Fade blink attack option

franticfrantic Join Date: 2007-02-05 Member: 59886Members
<div class="IPBDescription">Either crash tackle or stiff arm</div>When a fade blink's why not have the ability to grab one marine and impact newton ball style throw him into a wall or do a running stiff arm where you can continue to move with one arm out slicing as you fly similar to jp'ers shooting and picking up gorges whilst flying.
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Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited September 2007
    i like the stiff arm(claw) idea, the fade could stick the claws out either side of its body, like its part of a YMCA video clip, excepting creating a T shape instead <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    So when you blink inbetween two marines, or even either side of one marine it would clothes line them with the claw <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    perhaps even knocking them off their feet so you can blink back to them when they are on the ground and finish them
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    if it was THAT easy to knock marines down, I would feel like I was playing a wrestling/arcade fighting game
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Quick! Someone MSpaint a fade stiff arming a linebacker/HA!
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    edited September 2007
    <!--quoteo(post=1647874:date=Sep 7 2007, 10:14 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Sep 7 2007, 10:14 AM) <a href="index.php?act=findpost&pid=1647874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Quick! Someone MSpaint a fade stiff arming a linebacker/HA!<!--QuoteEnd--></div><!--QuoteEEnd-->

    OMG OMG OK IM NOT SURE THIS IS STIFF ARMING

    BUT:
    !!!

    <img src="http://i136.photobucket.com/albums/q190/jozsa/fadeslap-1.jpg" border="0" class="linked-image" />


    !!!!! He gots
    PONIED!!!
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    ps. im willing to bet gorges weigh a good 80-120kg.

    <img src="http://i136.photobucket.com/albums/q190/jozsa/gorge.jpg" border="0" class="linked-image" />
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1647864:date=Sep 7 2007, 09:04 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 7 2007, 09:04 AM) <a href="index.php?act=findpost&pid=1647864"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i like the stiff arm(claw) idea, the fade could stick the claws out either side of its body, like its part of a YMCA video clip, excepting creating a T shape instead <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    So when you blink inbetween two marines, or even either side of one marine it would clothes line them with the claw <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    perhaps even knocking them off their feet so you can blink back to them when they are on the ground and finish them<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://i136.photobucket.com/albums/q190/jozsa/fadegogrge.jpg" border="0" class="linked-image" />

    poor fade
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Hahahaha ... Awesome cartoons guys.

    When it comes to the idea, I think its a good way to go in some regards. I would also like something similar to this knocking stuff around, sometimes even marines, with a skulk's Leap and a Onos' Charge. Especially the Onos, I would love to see it charge through closed doors and break apart barricades.

    Do you remember that Ant Lion in Half Life 2 that flips over cars with its attack or smashes through barrels? I want that so bad for the Kharaa.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    edited September 2007
    <!--quoteo(post=1647907:date=Sep 7 2007, 01:12 PM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Sep 7 2007, 01:12 PM) <a href="index.php?act=findpost&pid=1647907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hahahaha ... Awesome cartoons guys.

    When it comes to the idea, I think its a good way to go in some regards. I would also like something similar to this knocking stuff around, sometimes even marines, with a skulk's Leap and a Onos' Charge. Especially the Onos, I would love to see it charge through closed doors and break apart barricades.

    Do you remember that Ant Lion in Half Life 2 that flips over cars with its attack or smashes through barrels? I want that so bad for the Kharaa.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes.

    <i><!--coloro:red--><span style="color:red"><!--/coloro-->Linkspam removed.
    --Ahnteis<!--colorc--></span><!--/colorc--></i>
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    <!--quoteo(post=1647907:date=Sep 7 2007, 11:12 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Sep 7 2007, 11:12 AM) <a href="index.php?act=findpost&pid=1647907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hahahaha ... Awesome cartoons guys.

