Best Of
Changes to Warpers are incredible!!!
Adding magical type sounds they make as well as the robotic voices added to their transmissions are chilling and terrorfying! I complained before they felt too boring, but now consider all those complants rescinded! Holy crap! Awesome work!
Re: Miss the good o'l days
I remember the days when the gorge was the repository of most of the team's resources and had to be protected at all costs. A marine discovering your gorge was truly a moment of pure terror.
Interior design
Id love the prospect of having some sort of light switch or control board so you could change the brightness or lighting colour within a particular module, that way you could have a more subdued area for the sleeping quarters or alien containment.
Given we can change the colour schemes of the seamoth, cyclops and prawn it would also be great if we could change the colours of the different modules too.
Given we can change the colour schemes of the seamoth, cyclops and prawn it would also be great if we could change the colours of the different modules too.
Re: Suggest A Steam Acheivment!
Holy Diver - Dive into the ocean right at midnight.
Re: This game needs a map badly
Personally, I get tired of having to import a SN wiki map into my screenshot folder every time I start over, or having to rely on the wiki to find stuff when I've finally given up on bringing up the PDA 20 times and tabbed to screenshots just to figure out where to go...
I mean, the game world is static, right? There's no procedural generation aside from collectable items/resources? The Aurora, the Islands, the various wrecks AND all of the Lifepods (save for good ol' Number 5) and the various biomes always appear in the locations... so why do we not have access to a map, when logic states it would make absolute sense to have one?
Not to mention, the SeaGlide and Cyclops can map terrain naturally - it seems to me that there should be a way to make this data accessible to the player in a map form.
I mean, the game world is static, right? There's no procedural generation aside from collectable items/resources? The Aurora, the Islands, the various wrecks AND all of the Lifepods (save for good ol' Number 5) and the various biomes always appear in the locations... so why do we not have access to a map, when logic states it would make absolute sense to have one?
Not to mention, the SeaGlide and Cyclops can map terrain naturally - it seems to me that there should be a way to make this data accessible to the player in a map form.

Re: Potential Issue With New Balance (Rotting Food Despawning)
I'd be fine with it if they slowed down how long it takes the fruit/veggies to rot. I mean, potatoes last weeks before they try to sprout and are still quite edible out of a pantry.
The whole day cycle is overall just so silly. It takes just 10 minutes for a gameday to pass. You can be awake for 200+ gamedays and there's no ill effects. Even when the absurd timecycle is counted for, it takes less than a gameDAY for a cooked fish or harvested plant to become rotten. And yet it takes mere seconds to build complex underwater structures, but it takes 30 minutes for the Dispenser to craft a single First Aid Kit?
I'm not trying to point fingers... but some of the "time delay" mechanics in the current game make no sense. A mostly aquatic world in reality couldn't have such a short cycle, especially with the moon so dang close to the planet. I really hope some of these aspects get adjusted before the game officially launches.
*sigh* Right, think of it this way. How silly would it be to have build 2 Seabases, fixed the Aurora, watched the Sunbeam burn, and gotten halfway to the cure in 3 days' time? Thts why the time compression. Now I agree, perhaps it could take longer, but not too much longer. (In fact, making nights longer would give all of the lighting stuff much more usefulness). Maybe 2-3x longer?
Re: Potential Issue With New Balance (Rotting Food Despawning)
I'd be fine with it if they slowed down how long it takes the fruit/veggies to rot. I mean, potatoes last weeks before they try to sprout and are still quite edible out of a pantry.
Re: Bioreactor not charging power reserves at night with solar panels
There are quite a few things that could be listed on such a panel. Current power and the current drains on the power system is one. Current structure points is another one that needs a decent way to be displayed. I hate having to disassemble a window to find out what is left, or even worse when I build something have the whole base suddenly spring leaks everywhere. Such a panel could be used to turn off the base lights too, which would be nice in a biome like the Grand Reef or Jellyshroom Caves.
Re: Atlas sub
Reason for the atlas to not be in the game
Ok now that rant is over. The atlas is a good concept but in practice falls flat 3/10 would not submarine again.
- It's too dam big: the atlas is about 20m tall and nearly 100m long (don't know the exact put it's my rough estimate) this will render it completely useless in areas that have closed spaces, leaving only seatreaders path and the dunes.
- It's too dam big: internally the cyclops is just big enough to have many features but also compact enough that it's difficult to fit everything it. The atlas would suffer from the same problem most bases have where it's mainly just corridors and filler cat posters.
- There was the "incident"
- The sea in subnautica isn't supposed to be conquered @blizz2415 , the whole point of survival is th struggle of trying to stay alive. Even with a cyclops there's always the issue of water so it can't be lived in permanently and there you are "julian-ing" on about how you want guns, multiplayer and the atlas served on a silver platter.
- Power: it's irritating to power the cyclops without a power cell charger the atlas is twice the size so it would use twice the power.
- Bringing along a seamoth and exosuit would be pointless as a exosuit can survive much better depths, temperatures and creature attacks.
Ok now that rant is over. The atlas is a good concept but in practice falls flat 3/10 would not submarine again.
Re: Atlas sub
one thing that the Atlas brings to the table is that fact that it is a mobile base minus the moon pool but that is not the point chances are that it will be more for the multiplay mode with it being able to carry both your seamoth and prawn suit and go deeper than the cyclopes and would most likely be able to take you to the bottom of the dead zone ( the dead zone is 400-3000 m down around the map and is were you would most likely find any remains of sea emperors or wild sea emperors and maybe the one you meet in the containment facility would have you escort her young to their ancestral home were maybe you will find another mountain with other survivors who have either the blueprints for the Neptune rocket and that is how you escape or there are the last surviving precursors who after giving them the enzyme 42 help you escape or give you a map of all the places were the outbreak has forced them to put the quarantine in place before you escape the planet and then that could lead to a second game were you find your self in a similar situation on a totally new planet, for example, a desert or an ice planet or a jungle planet the possibilities are endless but you can get my point the atlas would be more for traveling of the top of the volcano yes the entire game is on top of a dormant volcano that has not erupted in militias to find other reefs or for multiplayer and yes they're going to add it they have said that when they finish up a few thing they are going to polish up one of the multiplayer mods and yes they have selected the one they are going to polish
No dude, They are NOT going to Officially Add any kind of Multiplayer/Coop to the game.
Why is this so hard for some people to understand?
There is a Mod being worked on by a person who does not work for Unknown Worlds, but it IS NOT and WILL NOT BE added to the game by the Dev's.
And every time the game is updated by the DEV's, it is most likely that the Mod being created by someone not affiliated with UWE, will have to be adjusted to actually work again.
At this point if you look at the Thread below, which talks about this Mod, it's not even ready to be tested by the general public yet.
https://forums.unknownworlds.com/discussion/152087/multiplayer-mod-update/p1
smh