mini games/skill functions
invader Zim
Join Date: 2007-09-20 Member: 62376Members
<div class="IPBDescription">welding puzzle</div>It was mentioned in one of the pod casts a while back that welding maybe a marine counter part to DI. And the rines would be able to weld lots of different stuff. It was also mentioned that the welding maybe a sort of skill. I was woundering if this would be kind of like the microgames in some other action/shooter/rpg games. An example would be lock picking or persuading people in Eldar scrolls oblivion, or hacking in system shock two. These mini games are just simple logic and skill based puzzles that if you beat them you get a result. Would welding or some other activity in ns2 take a similar format?
In the examples ive given the mini skill games take place outside of real time, in ns2 it would have to be done in real time so there would be a speed part of the skill as well as logic and reactions. Could something like this appear in ns2 for welding or some other activity such as hacking, or building, DI growth, if so what would the pros and cons of it be, and how would it be implemented technically?
In the examples ive given the mini skill games take place outside of real time, in ns2 it would have to be done in real time so there would be a speed part of the skill as well as logic and reactions. Could something like this appear in ns2 for welding or some other activity such as hacking, or building, DI growth, if so what would the pros and cons of it be, and how would it be implemented technically?
Comments
NO
But yeah, no mini games please.
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well i figure this could be a very interesting mechanic welld a door closed except when your trying to draw a strait line the welder spazes out and you need 75% perfect seam for something to hold, if you get a 90% perfect seam only onos or fade can rip it down or bust it up.
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well i figure this could be a very interesting mechanic welld a door closed except when your trying to draw a strait line the welder spazes out and you need 75% perfect seam for something to hold, if you get a 90% perfect seam only onos or fade can rip it down or bust it up.<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought that was what Unknown Worlds was describing in the pod cast, the idea that the welder would be more than just a "use" gun, where you use it to place a weld on a seam.
Is it just me, but does the welder kinda act like a swiss army knife for the marine? If you need it to cut, bingo, if you need into patch a connection, bingo, if you need it to find all the weak places and even replace lost armor, bingo, if you need it to lock something down, bingo...
My guess is it actually does this by use of focused energy, lets say, a laser, and spray specifically programed nanites that are empowered by the "laser".
So, say you need that door locked down, aim and follow the seam, you have a connection between the plates where there was none before, now it needs to be broken for anyone to pass. So, as a Kharaa, break the door? Now they have nothing to weld. If you are a marine, then you are going to need to cut through, which I imagine would also break the door. That could be a limitation on welding right there, and if by mini game you mean "follow the outline of the door" then you got it, right?
I think such events do have a place in NS2, it would make for very intense moments: "Private, weld this door shut, now!" "Yes sir! Cover me!" "C'mon, c'mon, c'mon..." "Done!" "Oh sh... They are behind us! We just made ourselves a dead end! Argh!"
just joking fkorz...
no mini games.... maybe as addon but not in MP
or tracing a line with the welder where the door meets the wall to unlock it, or weld it shut.
or minigames were physics are involved, one marine holds a large piece of metal in place, another marine with a welder then uses the welder on the edges of the metal to weld it into place.
or marine buildings , such as a res tower is made out of 5 main peices, middle part, 4 legs. the marines have to rotate and assemble the peices of the res tower together, andt hen press a button on it to activate it.
i would hate for minigames to happen in another unrelated menu like screen, like the stupid pipe game in bioshock.