    When it comes to the idea, I think its a good way to go in some regards. I would also like something similar to this knocking stuff around, sometimes even marines, with a skulk's Leap and a Onos' Charge. Especially the Onos, I would love to see it charge through closed doors and break apart barricades.

    Do you remember that Ant Lion in Half Life 2 that flips over cars with its attack or smashes through barrels? I want that so bad for the Kharaa.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I vote yes. Big yes.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    Whoa.... imagine if... the aliens invaded earth... so there were actually some outdoors maps. or.... moreso earthy maps, with cars and stuff. whoa.

    but itd be like, the earth got ######ed over big time, and now the marines have come back to save it, so its all like in ruins. beep.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Getting knocked off feet in a MP game = BIG NO. It will get old very quickly and annoy marines beyond boundaries if 4 or more Kharaa spamms the ability.

    Stiffarming? Blink with stiffarm, knock marines, turn 180 degrees, rince and repeat.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1647956:date=Sep 7 2007, 11:45 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Sep 7 2007, 11:45 PM) <a href="index.php?act=findpost&pid=1647956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Getting knocked off feet in a MP game = BIG NO. It will get old very quickly and annoy marines beyond boundaries if 4 or more Kharaa spamms the ability.

    Stiffarming? Blink with stiffarm, knock marines, turn 180 degrees, rince and repeat.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agree
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited September 2007
    <!--quoteo(post=1647956:date=Sep 7 2007, 09:45 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Sep 7 2007, 09:45 AM) <a href="index.php?act=findpost&pid=1647956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Getting knocked off feet in a MP game = BIG NO. It will get old very quickly and annoy marines beyond boundaries if 4 or more Kharaa spamms the ability.

    Stiffarming? Blink with stiffarm, knock marines, turn 180 degrees, rince and repeat.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It would depends what the "knocking down" would actually do. If it was just pushback like the old onos gore and no stun that would be cool for a fade blink. A fade could use it to separate marines. Imagine, a fade blinks into a room and quickly grabs or pushes a marine into an adjacent room to kill away from the support fire of his companions.

    I think this style of stiff arm would work very well for a hit-and-run class and add some atmosphere to the game with the whole "alien grabbing you and dragging you to his comrades for slaughter" scene. Also, the marine would still be able to fire and react so it wouldn't be as lame as getting knocked down over and over again.

    Maybe it could be a secondary fire for blink, so if you just wanted to get away and not take any hitchhikers with you a regular blink would be available.

    Edit: for typos and clarity
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    If it's just pushing marines around with this new ability I'd say it sounds okay. Grabbing and whatnot though, is not something I'd want in, not ever since I first saw "lerk lift" plugin. However, being able to push marines away with blink will heavily reduce the numbers of fades getting killed, as their main death cause is getting stuck in things and marines, leaving a vital second to get shot down in.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    edited September 2007
    Honestly though, I've always wanted to see the Fade "blink" be like some uber ninja gaiden move, where it seems like the marine blinks for a split second and the fade has dissapeared into the shadows, only to re-appear seemingly out of the wall where that tiny shadow lies in the corner OR that the fade "blinks" and goes out of phase with the objects around it, allowing it to pass through objects and even the marines themselves, harmlessly though. Then when it is done "fading" or "blinking" or whatever, it stops being corpreal like a ghost (Those Twins in Matrix 2) then it is vulnerable again.

    I would love for the fade to be a ninja like thing for the Kharaa, spook the crap out of marines. Heck, even make cloak, silence, or whatever seems vaguely ninja like work differently for a fade, just for that extra "make a marine shat themselves" effect. I want to read more stories of people jumping out of their chairs at home when a fade freaked them out. Get those hearts a pumping and the beads of sweat forming.

