice suggestion with the impaling thing.
<!--QuoteBegin-corpsman+--><div class='quotetop'>QUOTE(corpsman)</div><div class='quotemain'><!--QuoteEBegin-->Not that it would for any new idea, hopefully there are new many, but I think there must be a certain level, or "structure" that a race would follow through living in time which makes sense [i.e. such as humans and evolution].<!--QuoteEnd--></div><!--QuoteEEnd--> What you should note, is that, the visible Kharaa 'units' are simply the spawn of the real Kharaa, which are micro-organisms; according to the NS storyline.
<!--QuoteBegin-CanadianWolverine+--><div class='quotetop'>QUOTE(CanadianWolverine)</div><div class='quotemain'><!--QuoteEBegin-->Otherwise, I would gladly like you hear your ideas on, how did the Devs put it like "1 part new, 1 part old".<!--QuoteEnd--></div><!--QuoteEEnd--> 1/3 old, 1/3 new, 1/3 modified.
I still think blink should be tele, or taken out. NS2 <b>is</b> a new game.
Btw, I'm pretty sure that the Fade was named that not because of the Blink, but because it would 'fade' into the walls ie. cloaking - even though other aliens cloak. It's like the Lerk - it 'lurks' in the vents, ready to ambush, even though the Skulk does that too.
<!--quoteo(post=1668509:date=Jan 26 2008, 09:44 PM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Jan 26 2008, 09:44 PM) <a href="index.php?act=findpost&pid=1668509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Like you see a bull knock a person into the air? Fighting-game-combo-style Marine juggling? Hell yes. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Makes a good point though. And corpsman makes a nice suggestion with the impaling thing.<!--QuoteEnd--></div><!--QuoteEEnd--> <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What you should note, is that, the visible Kharaa 'units' are simply the spawn of the real Kharaa, which are micro-organisms; according to the NS storyline.<!--QuoteEnd--></div><!--QuoteEEnd--> <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->1/3 old, 1/3 new, 1/3 modified.<!--QuoteEnd--></div><!--QuoteEEnd--> Thanks, sorry I didn't remember that correctly. I appreciate it. I guess I just get hung up on how modified isn't new or how any amount of "new" changes the game play experience a lot from what would happen before, if the various versions of NS1 is anything to go by. Please don't consider this personal, just me rambling again on something that doesn't make make sufficient sense to myself, in the hopes someone of better understanding might help broaden my understanding. See, I'm doing it again, I am rambling about rambling. <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I still think blink should be tele, or taken out. NS2 <b>is</b> a new game.
Btw, I'm pretty sure that the Fade was named that not because of the Blink, but because it would 'fade' into the walls ie. cloaking - even though other aliens cloak. It's like the Lerk - it 'lurks' in the vents, ready to ambush, even though the Skulk does that too.<!--QuoteEnd--></div><!--QuoteEEnd--> Agreed. But what if Fades did fade into the walls and not just cloak / camouflage which any Kharaa can do?
I'm not really sure why people want to make the fade stronger.... Last time I played a single player who knew how to play fade would mean an alien win, and god forbid if there were two. I'm not even sure what you could do to "fix" the fade at the moment, maybe revert to how they were way back when....
<!--quoteo(post=1668318:date=Jan 24 2008, 04:57 PM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Jan 24 2008, 04:57 PM) <a href="index.php?act=findpost&pid=1668318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ahh... I do so love it when my words are twisted because it somehow runs against someone's <b>limited</b> vision of what NS2 <b>could be</b>. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> Kindly, do not twist my words again, I did not say "give Onos leap", sheesh, don't be ridiculous.
Challenge and frustration is a fine line, that is why I consider that any idea I toss out there for NS2 can and should be countered, taken in moderation, and deemed by the Developers to be worth their time. Otherwise, I would gladly like you hear your ideas on, how did the Devs put it like "1 part new, 1 part old"<!--QuoteEnd--></div><!--QuoteEEnd-->
Here we go, another 'LOLDONT TWISHT ME WORDZ" post.. It's a pity you can't even read properly let alone post a valid idea for NS2. I never said anything about giving onos' leap, I said they basically already <i>have</i> it (charge). You have completely retarded ideas that seem to make the game even more complicated and unbalanced than it already is, but you don't seem to see that. I realize that you're just throwing out ideas that you come up with, but ideas need <b>thought</b>. Every time I read one of your posts it feels like I'm reading a loose end story that some retarded 8 year old wrote. How can you expect people (or devs in that matter) to take your ideas/input seriously?
Also, ever heard of 'thinking before you talk'? You seriously need to consider putting it into play. If you don't want your words twisted, don't post tard ideas.
