Best Of
Re: Subnautica on Nintendo Switch - massive savegame problems
My save is also corrupted on Switch, i sunk 17 hours into it. This is not a fking alpha or beta, this is a game that is out for a while on other platforms and I paid the full price for it. Either fire your testers or come up with some patches to fix my save. This really pissed me off, I can understand this kinda stuff happening when a game is in early access. As a matter of fact, I supported your studio when this game was still in early access on Steam. This is how you repay your loyal customers and supporters? I am not gonna pay another cent for any of the games Unkownworlds develops.
PS4 Keyboard and Mouse support?
Any chance you can add this?
From what I can tell it's 'per game' enabled.
Thanks.
From what I can tell it's 'per game' enabled.
Thanks.
Re: Female Avatar Option Plz
They already have a female player model ready, which you can see here: https://sketchfab.com/models/cccc8b4f8f354076b8d125601ca38354
They've said that it will likely be added sometime soon after v1.0.
They've said that it will likely be added sometime soon after v1.0.
Thank you for Robin
Seriously. Both females, and people of African descent, are very marginalized and underrepresented in popular media, video games included. As a woman of African descent myself, thank you so much, for creating Robin - a strong and beautiful black female protagonist. I can't speak for anyone else - but to me, it means a lot. Thank you.
Re: 'BOREALIS RISING' - A Subnautica Story V2.0.
Borealis has become an incandescent arrow, running straight and true. As expected, Captain Halvorsen has rotated his vessel to lay parallel to our flight path in to provide his crew with a grandstand view of our departure. I think it's safe to say that they won't be disappointed.
"Mister Savini, prepare to do honours as the Sagan comes to bear. Release on my mark."
"Ready aye ready, Sir."
If I've timed Enzo's reflex arc correctly, five seconds from now should do nicely. Three. Two...
"Execute."
"Flare away." Enzo confirmed.
Five kilograms of pure boron flashed into plasma at the focal point of Borealis' drive flames. An immense sphere of dazzling green light bloomed briefly, expanding in the ship's wake; our final heartfelt gesture of farewell to all those aboard TCS Carl Sagan. I have no doubt that Halvorsen knows the traditional significance of the green flash marking our departure.
A mariner's most treasured omen of good fortune, rarely bestowed by the sun at day's end. Fair winds and following seas to ye all.
And we are gone.
Stars streak past the viewports , their spectral signatures drawn out to elongated rainbows by our velocity. For the next few weeks at least, we have little else to do but go about our everyday lives. I consider this pause a welcome respite, a breathing space that we've all won fairly. The remaining phase gates may seem an eternity apart, although they'll pass as surely as milestones along the way. The journey home always seems longest to a weary traveller.
Home.
The word has a strange taste about it. I've been so long accustomed to calling Manannán home, I can't comfortably grasp living on a planet so poorly used as Terra has been. As I conjure it, we're taking a major step down in the quality of our accommodations by leaving Manannán. To be fair, my homeworld isn't exactly an aesthetic masterpiece, either. To the casual eye, Mars offers little else save raw desolation, although it's a landscape that a body eventually grows used to. I hear that Mars is still largely unspoiled, save for a few more sprawling arcologies dotted about on its surface. I expected no less, given the length of time I've been away. Change is inevitable. Thanks to the Tharsis Accords of 2032, all mining operations have been restricted entirely to sub-surface activity now. Mine it out, fill in the holes, make it good and then move on. It's a token gesture at best, although I'm tickled pink to hear that full compliance still poses a major pain for all parties involved. At least it keeps those Corp bastards semi-honest. Terra is an entirely different story. That planet may be a wreck, although I still feel it's a wreck worth raising.
So, we'll be moving in with the same starry-eyed optimism as newlyweds entering a decrepit pre-21st. Century dwelling. It's a bit of a fixer-upper, but the price is good. There's plenty of potential, but only if we're prepared to put in some honest effort. We can live with that. Less than two weeks from now, our daughter will be born. My fondest hope is that Isabeau Ariane Maida will walk upon Terra's surface and delight in all that it has to offer. However, there is still a great deal of serious remedial work to be done.
