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Re: Xbox One Subnautica 1.0.0.30 Issues
Good morning I just recently brought the game a week ago at first I was very skeptical of this game I had bad reviews for it I thought it look stupid and silly and funny graphics but when I brought the game this has been the greatest game I've ever played and I can say that is even better than Fallout 4 but I currently having a major issue at the moment the animations to the boat door and my bass in the moon pool ladder animation do not work any longer at first they did I had no problem with it but ever since a few days ago my animations stop working but if you know any way to fix this issue please help me with this because I really like the game and I do not want this problem to be a reason why I dislike it thank you and great game by the way
Re: Xbox One Subnautica 1.0.0.30 Issues
# 1 really makes the game unplayable in creative
Re: Bugs On Xbox
Thanks for all the help guys. Some of these we knew about, some not.
We're on it.
We're on it.
Re: Subnautica Xbox Save/Load Problem Resolved - Subnautica
Might want to make a new thread "Subnautica Xbox Save/Load Problem Dec 2019 Edition" or similar -- you're posting in a thread with the description "Resolved" in it.
Re: Xbox One Subnautica 1.0.0.30 Issues
it would be awesome if you would add split screen nothing big just for 2 players for now
Re: Xbox 360 Controller Trigger Buttons Reversed
I can confirm the issue: the triggers are reversed on xbox one controller. Re-binding them in the options solves the problem but they will be recognized as reversed (so, the game will say to press LT to swap containers, for example, when you actually have to press RT). Annoying.
Re: Subnautica: Below Zero Console Plans and Roadmap - Subnautica
Awesome! Just finished the first game, and I only encountered a couple bugs, none of them detrimental to gameplay so it's fine. Just some performance and strange graphical glitches. Subnautica is for sure one of my favorites, and I'm SUPER excited for below zero to come out on xbox. I saw that sneaky little glance at the arctic when I left on the neptune rocket. Got me hyped. 

My love for this game
I remember it clearly, I was sick and at home a few days. The game was free a short while on epic games and I love underwater games. Usually I never play singleplayer games since I'm a huge fan of social and competative gaming.
But Subnautica changed all of that. The graphics, the music, the exploration, my fear of the unknown underwater, the seamoth, my little base. I wanted so bad to finish the game and save myself when no one else could. But I also knew that if I did, my journey would come to an end..
Never before have I wished so hard for someone to steal my memories and let me experience the child like wonder of exploration a new world again. The peace of swimming in shallow waters, gathering stuff for my base with a beautiful view and the expectant joy/fear of searching a new area for new things to discover are something I cannot justly explain to the people I recommend this game to.
I was so stoked when I heard about subnautica below zero and I have already played through the several stages of completion in early access.
I don't care about the prize, continue to make more subnautica and you have a customer for life! I would seriously pay a monthly fee on a updating living world with more to explore if this was that kind of game.
It's beautiful! Thank you for this game, please do remind each other that what you are making make at least one of your customers/fans giddy like he has not been since christmas when he was 8 years old
But Subnautica changed all of that. The graphics, the music, the exploration, my fear of the unknown underwater, the seamoth, my little base. I wanted so bad to finish the game and save myself when no one else could. But I also knew that if I did, my journey would come to an end..
Never before have I wished so hard for someone to steal my memories and let me experience the child like wonder of exploration a new world again. The peace of swimming in shallow waters, gathering stuff for my base with a beautiful view and the expectant joy/fear of searching a new area for new things to discover are something I cannot justly explain to the people I recommend this game to.
I was so stoked when I heard about subnautica below zero and I have already played through the several stages of completion in early access.
I don't care about the prize, continue to make more subnautica and you have a customer for life! I would seriously pay a monthly fee on a updating living world with more to explore if this was that kind of game.
It's beautiful! Thank you for this game, please do remind each other that what you are making make at least one of your customers/fans giddy like he has not been since christmas when he was 8 years old

There is another survivor in the original game!
We do not know whether lifepod 3's inhabitants survived, meaning they could be watching us. Another reason I had this idea, was the question how does the player get back to their bases, vehicles or lifepod. There was a time when the survivors of the crash were still alive, when Ryley got knocked out by the metal plate. That was when lifepod 3 tried their sea-glide, which failed. After that we have no evidence they died. In neither bases or vehicles we see re-spawning stations, healing tables, e.t.c. That means someone heals us. Another idea was that one of the precursors are still alive, and take the antidote after the player leaves. The reason I thought it could be a precursor that was healing us, was that we literally die and they heal us. Only advanced precursor tech could do that. Plus, if a precursor had helped us, he would have also been helping himself, by getting the cure to Kharaa. Life pod 3 would also have no advantage helping us, since they don't know about the Kharaa or its cure. Leave a like if you agree!
Re: Quick Slot for Consoles
That would also be a blessing to pc gamers that opt for a joystick.