<!--quoteo(post=1668295:date=Jan 24 2008, 09:42 AM:name=naggy)--><div class='quotetop'>QUOTE(naggy @ Jan 24 2008, 09:42 AM) <a href="index.php?act=findpost&pid=1668295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wish tards wouldn't moan about things because "they could and should" be so much more l33ter despite the fact that they're already OP and at the /faceroll status.<!--QuoteEnd--></div><!--QuoteEEnd-->
Back to topic: How can a Fade be countered when it can teleport or walk through walls? Seriously, wtf. Why do you think they redesigned Blink in the first place (besides the fact that it got you stuck in walls). If Fades got back the ability to teleport they would be too OP as a team of Fades would be even harder to kill.
Imagine the fade now, moving in a smooth arc across the room. Now imagine Tal (cl_rate exploitsolol!?): <a href="http://bdropped.ytmnd.com/" target="_blank">http://bdropped.ytmnd.com/</a>
Naggy, this is the Ideas and Suggestions forums, why do you insist on inuendo, personal insults, and "wtf" as an way to present ideas and suggestions? If you can't come up with anything better than "You suck", I suggest you consider your own words and think before you type. If you had bothered to read, you would see that the suggestions for a fade that blinks in and out of walls would not be without limits, and even a team of fades could conceivably be hunted down once they run out of enough energy to blink or fade. Unless you have something constructive to add, move on torch wielding troll.
Oh wait, here it is *thanks the forum makers for the ignore function*
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=0:date=:name=naggy)--><div class='quotetop'>QUOTE(naggy)</div><div class='quotemain'><!--quotec-->Charge is basically Leap type C. So, going by what your saying, an Onos should get an upgraded teleport attack because it should and could be so much more than an overgrown Fade that discovered how to conserve energy by using all of its appendages...?<!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo(post=0:date=:name=naggy)--><div class='quotetop'>QUOTE(naggy)</div><div class='quotemain'><!--quotec-->I never said anything about giving onos' leap, I said they basically already have it (charge).<!--QuoteEnd--></div><!--QuoteEEnd--> Don't build a strawman argument and then get angry when someone calls you on it. Strawmen are worthless in terms of discussion, you can do it to anything ie: "Having a commander is a dumb idea. Do you want someone to control how you play the game?"
We both know the above statement is ridiculous but it seems even more plausible than your assertion that if fade is given a new movement ability then the onos should get a teleport attack.
Leave the personal attacks out of it <b>naggy</b>, I don't always agree with <b>Canadian</b> but at least he doesn't needlessly flame me when I don't agree with him.
<!--quoteo(post=1668972:date=Jan 30 2008, 02:12 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 30 2008, 02:12 PM) <a href="index.php?act=findpost&pid=1668972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Leave the personal attacks out of it <b>naggy</b>, I don't always agree with <b>Canadian</b> but at least he doesn't needlessly flame me when I don't agree with him.<!--QuoteEnd--></div><!--QuoteEEnd--> I said his <b>idea's</b> were retarded, he <b>doesn't read</b> and that he should <b>think properly</b>. I never said anything directly about him as a person (ie. Your a retard).
I mocked his words, thats about it. Call the Police. He misread what I posted in the first place so it's his own fault.
I'm sick of hearing people say things on the suggestion forums like 'ZOMG GIVE GORGES ROCKETLAUNCHER FEET SO THEY CAN FLY'. And, quite frankly, thats how CanadianWolverine's posts sound to me. If he was to post something worthwhile and not completely stupid (which I am yet to see), maybe it would be different story.
<!--quoteo(post=1668972:date=Jan 30 2008, 02:12 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 30 2008, 02:12 PM) <a href="index.php?act=findpost&pid=1668972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't build a strawman argument and then get angry when someone calls you on it. Strawmen are worthless in terms of discussion, you can do it to anything ie: "Having a commander is a dumb idea. Do you want someone to control how you play the game?"<!--QuoteEnd--></div><!--QuoteEEnd--> Saying someone has stupid ideas = angry? Wth.
<!--quoteo(post=1668972:date=Jan 30 2008, 02:12 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 30 2008, 02:12 PM) <a href="index.php?act=findpost&pid=1668972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We both know the above statement is ridiculous but it seems even more plausible than your assertion that if fade is given a new movement ability then <u><b>the onos should get a teleport attack</b></u>.<!--QuoteEnd--></div><!--QuoteEEnd--> No offense.. But woah. If you took that seriously, your very.. <i>Special</i>.
naggy: *you're - eg. you're a [blank] 'your' indicates <i>ownership</i> - eg. your mum is a [blank] you need to learn to think properly. you have to think of it in the way that it is - "you are", then you won't make that mistake again. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
we go offtopic let him. and suggest good thinks instead of make other suggestions bader as they are i mean the devs can find good suggestions and put the bad one out why complayn when you know that this never come in the game?