As I've mentioned before, we'll begin with Terra's oceans. Just a few small-scale pilot programs at first, but increasing in scope and impact as we build, discover, refine our processes and start making a measurable difference. Our first priority is to cleanse the world's waters. This won't be an easy job, neutralizing the vile hell-brew of toxins that has accumulated over centuries of indifference and outright neglect. To this end, I have set Dr. Zelenka to working out how to re-engineer Precursor power generation systems and distribution technology into more compact and efficient configurations. Once she has cracked these problems, our new reactors will be used to power a global network of seawater purification stations. Of course, I'm fully aware that she'd rather be cracking asteroids open, although this aspect of the project is sufficiently knotty enough to keep her busy for a while... I hope.
The purifiers were the easy bit to figure out. Did it entirely by myself, actually. Precursor fluidic shield density can be manipulated to create an osmotic membrane of sorts, allowing the free passage of pure water molecules and the normal chemical constituents of seawater, but tuned to prevent any Terran life forms larger than a small virus from passing through the figurative mincers. These filters are capable of selectively trapping contaminants such as heavy metals, hydrocarbons and other toxins, allowing them to be collected and reprocessed in separate facilities. This 'molecular sieve' approach employs multiple barrier fields to collect and sort out the naturally occurring elements and organic material in seawater, then the material that's meant to be there can be safely returned to the ocean. The purifiers use the same basic operating principles as membrane filters used in swimming pools and municipal water supplies, but each one will be roughly the size of a 21st. Century super-tanker, give or take a few hundred metres. Delightfully ironic, don't you think?
As you might imagine, this scheme will require a daunting amount of clean energy.
Geothermal power would be quite effective in powering a project of this scale, although harnessing a large number of deepwater vents may have unpredictable long-term consequences for folks on the surface. We'll have to tread extremely carefully along this line of research. If we get a bit too enthusiastic, large-scale tapping of planetary heat sources could disrupt the natural processes of magma convection. This would be an extremely bad thing. Not even Selkirk's jolly band of rogues can stop an earthquake. It's probably best for all concerned if we didn't get around to starting them.
In good time, we'll introduce Manannán's sea life to Terra's revitalized oceans. Once our groundwork is complete, humanity will have to accept stewardship of the remaining burden. A few willing hands can't reclaim an entire planet alone, although we can and will provide the right tools to finish the job properly. Even so, some folk might be concerned that we're planning to repopulate the oceans with alien creatures, and I've done a lot of soul-searching as to the wisdom of this course of action.
And I mean a lot of soul-searching.
"Mister Savini, prepare to do honours as the Sagan comes to bear. Release on my mark."
"Ready aye ready, Sir."
If I've timed Enzo's reflex arc correctly, five seconds from now should do nicely. Three. Two...
"Execute."
"Flare away." Enzo confirmed.
Five kilograms of pure boron flashed into plasma at the focal point of Borealis' drive flames. An immense sphere of dazzling green light bloomed briefly, expanding in the ship's wake; our final heartfelt gesture of farewell to all those aboard TCS Carl Sagan. I have no doubt that Halvorsen knows the traditional significance of the green flash marking our departure.
A mariner's most treasured omen of good fortune, rarely bestowed by the sun at day's end. Fair winds and following seas to ye all.
And we are gone.
Stars streak past the viewports , their spectral signatures drawn out to elongated rainbows by our velocity. For the next few weeks at least, we have little else to do but go about our everyday lives. I consider this pause a welcome respite, a breathing space that we've all won fairly. The remaining phase gates may seem an eternity apart, although they'll pass as surely as milestones along the way. The journey home always seems longest to a weary traveller.
Home.
