Best Of
[Mod Suggestion] NS2 Babbler Zombies game mode
The purpose of this simple game mode would be to give players something to do (other than sandbox mode) while they wait for the server to populate.
The marines face off against unending waves of babblers that run from the hive to the marine start. The marines are 3/3 and have access to all of their equipment. When a babbler dies it respawns at the hive and is twice as large, has twice as much health, and does twice as much damage. Eventually you have massive babbler-saurs running around the map nibbling at scared marines. When a massive babbler-saur dies, it respawns as a standard babbler.
The marines face off against unending waves of babblers that run from the hive to the marine start. The marines are 3/3 and have access to all of their equipment. When a babbler dies it respawns at the hive and is twice as large, has twice as much health, and does twice as much damage. Eventually you have massive babbler-saurs running around the map nibbling at scared marines. When a massive babbler-saur dies, it respawns as a standard babbler.
Re: Mod to add "live" mapping to Subnautica (v0.10)
Great work! I don't use the Experimental version, but it's great to see someone working on this anyway.
@Annakin It also works on stable, as the two are pretty close nowadays. Of course I plan to make sure it works on the v1 release as well.
Seabase teleporters
A teleport between sea bases that’s hard to get maybe like lithium ion power cells and diamonds
Re: Combat++
Sounds like a big improvement from the original mod as far as I'm concerned 
Re: Combat++
I did some brainstorming today. What if we implemented a system where you gain XP for kills, assists, damage, constructing, healing, welding, etc. However you also have to cap RTs. The RTs would not provide res, but would provide a global team modifier to the XP earned. This would add a secondary objective like @SantaClaws suggested. It would also prevent the Marine turtling strategy that @Nintendows described. It would add a team element while still maintaining several of the personal gameplay concepts introduced by the original combat mod.
I think it could work something like this. Each XP award type has a base value. Then we factor in an RT count and an RT count modifier. The RT count modifier would be to balance how much the XP scales for each RT controlled.
I think it could work something like this. Each XP award type has a base value. Then we factor in an RT count and an RT count modifier. The RT count modifier would be to balance how much the XP scales for each RT controlled.
xpEarned = awardBaseValue * rtCount * rtCountModifier
Re: VR status
We'll likely be doing some VR fixes after 1.0.
Re: Title (Meeting the requirements)
Just looking at the suggestions in this thread, the GTX-1050 seems like a minor upgrade compared to the GTX-580
While the GTX-1060 would be a huge step up from both the GTX-580 and GTX-1050. This is probably because the 580 series, while old, is still a high end gaming card. The 1050 is an entry level card, which might be newer, but an entry level card will be cutting some corners. Like that measly 128-bit memory width, compared to 384-bit on your card and 192-bit on the GTX-1060 (My HD5870 has 256-bit)
The GTX-1070/1080 are definitely overkill, if you're gaming on 1080p (FullHD), not sure about that Intel Haswell either, 2.5Ghz seems slow and incapable of overclocking?
But don't take my word for it, this is just me glancing over the specs and benchmark numbers. I'm probably also in the market for a new card, but my HD5870 1Gb is just a smidgen more powerful in some areas, but quite slower in most other areas compared to your GTX-580. It's able to match your card in a few areas, because mine is paired with an overclocked 2500K @ 4.4 to 4.9xGhz, depending on weather. And this card is good for FullHD and for Subnautica it's is still doing it's job perfectly fine. Unless bastard game devs (ID), throw out games with huge textures all over the bloody place
I just want more memory! IF ONLY WE COULD UPGRADE THE MEMORY ON THESE CARDS
Used to be able to, I remember old (really old) "graphics" cards with like 4MB of memory and a slot for 4MB more.
Re: REAPERS CLIP THROUGH THE TERRAIN CONSTANTLY ACROSS ALL VERSIONS, BUT I HAVE AN IDEA FOR A QUICK FI
If you look closely, both the reaper & ghost leviathan only have collision/hit boxes on their heads and the rest of their mesh is unaffected. Fixing that would only require changing the collision box for the entity so that it encompasses the entire mesh, but then you would run into problems with the AI having difficulties navigating terrain that it should be able to move (e.g. caves). At the time that the reaper leviathan was made, it was probably perceived to be easier to only have the head as a collider and drag the rest of the body around. this is (presumably) why you have reaper and ghost leviathans clipping through terrain.
I've made some concept 'art' for a landmark of a dead reefback as its own little ecosystem
https://imgur.com/a/R5K9S scroll down a little if you want the textless version
To explain the idea, when whales die they create a 'whale fall', a place where their decomposing body landed is eaten by critters on the ocean floor, creating a tiny ecosystem and a creepy pile of giant bones as well
My related posts with awesome ideas by the commenters, some that I added to this concept pic: https://www.reddit.com/r/subnautica/comments/7l9ifm/a_whale_fall_is_where_the_body_of_a_whale_landed/
https://www.reddit.com/r/subnautica/comments/68qvyp/structure_idea_a_dead_reefback_whose_bodyshell/
https://www.reddit.com/r/subnautica/comments/7mwyun/spooky_location_ideas_an_old_crew_burial_and/
What are your thoughts?
To explain the idea, when whales die they create a 'whale fall', a place where their decomposing body landed is eaten by critters on the ocean floor, creating a tiny ecosystem and a creepy pile of giant bones as well
My related posts with awesome ideas by the commenters, some that I added to this concept pic: https://www.reddit.com/r/subnautica/comments/7l9ifm/a_whale_fall_is_where_the_body_of_a_whale_landed/
https://www.reddit.com/r/subnautica/comments/68qvyp/structure_idea_a_dead_reefback_whose_bodyshell/
https://www.reddit.com/r/subnautica/comments/7mwyun/spooky_location_ideas_an_old_crew_burial_and/
What are your thoughts?




