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Re: Subnautica Xbox One Update 1.0.0.35 - Subnautica
Hi there, I downloaded the update and the game performs so much worse than it previously did (which was barely playable then). I love the idea of this game but the execution for the console (and I mean only console because pc is fine) was terrible. Main issues: Loading takes forever, constant unloaded areas, and overall glitchyness. I would absolutely love to be able to play this game without issues. I am currently trying to beat the game so I can get rid of it.
Re: Why I'm not happy with the new story set up for Below Zero (and other small nitpicks) [Spoilers]
I agree, I feel like if we're going to remove the sister dynamic between Robin and Sam then it had better be done REALLY well.
As to the dramatic entrance... There's a PDA named "Departure" in the player's new inventory and I wish that it had been voiced over and read aloud over the dramatic entrance of the escape ship departing during the meteor storm.
"The freighter came through. I almost can't believe it. So I'm actually doing this--heading to 4546B with little more than a napkin drawing of Sam's base to go by..."
And they do underplay the possibility of Sam still being alive, so much that I think that if she's still alive, that's meant to really surprise the player, like a twist. But I think that the story would be more powerful if they didn't do that. What if they overplayed the chance of Sam still being alive--showed Robin having hope that her sister is still alive and that Alterra is doing some kind of cover-up--only to reveal, in the end, that Sam is dead and that throughout this game Robin has been trying to cope with it, come to terms with it. Robin's relationship with Margereit could have sisterly overtones, could remind her of fights she used to get into with Sam. Perhaps Robin helps Margereit soften up. The revelation that Sam is actually dead and what Alterra was really covering up could be really powerful if they do it well.
As to the dramatic entrance... There's a PDA named "Departure" in the player's new inventory and I wish that it had been voiced over and read aloud over the dramatic entrance of the escape ship departing during the meteor storm.
"The freighter came through. I almost can't believe it. So I'm actually doing this--heading to 4546B with little more than a napkin drawing of Sam's base to go by..."
And they do underplay the possibility of Sam still being alive, so much that I think that if she's still alive, that's meant to really surprise the player, like a twist. But I think that the story would be more powerful if they didn't do that. What if they overplayed the chance of Sam still being alive--showed Robin having hope that her sister is still alive and that Alterra is doing some kind of cover-up--only to reveal, in the end, that Sam is dead and that throughout this game Robin has been trying to cope with it, come to terms with it. Robin's relationship with Margereit could have sisterly overtones, could remind her of fights she used to get into with Sam. Perhaps Robin helps Margereit soften up. The revelation that Sam is actually dead and what Alterra was really covering up could be really powerful if they do it well.
Re: Why I'm not happy with the new story set up for Below Zero (and other small nitpicks) [Spoilers]
We don't KNOW that she's dead. We only know Alterra TOLD us she was dead... Maybe a cover up? Alterra business practices as discussed in Subnautica and Below Zero seem to be pretty shady.
And now we are AWOL from Alterra (after working for a company they recently aquired) instead of being an Alterra employee. Maybe they want to set Alterra up to be the antagonist? And it would make more sense for us to be consorting with a known criminal (Marguerite) and looting Alterra sites if this were the case...
These are just my thoughts; I have no connection to the devs and don't know what they are actually planning.
And now we are AWOL from Alterra (after working for a company they recently aquired) instead of being an Alterra employee. Maybe they want to set Alterra up to be the antagonist? And it would make more sense for us to be consorting with a known criminal (Marguerite) and looting Alterra sites if this were the case...
These are just my thoughts; I have no connection to the devs and don't know what they are actually planning.
A few new creatures ideas and environmental improvements I’d like to see in future mods
The first thing is like to see is some kind of prey fish for the squid sharks to eat in the deep twisty bridges, because right now I can’t figure out what they’d eat other than us, maybe a glowing red semitransparent fish to replace the random glowing red orbs that seem to float around down there. Something like a beta fish mixed with a jelly fish
The second thing I’d like to see is a chemovoric nautilus like creature in the purple vents, like maybe a turtle squid or something based on the coconut octopus
Another addition to the purple vents biome could be a large coral you can swim inside of to avoid predators maybe based on one of those jungle gym spider things
In the lay pad biome, I’d love to see some herbivores combination of a pill bug, horseshoe crab and a centipede, that puts out heat when you get close to it as a defense mechanism, they could be used as an explanation for how the lillypads live in the arctic, saying they heat up the water or something making it almost tropical there.
I’d also like to see a troll fish with access to all the leviathan sound files (mimicking leviathans to scare of predators) that would put the fear of god in the players when they hear a shadow leviathan in the shallows
Another idea might be to introduce a prey species to the glacial basin, currently the snow stalkers have no food source and it’s be nice if I didn’t have to drive my sea truck all the way back to the twisty bridges to get food other than heat plants
And my last idea I got while running into fish with my sea truck, what if there was a fish that was mostly docile but has a huge boney plated head and writhed rammed fish to stun them for food, or head-butted each other for territorial Purposes like big horn sheep do. They could pose no threat to the player while they’re swimming around, but ram the sea truck thinking it’s a competitor for their territory.
Anyway those are my ideas (though they are kind of rough) feel free to let me know what you think and elaborate on any that you like
The second thing I’d like to see is a chemovoric nautilus like creature in the purple vents, like maybe a turtle squid or something based on the coconut octopus
Another addition to the purple vents biome could be a large coral you can swim inside of to avoid predators maybe based on one of those jungle gym spider things
In the lay pad biome, I’d love to see some herbivores combination of a pill bug, horseshoe crab and a centipede, that puts out heat when you get close to it as a defense mechanism, they could be used as an explanation for how the lillypads live in the arctic, saying they heat up the water or something making it almost tropical there.