Comments
It doesn't matter if it has a counter, is balanced, or whatever. If it's frustrating feature that turns people away it shouldn't be included period, no matter how much it adds strategically.
<!--quoteo(post=1668295:date=Jan 24 2008, 09:42 AM:name=naggy)--><div class='quotetop'>QUOTE(naggy @ Jan 24 2008, 09:42 AM) <a href="index.php?act=findpost&pid=1668295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wish people wouldn't complain about things because "they could and should" be better despite the fact that they work perfectly.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you.
Getting stomped, devoured, and just generally dying is frustrating, can that get removed that too?
Granted I don't want stunning and disarming added to NS, but dragging and latching are not bad ideas provided they have drawbacks/counters.
<!--quoteo(post=0:date=:name=naggy)--><div class='quotetop'>QUOTE(naggy)</div><div class='quotemain'><!--quotec-->I wish people wouldn't complain about things because "they could and should" be better despite the fact that they work perfectly.<!--QuoteEnd--></div><!--QuoteEEnd-->
Welcome to the I&S forum where nothing is sacred.
Challenge and frustration is a fine line, that is why I consider that any idea I toss out there for NS2 can and should be countered, taken in moderation, and deemed by the Developers to be worth their time. Otherwise, I would gladly like you hear your ideas on, how did the Devs put it like "1 part new, 1 part old".
I've stated my ideas, reasons for them, and stand by them. If you can come up with something more constructive than twisting my words I would like to hear it. For instance, does it occur to you that nothing will work exactly like it did in NS1 when considering re-writing code for LUA, new art assets, and new tools to build the maps? NS2 is not NS1.5 by any stretch of the imagination, the only thing not being done from scratch is the ideas that were played out over multiple versions in the mod for HL1. Think about it, nothing is truly "sacred" anymore, except for the corner stones of their game design document that they have so kindly let us know <a href="http://www.unknownworlds.com/ns2/about/" target="_blank">about</a>.
Still sure there is nothing you wish to add to help make the game more interesting or fun to play?
Dynamic infestation/environments and whatever stems from them is your "one part new." NS1 has already been proven successful; why change things that don't need changing?
Like you see a bull knock a person into the air? Fighting-game-combo-style Marine juggling? Hell yes. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<!--QuoteBegin-Wyattx3+--><div class='quotetop'>QUOTE(Wyattx3)</div><div class='quotemain'><!--QuoteEBegin-->And for the gore, a gore would peirce a marine and impale him/her, not knock back lol. Charge on the other hand might.<!--QuoteEnd--></div><!--QuoteEEnd-->
Makes a good point though. And corpsman makes a nice suggestion with the impaling thing.
<!--QuoteBegin-corpsman+--><div class='quotetop'>QUOTE(corpsman)</div><div class='quotemain'><!--QuoteEBegin-->Not that it would for any new idea, hopefully there are new many, but I think there must be a certain level, or "structure" that a race would follow through living in time which makes sense [i.e. such as humans and evolution].<!--QuoteEnd--></div><!--QuoteEEnd-->
What you should note, is that, the visible Kharaa 'units' are simply the spawn of the real Kharaa, which are micro-organisms; according to the NS storyline.
<!--QuoteBegin-CanadianWolverine+--><div class='quotetop'>QUOTE(CanadianWolverine)</div><div class='quotemain'><!--QuoteEBegin-->Otherwise, I would gladly like you hear your ideas on, how did the Devs put it like "1 part new, 1 part old".<!--QuoteEnd--></div><!--QuoteEEnd-->
1/3 old, 1/3 new, 1/3 modified.
I still think blink should be tele, or taken out. NS2 <b>is</b> a new game.
Btw, I'm pretty sure that the Fade was named that not because of the Blink, but because it would 'fade' into the walls ie. cloaking - even though other aliens cloak. It's like the Lerk - it 'lurks' in the vents, ready to ambush, even though the Skulk does that too.
Makes a good point though. And corpsman makes a nice suggestion with the impaling thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What you should note, is that, the visible Kharaa 'units' are simply the spawn of the real Kharaa, which are micro-organisms; according to the NS storyline.<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->1/3 old, 1/3 new, 1/3 modified.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks, sorry I didn't remember that correctly. I appreciate it. I guess I just get hung up on how modified isn't new or how any amount of "new" changes the game play experience a lot from what would happen before, if the various versions of NS1 is anything to go by. Please don't consider this personal, just me rambling again on something that doesn't make make sufficient sense to myself, in the hopes someone of better understanding might help broaden my understanding. See, I'm doing it again, I am rambling about rambling.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I still think blink should be tele, or taken out. NS2 <b>is</b> a new game.