The word has a strange taste about it. I've been so long accustomed to calling Manannán home, I can't comfortably grasp living on a planet so poorly used as Terra has been. As I conjure it, we're taking a major step down in the quality of our accommodations by leaving Manannán. To be fair, my homeworld isn't exactly an aesthetic masterpiece, either. To the casual eye, Mars offers little else save raw desolation, although it's a landscape that a body eventually grows used to. I hear that Mars is still largely unspoiled, save for a few more sprawling arcologies dotted about on its surface. I expected no less, given the length of time I've been away. Change is inevitable. Thanks to the Tharsis Accords of 2032, all mining operations have been restricted entirely to sub-surface activity now. Mine it out, fill in the holes, make it good and then move on. It's a token gesture at best, although I'm tickled pink to hear that full compliance still poses a major pain for all parties involved. At least it keeps those Corp bastards semi-honest. Terra is an entirely different story. That planet may be a wreck, although I still feel it's a wreck worth raising.
So, we'll be moving in with the same starry-eyed optimism as newlyweds entering a decrepit pre-21st. Century dwelling. It's a bit of a fixer-upper, but the price is good. There's plenty of potential, but only if we're prepared to put in some honest effort. We can live with that. Less than two weeks from now, our daughter will be born. My fondest hope is that Isabeau Ariane Maida will walk upon Terra's surface and delight in all that it has to offer. However, there is still a great deal of serious remedial work to be done.
As I've mentioned before, we'll begin with Terra's oceans. Just a few small-scale pilot programs at first, but increasing in scope and impact as we build, discover, refine our processes and start making a measurable difference. Our first priority is to cleanse the world's waters. This won't be an easy job, neutralizing the vile hell-brew of toxins that has accumulated over centuries of indifference and outright neglect. To this end, I have set Dr. Zelenka to working out how to re-engineer Precursor power generation systems and distribution technology into more compact and efficient configurations. Once she has cracked these problems, our new reactors will be used to power a global network of seawater purification stations. Of course, I'm fully aware that she'd rather be cracking asteroids open, although this aspect of the project is sufficiently knotty enough to keep her busy for a while... I hope.
The purifiers were the easy bit to figure out. Did it entirely by myself, actually. Precursor fluidic shield density can be manipulated to create an osmotic membrane of sorts, allowing the free passage of pure water molecules and the normal chemical constituents of seawater, but tuned to prevent any Terran life forms larger than a small virus from passing through the figurative mincers. These filters are capable of selectively trapping contaminants such as heavy metals, hydrocarbons and other toxins, allowing them to be collected and reprocessed in separate facilities. This 'molecular sieve' approach employs multiple barrier fields to collect and sort out the naturally occurring elements and organic material in seawater, then the material that's meant to be there can be safely returned to the ocean. The purifiers use the same basic operating principles as membrane filters used in swimming pools and municipal water supplies, but each one will be roughly the size of a 21st. Century super-tanker, give or take a few hundred metres. Delightfully ironic, don't you think?
As you might imagine, this scheme will require a daunting amount of clean energy.
Geothermal power would be quite effective in powering a project of this scale, although harnessing a large number of deepwater vents may have unpredictable long-term consequences for folks on the surface. We'll have to tread extremely carefully along this line of research. If we get a bit too enthusiastic, large-scale tapping of planetary heat sources could disrupt the natural processes of magma convection. This would be an extremely bad thing. Not even Selkirk's jolly band of rogues can stop an earthquake. It's probably best for all concerned if we didn't get around to starting them.
In good time, we'll introduce Manannán's sea life to Terra's revitalized oceans. Once our groundwork is complete, humanity will have to accept stewardship of the remaining burden. A few willing hands can't reclaim an entire planet alone, although we can and will provide the right tools to finish the job properly. Even so, some folk might be concerned that we're planning to repopulate the oceans with alien creatures, and I've done a lot of soul-searching as to the wisdom of this course of action.
And I mean a lot of soul-searching.
Dear Developers, this is how to live with a shitty console version of an awesome game
Disclaimer: This is not a post about how much I hate Subnautica, this is a post about dealing with a shitty console version of a totally awesome videogame.
So, I finished Subnautica and I have to admit, this was a wonderful experience. A really good one. A nice one... kind of.
Because I can look back on nearly 60 hours of a very immersive and breathtaking adventure that took me by surprise in a way I never expected it. I really loved it... kind of.