I’d also like to see a troll fish with access to all the leviathan sound files (mimicking leviathans to scare of predators) that would put the fear of god in the players when they hear a shadow leviathan in the shallows
Another idea might be to introduce a prey species to the glacial basin, currently the snow stalkers have no food source and it’s be nice if I didn’t have to drive my sea truck all the way back to the twisty bridges to get food other than heat plants
And my last idea I got while running into fish with my sea truck, what if there was a fish that was mostly docile but has a huge boney plated head and writhed rammed fish to stun them for food, or head-butted each other for territorial Purposes like big horn sheep do. They could pose no threat to the player while they’re swimming around, but ram the sea truck thinking it’s a competitor for their territory.
Anyway those are my ideas (though they are kind of rough) feel free to let me know what you think and elaborate on any that you like

Re: below zero monster ideas
A KRAKEN THAT WON'T STOP CHASING YOU UNTIL YOUR DEAD
Re: below zero monster ideas
What about a tameable Leviathan it could be called the roamer and is defensove but of you feed it food it will follow ypu loke a puppy
Why does food go off faster in BZ?
In Below Zero, everything is supposed to be pretty cold - hence the name. So why does food go off so quickly? I was under the impression that food should go off at least twice as longer as in Subnautica.
Thanks!
Thanks!
Re: Increasing/Examining Construction Costs
Or just have the vehicles and tools built without power cells/batteries in them. I like the idea of having the option to just share a small number of power cells/batteries if that became a necessity rather than make them part of the recipe. Exercise optionality so to speak 

Seatruck Scanner Module
Seatruck Scanner Module
This, to me would be the very most amazing addition to the sea-truck, make exploration really, really explorey, make resource farming 'missions' more fun and interactive.
- Acts as a Mobile Scanner Room
- Can deploy Drones to forward-scout caverns and use as waypoints
- Can grant Sonar ability to Seatruck
- Can highlight resources when you are using the scanner hud
This, to me would be the very most amazing addition to the sea-truck, make exploration really, really explorey, make resource farming 'missions' more fun and interactive.
Increasing/Examining Construction Costs
After a few hundred hours playing both Subnautica games, I feel like the amount of materials required to construct certain items in the game are not representative of the materials I imagine are included in the product. For example, it only takes 2x Glass to make a Glass Compartment, but there are clearly metal components involved in the model.
Here are my suggestions:
-Glass Compartments (2x Glass) should also require at least 1x Titanium
-Quantum Locker (2x Titanium, 1x Advance Wiring Kit, 2x Diamond) should also require 1x Ion Cube or Ion Battery/Power Cell
-Grav Trap requires a battery to create, but deploying it should drain that battery (to be replaced like all other tools)
-PRAWN Suit (2x Plasteel Ingot, 1x Power Cell, 1x Enameled Glass, 3x Lead) should require 2x Power Cells and 1x Advanced Wiring Kit
-Sea Truck (1x Titanium Ingot, 1x Advanced Wiring Kit, 2x Glass, 3x Lead, 1x Power Cell) should require 2x Power Cells
-Repair Tool (1x Silicone Rubber, 1x Crystalline Sulfur, 1x Titanium) should also require 1x Battery
-Seaglide and Snow Fox run off the same amount of power as my Scanner? They should both require 1x Power Cell or 2x Batteries instead of 1x Battery
-A Large Room and a PRAWN Suit require the same number of Plasteel Ingots? Either reduce the PRAWN Suit to needing 1x, or increase the Large Room to needing 3x.
-Anything that needs or creates power (Thermal Plant, Floodlight, Moonpool, Modification Station, etc.) should require at least 1x Copper or 1x Copper Wire or 1x Gold (maybe it should only take 1x Copper to make 2x Copper Wire?)
-Anything with an inflatable compartment (Floating Air Pump, Mobile Vehicle Bay, Waterproof Locker, Beacon) should require 1x Bladder Fish and 1x Silicone Rubber for every 2 compartments. Or at least some Fiber Mesh.
What imbalances or something-out-of-nothing construction costs have you noticed?
Here are my suggestions:
-Glass Compartments (2x Glass) should also require at least 1x Titanium
-Quantum Locker (2x Titanium, 1x Advance Wiring Kit, 2x Diamond) should also require 1x Ion Cube or Ion Battery/Power Cell
-Grav Trap requires a battery to create, but deploying it should drain that battery (to be replaced like all other tools)
-PRAWN Suit (2x Plasteel Ingot, 1x Power Cell, 1x Enameled Glass, 3x Lead) should require 2x Power Cells and 1x Advanced Wiring Kit
-Sea Truck (1x Titanium Ingot, 1x Advanced Wiring Kit, 2x Glass, 3x Lead, 1x Power Cell) should require 2x Power Cells
-Repair Tool (1x Silicone Rubber, 1x Crystalline Sulfur, 1x Titanium) should also require 1x Battery
-Seaglide and Snow Fox run off the same amount of power as my Scanner? They should both require 1x Power Cell or 2x Batteries instead of 1x Battery
-A Large Room and a PRAWN Suit require the same number of Plasteel Ingots? Either reduce the PRAWN Suit to needing 1x, or increase the Large Room to needing 3x.
-Anything that needs or creates power (Thermal Plant, Floodlight, Moonpool, Modification Station, etc.) should require at least 1x Copper or 1x Copper Wire or 1x Gold (maybe it should only take 1x Copper to make 2x Copper Wire?)
-Anything with an inflatable compartment (Floating Air Pump, Mobile Vehicle Bay, Waterproof Locker, Beacon) should require 1x Bladder Fish and 1x Silicone Rubber for every 2 compartments. Or at least some Fiber Mesh.
What imbalances or something-out-of-nothing construction costs have you noticed?