    I know the teeth of a skulk filling my view have managed to make me jump a few times, those moments are always so much fun.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1647973:date=Sep 7 2007, 11:52 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Sep 7 2007, 11:52 AM) <a href="index.php?act=findpost&pid=1647973"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If it's just pushing marines around with this new ability I'd say it sounds okay. Grabbing and whatnot though, is not something I'd want in, not ever since I first saw "lerk lift" plugin. However, being able to push marines away with blink will heavily reduce the numbers of fades getting killed, as their main death cause is getting stuck in things and marines, leaving a vital second to get shot down in.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I guess with that in mind you would have to make it a grab ability, so that it would be harder for the fade to retreat with it.

    The problem with lerklift compared to a blink-grab is threefold IMO. First, LL usually does damage to marines, which is pretty lame and I'm not proposing for a blink-grab at all. Second, the hitbox gets buggy so it's hard to shoot/knife the lerk, I'm not sure you could prevent this but since it is an attack you wouldn't be able to swipe at marines while holding one, unlike LL. And third, lerks are pretty much meant to fly all the time, whereas fades are not meant to blink all the time. Blink during attack, yes, but not blink a marine all the way back to the hive. This could also be balanced out by having the secondary blink cost more energy, or maybe restricting it to the ground.(although I prefer the former over the latter.) I wouldn't be opposed to making it somewhat slower if you have a marine in tow, and slower still for several so that blocking would still be an option.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1647963:date=Sep 8 2007, 12:38 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Sep 8 2007, 12:38 AM) <a href="index.php?act=findpost&pid=1647963"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would depends what the "knocking down" would actually do. If it was just pushback like the old onos gore and no stun that would be cool for a fade blink. A fade could use it to separate marines. Imagine, a fade blinks into a room and quickly grabs or pushes a marine into an adjacent room to kill away from the support fire of his companions.

    I think this style of stiff arm would work very well for a hit-and-run class and add some atmosphere to the game with the whole "alien grabbing you and dragging you to his comrades for slaughter" scene. Also, the marine would still be able to fire and react so it wouldn't be as lame as getting knocked down over and over again.

    Maybe it could be a secondary fire for blink, so if you just wanted to get away and not take any hitchhikers with you a regular blink would be available.

    Edit: for typos and clarity<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, most peopel use +movement for blink now, which essentially free's up an attack slot for fade, which could be like, grab marine? or something like that.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1647973:date=Sep 8 2007, 01:52 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Sep 8 2007, 01:52 AM) <a href="index.php?act=findpost&pid=1647973"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If it's just pushing marines around with this new ability I'd say it sounds okay. Grabbing and whatnot though, is not something I'd want in, not ever since I first saw "lerk lift" plugin. However, being able to push marines away with blink will heavily reduce the numbers of fades getting killed, as their main death cause is getting stuck in things and marines, leaving a vital second to get shot down in.<!--QuoteEnd--></div><!--QuoteEEnd-->

    True, i take back my previous reply.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1647984:date=Sep 8 2007, 02:15 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Sep 8 2007, 02:15 AM) <a href="index.php?act=findpost&pid=1647984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly though, I've always wanted to see the Fade "blink" be like some uber ninja gaiden move, where it seems like the marine blinks for a split second and the fade has dissapeared into the shadows, only to re-appear seemingly out of the wall where that tiny shadow lies in the corner OR that the fade "blinks" and goes out of phase with the objects around it, allowing it to pass through objects and even the marines themselves, harmlessly though. Then when it is done "fading" or "blinking" or whatever, it stops being corpreal like a ghost (Those Twins in Matrix 2) then it is vulnerable again.

    I would love for the fade to be a ninja like thing for the Kharaa, spook the crap out of marines. Heck, even make cloak, silence, or whatever seems vaguely ninja like work differently for a fade, just for that extra "make a marine shat themselves" effect. I want to read more stories of people jumping out of their chairs at home when a fade freaked them out. Get those hearts a pumping and the beads of sweat forming.

    I know the teeth of a skulk filling my view have managed to make me jump a few times, those moments are always so much fun.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Mmmm, sounds cool, but i cant see it working - especially not without making fades WAY too good.
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    edited September 2007
    Vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc-->.