Because no matter how wonderful the gameplay, the design, the worldbuilding, the crafting, nearly every aspect of the game, works, it gets disturbed by the aweful lot of bugs and performance issues that completely destroy the experience that this great team worked so hard on.
On my way through the ocean, I got every bug I ever read about on this forum:
- Saving takes forever
- Saving and moving destroys the stream loading of the landscape
- Saving crashes the game
- Loading crashes the game
- Loading crashes the Xbox
- Loading crashes the game so hard so I need to reinstall it completely
- Poor Object Draw distances for unimportant and important Objects
- Disappearing of Platform Feet on your station
The list goes on, but please, don't let me forget the poor overall performance, with the frame rate dropping under 10 frames a second, and most of the times this happens in the really tense, mystical moments, you know, the strong moments when you are really holding your breath and then it suddenly reminds you that this console adaptation is a piece from hell.
I still loved exploring 4546B. But every time I needed to take three tries to start the game, I hated it. Every time I was swimming through the Lost River and enjoyed the view by 10 FPS, I hated it even more. And this was on an Xbox One X, the "Most powerful console of all times", and it wasnt even running in real 4k, just a poor half 4k. Seeing PS4 Let's Plays it also seemed this was running far better (still not good and far frome great).
And I was left to wonder what moved the developers to release that game in that kind of state to the Xbox. How could this be, even after the Xbox Version already had a pre release (other than the PS4 that has no early access program).
I don't hate Unknwon Worlds for this. I loved the game, enjoyed it, really. But after I left 4546B for the first time, I wonder how much more I would have enjoyed it without all the bugs, all the frame rate drops that rendered the it nearly unplayable in some situations. I wonder how often I would have talked to my friends and said: "Go and buy it." Because with all the bugs in mind the discussions were like "I spend a lot of time with this awesome game, but don't buy it, because technically it's a mess."
Imagine how much more this game would have been if it's awesomeness wouldn't have been covered behind a huge pile of bus and performance issues.
So please, dear Devs, for Below Zero, get the Console version right. Because what we got now, is far from doing justice to this awesome game you created.
All the best (and wish you lots of luck for the next patches for Xbox),
Jan
So, I finished Subnautica and I have to admit, this was a wonderful experience. A really good one. A nice one... kind of.
Because I can look back on nearly 60 hours of a very immersive and breathtaking adventure that took me by surprise in a way I never expected it. I really loved it... kind of.
Because no matter how wonderful the gameplay, the design, the worldbuilding, the crafting, nearly every aspect of the game, works, it gets disturbed by the aweful lot of bugs and performance issues that completely destroy the experience that this great team worked so hard on.
On my way through the ocean, I got every bug I ever read about on this forum:
- Saving takes forever
- Saving and moving destroys the stream loading of the landscape
- Saving crashes the game
- Loading crashes the game
- Loading crashes the Xbox
- Loading crashes the game so hard so I need to reinstall it completely
- Poor Object Draw distances for unimportant and important Objects
- Disappearing of Platform Feet on your station
The list goes on, but please, don't let me forget the poor overall performance, with the frame rate dropping under 10 frames a second, and most of the times this happens in the really tense, mystical moments, you know, the strong moments when you are really holding your breath and then it suddenly reminds you that this console adaptation is a piece from hell.
I still loved exploring 4546B. But every time I needed to take three tries to start the game, I hated it. Every time I was swimming through the Lost River and enjoyed the view by 10 FPS, I hated it even more. And this was on an Xbox One X, the "Most powerful console of all times", and it wasnt even running in real 4k, just a poor half 4k. Seeing PS4 Let's Plays it also seemed this was running far better (still not good and far frome great).
And I was left to wonder what moved the developers to release that game in that kind of state to the Xbox. How could this be, even after the Xbox Version already had a pre release (other than the PS4 that has no early access program).
I don't hate Unknwon Worlds for this. I loved the game, enjoyed it, really. But after I left 4546B for the first time, I wonder how much more I would have enjoyed it without all the bugs, all the frame rate drops that rendered the it nearly unplayable in some situations. I wonder how often I would have talked to my friends and said: "Go and buy it." Because with all the bugs in mind the discussions were like "I spend a lot of time with this awesome game, but don't buy it, because technically it's a mess."
