Best Of
Re: Drifting
@Belgarel do you want his save file?
Only if on loading the save the pod is drifting away from where it should be rather than towards where it should be.
I've reproduced this once myself and the state doesn't seem to survive a save/load, though. If you find an easy way to cause it to happen that'd be very useful.
Already logged @Belgarel : https://trello.com/c/nWyPIkB1/1297-55766-return-of-the-drifting-lifepod
Re: 'BOREALIS RISING' - A Subnautica Story V2.0.
Fabricating the hatching enzymes proved to be a fairly long-winded process. However, we are adequately prepared for almost every possible contingency that might arise during this mission. Our ExoSuits routinely carry sufficient raw materials and components to construct a temporary shelter base, and this wee bit of foresight has finally paid off. One multi-purpose room, a thermal power plant and a Fabricator later, I was able to produce a canister of enzymes on site. We're not ideally placed to bring in a Cyclops to use its onboard facilities, and I'll be damned if I have to slog all the way back to The Broch. More to the point, Father of Tides is rapidly running out of time.
"Good. Now you make Old One far-swim thing live."
Father of Tides gestured toward an inactive Precursor portal, almost entirely buried under a small mountain of sand. I groaned inwardly. That will take hours to clear, although we might be able to speed up the job by using our suit thrusters. Just as I was about to swim down and size up this daunting task, Father of Tides swung his ponderous head around and exhaled a powerful jet of water at the mound, completely scouring the portal platform clear in a matter of seconds. An elegant solution. An engineer's solution.
I wasted no time installing the ion power crystal. The portal flared, and I was pulled forward by a sudden inward surge as the water pressure equalised between both spatial connection points. Its exit is somewhere relatively shallow, judging by the strength and duration of that surge. I'd like to jump through and take a quick gander where this portal leads, but that side-trip is best left for later.
"New life swim free. Too far, too many talon hungry for new life. Far-swim thing keep them safe."
The way is now clear for Manannán's new Emperors. It's time for me to play my part as midwife.
The incubator accepted the enzyme canister's contents immediately. A holographic display flickered into life above the console, providing real-time data on each of the embryos as they stirred from centuries of dormancy. As this final gestation phase is an entirely automatic process, there's nothing else for me to do but wait and absorb a dizzying torrent of information. As it's safe enough in this chamber for Héloise and Enzo to leave their ExoSuits, everyone has gathered on the incubation platform to welcome the newborns.
It's a cold, hard 'Verse out there, and god-parents are a shoulder to lean on when the journey turns hard. Guess we'll do, at a pinch.
As the egg casings began to split, IANTO warned us to move well away from them. Fair comment. There's a possibility that the baby Emperors might accidentally 'imprint' on us, rather than Father of Tides. He should be the first thing they see, not us. Our new vantage point twenty metres away provided an excellent view of the platform, and effectively concealed us from the infant Emperors.
A few minutes later, all of the Emperors had struggled free of their egg cases. Each one experienced a brief moment of disorientation before swimming over to Father of Tides, so it turns out that IANTO was right on the money with his timely warning. Fine, strapping lads all, five metres in length.
The infants clustered around Father of Tides' face, their forelimbs and tentacles waving in silent communion. This touching scene only lasted a moment or two, then they all turned and headed straight for the portal. As the last one disappeared, we swam over to where Father of Tides lay. The gentle thunder of his respiration now fading with each passing breath. He gestured slowly as we approached.
"New life swims free. All is good. Father of Shells words swim true. New life takes my knowing. This One ends now. You go to place above now, take only knowings of Old Ones. Leave talons of Old Ones in This Place."
His face suddenly loomed closer. An unmistakable warning.
"Take only knowing of things, Father of Shells. Not take Old One talons. All will die."
"Good. Now you make Old One far-swim thing live."
Father of Tides gestured toward an inactive Precursor portal, almost entirely buried under a small mountain of sand. I groaned inwardly. That will take hours to clear, although we might be able to speed up the job by using our suit thrusters. Just as I was about to swim down and size up this daunting task, Father of Tides swung his ponderous head around and exhaled a powerful jet of water at the mound, completely scouring the portal platform clear in a matter of seconds. An elegant solution. An engineer's solution.
I wasted no time installing the ion power crystal. The portal flared, and I was pulled forward by a sudden inward surge as the water pressure equalised between both spatial connection points. Its exit is somewhere relatively shallow, judging by the strength and duration of that surge. I'd like to jump through and take a quick gander where this portal leads, but that side-trip is best left for later.
"New life swim free. Too far, too many talon hungry for new life. Far-swim thing keep them safe."
The way is now clear for Manannán's new Emperors. It's time for me to play my part as midwife.