Btw, I'm pretty sure that the Fade was named that not because of the Blink, but because it would 'fade' into the walls ie. cloaking - even though other aliens cloak. It's like the Lerk - it 'lurks' in the vents, ready to ambush, even though the Skulk does that too.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed. But what if Fades did fade into the walls and not just cloak / camouflage which any Kharaa can do?
Challenge and frustration is a fine line, that is why I consider that any idea I toss out there for NS2 can and should be countered, taken in moderation, and deemed by the Developers to be worth their time. Otherwise, I would gladly like you hear your ideas on, how did the Devs put it like "1 part new, 1 part old"<!--QuoteEnd--></div><!--QuoteEEnd-->
Here we go, another 'LOLDONT TWISHT ME WORDZ" post.. It's a pity you can't even read properly let alone post a valid idea for NS2. I never said anything about giving onos' leap, I said they basically already <i>have</i> it (charge). You have completely retarded ideas that seem to make the game even more complicated and unbalanced than it already is, but you don't seem to see that. I realize that you're just throwing out ideas that you come up with, but ideas need <b>thought</b>. Every time I read one of your posts it feels like I'm reading a loose end story that some retarded 8 year old wrote. How can you expect people (or devs in that matter) to take your ideas/input seriously?
Also, ever heard of 'thinking before you talk'? You seriously need to consider putting it into play. If you don't want your words twisted, don't post tard ideas.
<!--quoteo(post=1668295:date=Jan 24 2008, 09:42 AM:name=naggy)--><div class='quotetop'>QUOTE(naggy @ Jan 24 2008, 09:42 AM) <a href="index.php?act=findpost&pid=1668295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wish tards wouldn't moan about things because "they could and should" be so much more l33ter despite the fact that they're already OP and at the /faceroll status.<!--QuoteEnd--></div><!--QuoteEEnd-->
Back to topic: How can a Fade be countered when it can teleport or walk through walls? Seriously, wtf. Why do you think they redesigned Blink in the first place (besides the fact that it got you stuck in walls). If Fades got back the ability to teleport they would be too OP as a team of Fades would be even harder to kill.
Oh wait, here it is *thanks the forum makers for the ignore function*
<!--quoteo(post=0:date=:name=naggy)--><div class='quotetop'>QUOTE(naggy)</div><div class='quotemain'><!--quotec-->I never said anything about giving onos' leap, I said they basically already have it (charge).<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't build a strawman argument and then get angry when someone calls you on it. Strawmen are worthless in terms of discussion, you can do it to anything ie: "Having a commander is a dumb idea. Do you want someone to control how you play the game?"
We both know the above statement is ridiculous but it seems even more plausible than your assertion that if fade is given a new movement ability then the onos should get a teleport attack.
Leave the personal attacks out of it <b>naggy</b>, I don't always agree with <b>Canadian</b> but at least he doesn't needlessly flame me when I don't agree with him.
I said his <b>idea's</b> were retarded, he <b>doesn't read</b> and that he should <b>think properly</b>. I never said anything directly about him as a person (ie. Your a retard).
I mocked his words, thats about it. Call the Police. He misread what I posted in the first place so it's his own fault.
I'm sick of hearing people say things on the suggestion forums like 'ZOMG GIVE GORGES ROCKETLAUNCHER FEET SO THEY CAN FLY'. And, quite frankly, thats how CanadianWolverine's posts sound to me. If he was to post something worthwhile and not completely stupid (which I am yet to see), maybe it would be different story.
<!--quoteo(post=1668972:date=Jan 30 2008, 02:12 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 30 2008, 02:12 PM) <a href="index.php?act=findpost&pid=1668972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't build a strawman argument and then get angry when someone calls you on it. Strawmen are worthless in terms of discussion, you can do it to anything ie: "Having a commander is a dumb idea. Do you want someone to control how you play the game?"<!--QuoteEnd--></div><!--QuoteEEnd-->
Saying someone has stupid ideas = angry? Wth.
<!--quoteo(post=1668972:date=Jan 30 2008, 02:12 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 30 2008, 02:12 PM) <a href="index.php?act=findpost&pid=1668972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We both know the above statement is ridiculous but it seems even more plausible than your assertion that if fade is given a new movement ability then <u><b>the onos should get a teleport attack</b></u>.<!--QuoteEnd--></div><!--QuoteEEnd-->
No offense.. But woah. If you took that seriously, your very.. <i>Special</i>.
'your' indicates <i>ownership</i> - eg. your mum is a [blank]
you need to learn to think properly. you have to think of it in the way that it is - "you are", then you won't make that mistake again.
<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
we go offtopic
let him. and suggest good thinks instead of make other suggestions bader as they are
i mean the devs can find good suggestions and put the bad one out
why complayn when you know that this never come in the game?
This is the internet btw. <i>Anything</i> is possible (which I've already found out).
And tbh, I'll say it again. <b>Fade blink is perfect the way it is</b>. There is no need to change it.