    The fade is perfect the way it is powerful, but not too powerful.

    Giving the fade such an ability would just be dumb.
    Imagine you have an sg + welder, and 2 teammates with an sg + welder, a fade shouldn't be able to take you all down by himself.

    But with this ability,
    The fade could.

    No offense guys but stop spamming the idea forums with ideas that would ruin balance or just be stupid,
    sorry to be a ######, but its quite annoying when trying to find a thread on a good idea.

    ( PS: nice cartoons )
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1648058:date=Sep 8 2007, 12:54 PM:name=Prefix)--><div class='quotetop'>QUOTE(Prefix @ Sep 8 2007, 12:54 PM) <a href="index.php?act=findpost&pid=1648058"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc-->.

    The fade is perfect the way it is powerful, but not too powerful.

    Giving the fade such an ability would just be dumb.
    Imagine you have an sg + welder, and 2 teammates with an sg + welder, a fade shouldn't be able to take you all down by himself.

    But with this ability,
    The fade could.

    No offense guys but stop spamming the idea forums with ideas that would ruin balance or just be stupid,
    sorry to be a ######, but its quite annoying when trying to find a thread on a good idea.

    ( PS: nice cartoons )<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yay a fellow ###### :]

    i certainly agree, 99% of suggestions are freaking stupid. and just morons being like LOL THATD BE KUL! PIAO PIAO

    seriosuly, NS2 = LUA = custom server heaven, so go design your own guns and ###### unbalanced features.

    dont try to ruin NS2 core
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    There are no stupid ideas when the game is still being developed. Unless a developer comes in and says "Sorry, that isn't the direction we intend to head in for that." or we get a chance to play test the idea and it doesn't play well, its still all a part of the brain storming process, no different than a concept sketch.

    So, about that "stupid" thing, there really is no need to be so demeaning and devolve to base insults. Here is a wipe, you have something on your face, you ###whateverthisis### ... ### and another # for the road. Oh, and you have something in your eye.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    I'd love to see the fade-blink look like .. well .. like the fight between Volde and Dumbledore in the latest Harry Potter movie. Puffs of smoke and all.
  • ShadowedEclipseShadowedEclipse Join Date: 2007-08-15 Member: 61886Members
    edited September 2007
    I'm gonna try and shoot this idea down in a constructive way, to show you why this probably isn't a great idea.

    The way the fade is now, it is a killing machine in skilled hands, with its ability to move in and out with such speed that marines can't bring it down before it lands a few swipes. The marines chances of taking down a fade lay in 1- The fact that despite the fact that it can move very quickly YOU CAN STILL HIT it while its moving. If they got a "fancy" blink that made them ethereal or whatnot and impervious to harm, thats a serious disadvantage to the marines. 2- The fade has to slow down ALOT to land those hits. This give the marines a chance to trade blows with it for a moment, and is usually when the fade goes down from the shotgunner or what not. If you you made the fade able to hit and run without stopping, 1-2 could solo the entire marine team, especially if they could knock them down at the same time.

    Fact is, while your ideas are interesting and might be fun for the fade, they are way to overpowered for the fade.

    very big vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc-->

    But I would like to see the blink have a cooler animation, though I wouldn't want the actually function of it to change much/at all.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Ahh, that makes sense. Gotta put dum-dum in the enemy still! Thanks for that good post.

    Glad we agree we wouldn't mind it looking cooler though. All I am interested in is seeing a fade that will cause many a marine a scare, not necissarily "own" them.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1648082:date=Sep 8 2007, 04:28 PM:name=ShadowedEclipse)--><div class='quotetop'>QUOTE(ShadowedEclipse @ Sep 8 2007, 04:28 PM) <a href="index.php?act=findpost&pid=1648082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But I would like to see the blink have a cooler animation, though I wouldn't want the actually function of it to change much/at all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree.

    i think it should have some kind of time distort effect.