The incubator accepted the enzyme canister's contents immediately. A holographic display flickered into life above the console, providing real-time data on each of the embryos as they stirred from centuries of dormancy. As this final gestation phase is an entirely automatic process, there's nothing else for me to do but wait and absorb a dizzying torrent of information. As it's safe enough in this chamber for Héloise and Enzo to leave their ExoSuits, everyone has gathered on the incubation platform to welcome the newborns.
It's a cold, hard 'Verse out there, and god-parents are a shoulder to lean on when the journey turns hard. Guess we'll do, at a pinch.
As the egg casings began to split, IANTO warned us to move well away from them. Fair comment. There's a possibility that the baby Emperors might accidentally 'imprint' on us, rather than Father of Tides. He should be the first thing they see, not us. Our new vantage point twenty metres away provided an excellent view of the platform, and effectively concealed us from the infant Emperors.
A few minutes later, all of the Emperors had struggled free of their egg cases. Each one experienced a brief moment of disorientation before swimming over to Father of Tides, so it turns out that IANTO was right on the money with his timely warning. Fine, strapping lads all, five metres in length.
The infants clustered around Father of Tides' face, their forelimbs and tentacles waving in silent communion. This touching scene only lasted a moment or two, then they all turned and headed straight for the portal. As the last one disappeared, we swam over to where Father of Tides lay. The gentle thunder of his respiration now fading with each passing breath. He gestured slowly as we approached.
"New life swims free. All is good. Father of Shells words swim true. New life takes my knowing. This One ends now. You go to place above now, take only knowings of Old Ones. Leave talons of Old Ones in This Place."
His face suddenly loomed closer. An unmistakable warning.
"Take only knowing of things, Father of Shells. Not take Old One talons. All will die."
Re: codes
Really, even if any of the other entities raised an objection, there's a grey area in copyright law called the homage. It's turned into a weasel chapter, but it exists.
When used as intended, it means that someone can't get in trouble for making a "nod" to an existing idea, asset, or even marque. The use of a code like 0451 in this context falls neatly within the homage category, meaning it's legit. So would the use of 0343, or 0117, or even 007; while protected or, in one case, outright trademarked, homage is generally adequate protection so long as you're not trying to horn in on the original user's territory.
Where people abuse it is in the field of knockoffs. Someone can make a knockoff Coach bag by altering the marque. You don't even need to do a lot - make it so that the C's aren't touching and that counts - and if anyone yells, just say it's an "homage." Of course, where that protection falls apart - and where prosecutions happen - is when these makers try to pass their products off as genuine. But so long as they don't attempt to sell what they've made as a genuine (blank) product, there's not much that can be done. It's why you see shoes with a familiar swoop on them and the name Nika, or a three-line triangle sold as Adadas. They're using the homage chapter as loophole protection for dishonesty.
When used as intended, it means that someone can't get in trouble for making a "nod" to an existing idea, asset, or even marque. The use of a code like 0451 in this context falls neatly within the homage category, meaning it's legit. So would the use of 0343, or 0117, or even 007; while protected or, in one case, outright trademarked, homage is generally adequate protection so long as you're not trying to horn in on the original user's territory.
Where people abuse it is in the field of knockoffs. Someone can make a knockoff Coach bag by altering the marque. You don't even need to do a lot - make it so that the C's aren't touching and that counts - and if anyone yells, just say it's an "homage." Of course, where that protection falls apart - and where prosecutions happen - is when these makers try to pass their products off as genuine. But so long as they don't attempt to sell what they've made as a genuine (blank) product, there's not much that can be done. It's why you see shoes with a familiar swoop on them and the name Nika, or a three-line triangle sold as Adadas. They're using the homage chapter as loophole protection for dishonesty.
Re: Development of the PDApp
Today I implemented swiping to change pages(swipe anywhere, left to go to the right, swipe right to go to the left), and Implemented a notifications system, The databank and theinventory both got a sprite update, and the pings tab now has a small rectangle off to the left, which will show a list of beacons. updated polish roadmap:
Main Hud:
Main Hud:
- Implement swiping
- Implement something to show you which page you are on
- Implement notification system
- Ditch entire system, rebuild from scratch
- Make it actually load stuff
- Make a whole instruction manual
- Distance from one beacon to another/from yourself to another beacon
- List of beacons
- Track journeys?
- Have nameable inventorys(link in with showing where the pages are)
- Sprite update
- Rewrite all the dialouge(Like the page giving credit to the devs)
Re: Development of the PDApp
Today I finally got the pages to move back(I did have to redo all my code)! However, on an instantiated(created by pressing one of the buttons in the adding display) tab, if you delete a page just under(to the left) of it, and it's the first time a page under it has been deleted, it will just break(I HATE instantiations). However, if you have just instantiated an inventory, and you have 2 inventorys, including the newly instantiated inventory, then it will all work fine(but this is a problem if you have just instantiated a map, databank, or photos tab as you can only have one of them at a time(by design, not accident)). I'm also no closer to fixing the fact that the camera live feed doesn't show up on instantiated photo tabs(did I mention how i hate instantiations?). @0x6A7232 , Could you please test adding and deleting pages? Remember that when you create a new tab, the first time you delete anything under it should be at least 2 pages under it.