Imagine how much more this game would have been if it's awesomeness wouldn't have been covered behind a huge pile of bus and performance issues.
So please, dear Devs, for Below Zero, get the Console version right. Because what we got now, is far from doing justice to this awesome game you created.
All the best (and wish you lots of luck for the next patches for Xbox),
Jan
Game deletes all my bases and vehicles (and other weird stuff)
I play on PS4 and ever since the latest update I've started having a lot of bugs that've made the game unbeatable.
Recently I saved my game after finishing a base. I got the same error message that many other people had gotten but I ignored it since the game always saved anyway. However when I started again all my bases and vehicles were gone. Even the mobile vehicle bay and beacons I had put down were gone. I still had all the blue-prints, materials, and gear that I had on me when I last saved (ultra high-capacity tank, rebreather etc.) but I was essentially back to square one. I tried making a new base and saving/quitting again but this one vanished too. Everything I make disappears when I load the game again.
In addition to all this I've now got a blank white screenshot on the PDA that I can't delete and a bunch of plants are just floating in the middle of the shallows now. This is the second save file I've lost. The fist became un-winnable after the Quarantine Platform disappeared permanently and I couldn't disable the big gun (and then all the water vanished and the game crashed).
I've tried everything I can think of fix this from restarting the console and deleting and re-downloading the game. I really don't wanna give up on Subnautica but I'm at my wits end. Hoping this gets fixed so others don't lose everything too.
Sorry for the bad picture quality






Recently I saved my game after finishing a base. I got the same error message that many other people had gotten but I ignored it since the game always saved anyway. However when I started again all my bases and vehicles were gone. Even the mobile vehicle bay and beacons I had put down were gone. I still had all the blue-prints, materials, and gear that I had on me when I last saved (ultra high-capacity tank, rebreather etc.) but I was essentially back to square one. I tried making a new base and saving/quitting again but this one vanished too. Everything I make disappears when I load the game again.
In addition to all this I've now got a blank white screenshot on the PDA that I can't delete and a bunch of plants are just floating in the middle of the shallows now. This is the second save file I've lost. The fist became un-winnable after the Quarantine Platform disappeared permanently and I couldn't disable the big gun (and then all the water vanished and the game crashed).
I've tried everything I can think of fix this from restarting the console and deleting and re-downloading the game. I really don't wanna give up on Subnautica but I'm at my wits end. Hoping this gets fixed so others don't lose everything too.
Sorry for the bad picture quality






Re: is "save data loading failed" ever gonna get fixed?
Shortly after they released the PC patch about a month ago, they mentioned working on console patches. Nothing about when they expected release, or whether it would fix this issue.
PC had gone a long time without patches too, so the release of the PC patch is promising. Unfortunately the pc patch broke some things, makes the whole process take longer.
PC had gone a long time without patches too, so the release of the PC patch is promising. Unfortunately the pc patch broke some things, makes the whole process take longer.
New Subnautica (1) Alien Base floor bug- serious
There is a new bug in the original Subnautica involving base floors. The PC will sink into the floor up to the knees. This same bug seems be causing even worse problems with the PRAWN suit. The feet seem to sink slightly into the floor. This causes the PRAWN to get stuck and disables the jets. The grappling arm still partially works and can sometimes be used to slowly move the PRAWN. The bug seems to be associated with ramps. I made the mistake of restarting the game (I play HC), and when the game loaded, I fell through the floor and HAD TO START A NEW GAME, as it was unrecoverable. This bug is clearly visible in the new youtube video posted by Gab Smolders, though she did not quite understand what happened. Look at time stamp 45:50 . 

Rotate more base parts
It would be really nice if we could rotate the moonpool when placing as we do with corridors so that we can control its orientation more easily.
Also would be very nice if ladders could be rotated.
Also would be very nice if ladders could be rotated.