    <img src="http://i136.photobucket.com/albums/q190/jozsa/gorge-1.jpg" border="0" class="linked-image" />

    Things in the center the blink blurr, appear as they were 1 second in the past.
    You can see the marine is running after the fade,
    but obviously the wall is not moving, so its not distorted.

    But then thats all to do with point of perspective, if you were moving too, then the walls would bend too.

    Yep.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1648058:date=Sep 7 2007, 10:54 PM:name=Prefix)--><div class='quotetop'>QUOTE(Prefix @ Sep 7 2007, 10:54 PM) <a href="index.php?act=findpost&pid=1648058"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc-->.

    The fade is perfect the way it is powerful, but not too powerful.

    Giving the fade such an ability would just be dumb.
    Imagine you have an sg + welder, and 2 teammates with an sg + welder, a fade shouldn't be able to take you all down by himself.

    But with this ability,
    The fade could.

    No offense guys but stop spamming the idea forums with ideas that would ruin balance or just be stupid,
    sorry to be a ######, but its quite annoying when trying to find a thread on a good idea.

    ( PS: nice cartoons )<!--QuoteEnd--></div><!--QuoteEEnd-->

    If a fade grabs a sg with a welder, he's going to get an unavoidable faceful of shotgun. I think that's fairly balanced. Kockdown would be bad, I think a grab would be balancable.
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    Interesting idea, hate the name: stiff arm, just sounds like a horrible innuendo. I think you were talking about a clothesline (I believe that’s what it’s called in wrestling, when you hold one arm out and run towards your opponent, aiming your stretched out arm for their neck) which would be a rubbish idea in NS, falling on your back as a marine would be rubbish; and getting back up again would just be time consuming.

    I do like the idea of push back though. Just getting pushed backwards a few feet or something. Then maybe if it is into a wall you get damage. I can't see it being very useful though. The aliens want to get closer to the marines, not push them further away.

    The grab idea is a cool one, I have liked it for a while now, but it has to be done very carefully. It should be done only if:
    a) It is a new/separate attack that requires the player to fire it at the right moment
    b) It restricts/stops the player blinking (the flying version) as much.
    c) Uses up energy the longer it lasts
    Or only lasts a set amount of time
    d) The marine is dropped at the end of it.
    e) HAs can’t be picked up
    f) A marine can fight back.


    I personally want to see the Fade as what I think it was originally supposed to be. Coming out of a wall and then attacking, and then disappearing, leaving the dead behind him. Not as a crazy gravity defying creature that can fly through the air without any explanation, reason or logic. I like the idea of the fade having the equivalent of a private portal gun, where only the fade player can use and see the portals and they are just for movement. This would be really cool, if it was combined with the grab idea, grabbing marines and dragging them through the portal. It would be pretty unfair for the marines when a good Fade came along, even when the marines can attack it while being dragged off. That’s why I think a Fade should be weaker, so it becomes less of a killing machine and more of a stealthy, hit and run assassin.
    Or maybe this idea would be better suited to a whole new alien class?
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1647886:date=Sep 7 2007, 10:59 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Sep 7 2007, 10:59 AM) <a href="index.php?act=findpost&pid=1647886"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://i136.photobucket.com/albums/q190/jozsa/fadegogrge.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    ROFL - i totally want gorges to wear red cross arm band thingy <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1648437:date=Sep 10 2007, 01:55 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 10 2007, 01:55 PM) <a href="index.php?act=findpost&pid=1648437"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ROFL - i totally want gorges to wear red cross arm band thingy <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    maybe marines should be able to capture gorges and do awful experiments on them.

    which would make for a new game mode

    SAVE TEH GORGE!!!!!!!!!!!

    you have to break into a top secret science facility, and stop the scientists (npcs) before they chop up our gorgies <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    TIME LIMITZ, RUSH RUSH RUSH ZERGLINGS

    NOEZ
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