Re: Funny Subnautica pictures and memes
{OT}
Actually, a brainwashed person would be much, much easier to Force-persuade. Remember, Obi-Wan said it works on the weak-minded. Brainwashed people have essentially had their will trained out of them; they only do what they're told. As Kim-Jung clowny as the First Order is, wacky instructions that are contradictory and make no sense were probably a normal occurrence for First Order Stormtroopers, he probably didn't think anything of it (it's not his place to think / question orders).
but the whole 'im just going to mindwash this random person' is more than I find believable, doubly o when that person is a stormtrooper who has already been mindwashed. Obi-Wan was effectively a Jedi Master when he pulled it off, then this random force sensitive girl does the same thing? Oh look, I have a mastery level of force use when its convenient for the plot and then sucks at it when the plot suits it.
Actually, a brainwashed person would be much, much easier to Force-persuade. Remember, Obi-Wan said it works on the weak-minded. Brainwashed people have essentially had their will trained out of them; they only do what they're told. As Kim-Jung clowny as the First Order is, wacky instructions that are contradictory and make no sense were probably a normal occurrence for First Order Stormtroopers, he probably didn't think anything of it (it's not his place to think / question orders).
And to stay on target....
Re: Funny Subnautica pictures and memes
@Ralij Don't put The Force Awakens as B movie.
It is a disservice to a classic like this

HAIL TO THE KING, BABY!
It is a disservice to a classic like this

HAIL TO THE KING, BABY!
Happy Halloween! Subnautica Parody song: Welcome to the dunes (WIP, Please help.)
Ok, I've been working on this for a long time, but I can't sing worth a darn, so I only have the lyrics. If anybody could help me out here by singing or taking video, that'd be great.
Backing Music:

Lyrics:
Backing Music:

Lyrics:
Panning shots of the dunes to tune of song - fade in/fade out.
If you’re swimming above the land 0:14 //walking up to the dunes in exosuit
And you see a vast stretch of sand 0:17 // looking around
Nothing but sand and rock in sight 0:20
God help you if you come at night 0:23 // dunes at night
These are the dunes, These are the dunes 0:26 //more panning shots
Come at night and you will die soon. 0:29 being attacked by sandsharks
In this place, deep below 0:32 // going down in seamoth
You’ll meet death inside these dunes 0:35 //driving through the dunes
In the dunes you may see 0:38 // side view of reaper
A monster fish that will be your doom 0:40
With teeth like knives and eyes of black 0:42 //reaper pda
It will be hiding behind your back 0:45 // seamoth whirling around to find reaper
It has no mercy, it has no brain 0:48 //reaper pda
Just sharp teeth for inflicting pain 0:50
These are the dunes, These are the dunes 0:55 // panning shots
Warper! Sandshark! Cave Crawler! Reaper! 0:56 // being attacked by each creature
In this land of tooth and bone, 1:01 //more panning shots
nothing can help you if you’re alone 1:03 // looking around
No shelter for the weak is here 1:07
Wide open spaces filled with fear 1:09
Monsters lurk under the sand 1:13 //sandshark jumpscare
Waiting to strike when you come near 1:15
Crash! You’re sub’s gone! 1:18 Reaper picking up your seamoth
With nowhere to run, nowhere to hide 1:19
On this night you going to die 1:21 // being eaten
Not from shark tooth or warper claw 1:24
But getting pulled into a reaper’s maw.1:25
And the last thing that you saw 1:29
Was the teeth on the levithan’s jaw 1:32
The warpers here are deadly too,1:35 //warper warping away
They teleport away to appear behind you1:37 // warper attack
The sandsharks burrow through the ground 1:40 //sandshark
Keep your ears peeled for any sound 1:43
The cave crawlers are small but strong 1:46 //being attacked by cave crawlers
Eating your flesh until your life is gone. 1:49
These are the dunes, These are the dunes 1:51 //panning shots
Warper! Sandshark! Cave Crawler! Reaper! 1:54 //being attacked by each
In the dunes! In the dunes!1:57
Nothing friendly anywhere 2:00 //panning shots
Watch out for the reaper’s jumpscare 2:03//piloting seamoth
You will never know true fright 2:06
Until you meet a reaper at night .2:09 //reaper jumping the seamoth
In this land 2:12
Of water and sand 2:13 // even more panning shots
With no shelter anywhere, nowhere to hide 2:15
The reaper’s scream, this is what it means 2:17 //reaper in background
I can see you, prepare to die 2:20 // reaper in the background
If you hear it, it hears you 2:21
Welcome to the dunes, you’ll meet your doom! 2:23
You had better watch your back, 2:26
Anytime we might attack! 2:29 // sandshark jumpscare
Your Prawn suit can’t save you now! 2:32 // Prawn suit being broken by reaper
These are the dunes, These are the dunes,2:33 // panning shots
Warper! Sandshark! Cave Crawler! Reaper! 2:37 // being attacked by each
In this land of rock and sand 2:41 // panning shots
You should run while you still can! 2:44 //seeing a reaper following you
deep, dark, death and doom 2:48 // being attacked by each
is all there is around these dunes 2:51
deep, dark, death and doom
is all there is around these dunes
You should not come here, you will die, 2:53 // picture of the dunes
This is a warning, don’t pass it by.2:59
Death waits in the dark, //reaper’s tail swimming away from you
Among the dunes.// fade to black
//reaper jumpscare
If you’re swimming above the land 0:14 //walking up to the dunes in exosuit
And you see a vast stretch of sand 0:17 // looking around
Nothing but sand and rock in sight 0:20
God help you if you come at night 0:23 // dunes at night
These are the dunes, These are the dunes 0:26 //more panning shots
Come at night and you will die soon. 0:29 being attacked by sandsharks
In this place, deep below 0:32 // going down in seamoth
You’ll meet death inside these dunes 0:35 //driving through the dunes
In the dunes you may see 0:38 // side view of reaper
A monster fish that will be your doom 0:40
With teeth like knives and eyes of black 0:42 //reaper pda
It will be hiding behind your back 0:45 // seamoth whirling around to find reaper
It has no mercy, it has no brain 0:48 //reaper pda
Just sharp teeth for inflicting pain 0:50
These are the dunes, These are the dunes 0:55 // panning shots
Warper! Sandshark! Cave Crawler! Reaper! 0:56 // being attacked by each creature
In this land of tooth and bone, 1:01 //more panning shots
nothing can help you if you’re alone 1:03 // looking around
No shelter for the weak is here 1:07
Wide open spaces filled with fear 1:09
Monsters lurk under the sand 1:13 //sandshark jumpscare
Waiting to strike when you come near 1:15
Crash! You’re sub’s gone! 1:18 Reaper picking up your seamoth
With nowhere to run, nowhere to hide 1:19
On this night you going to die 1:21 // being eaten
Not from shark tooth or warper claw 1:24
But getting pulled into a reaper’s maw.1:25
And the last thing that you saw 1:29
Was the teeth on the levithan’s jaw 1:32
The warpers here are deadly too,1:35 //warper warping away
They teleport away to appear behind you1:37 // warper attack
The sandsharks burrow through the ground 1:40 //sandshark
Keep your ears peeled for any sound 1:43
The cave crawlers are small but strong 1:46 //being attacked by cave crawlers
Eating your flesh until your life is gone. 1:49
These are the dunes, These are the dunes 1:51 //panning shots
Warper! Sandshark! Cave Crawler! Reaper! 1:54 //being attacked by each
In the dunes! In the dunes!1:57
Nothing friendly anywhere 2:00 //panning shots
Watch out for the reaper’s jumpscare 2:03//piloting seamoth
You will never know true fright 2:06
Until you meet a reaper at night .2:09 //reaper jumping the seamoth
In this land 2:12
Of water and sand 2:13 // even more panning shots
With no shelter anywhere, nowhere to hide 2:15
The reaper’s scream, this is what it means 2:17 //reaper in background
I can see you, prepare to die 2:20 // reaper in the background
If you hear it, it hears you 2:21
Welcome to the dunes, you’ll meet your doom! 2:23
You had better watch your back, 2:26
Anytime we might attack! 2:29 // sandshark jumpscare
Your Prawn suit can’t save you now! 2:32 // Prawn suit being broken by reaper
These are the dunes, These are the dunes,2:33 // panning shots
Warper! Sandshark! Cave Crawler! Reaper! 2:37 // being attacked by each
In this land of rock and sand 2:41 // panning shots
You should run while you still can! 2:44 //seeing a reaper following you
deep, dark, death and doom 2:48 // being attacked by each
is all there is around these dunes 2:51
deep, dark, death and doom
is all there is around these dunes
You should not come here, you will die, 2:53 // picture of the dunes
This is a warning, don’t pass it by.2:59
Death waits in the dark, //reaper’s tail swimming away from you
Among the dunes.// fade to black
//reaper jumpscare
Re: This game needs a map badly
The Beacons in the game should still be apart of the map system. While we can have them disabled in the world. They still show up as yellow dots on the map, when we highlight over them. Their names appear. Along with other info: Biome, depth etc. The map should also allow us to remotely rename them. Basically the Ping tab would be upgraded to the Scanner Detail Map interface. It functions basically like a map from Metroid.

