Best Of
Re: 'BOREALIS RISING' - A Subnautica Story V2.0.
Finally after all this time a new chapter happy to see you back
Re: Subnautica: Below Zero Console Plans and Roadmap - Subnautica
Any update on this? Been a while since hearing anything. In the post it said it was too early to say if PC 1.0 and consoles would ship at the same time, and there’s been a new gen console release, perhaps an update on all that?
Re: Time Capsule voting
I don't know what you mean about data logs. It's possible to find your own TC.
Re: Subnautica: Beyond
The MAC is Subnautica’s first flying vehicle! It has a freeze height that starts at +500m but increases with depth modules all the way up to +1500m! With this, you can build a flying base high in the sky (more on that later)! It has many modules, like the Seatruck, and starts with the capsule. The available modules are the aquarium, habitation, storage, fabricator, teleportation, hangar bay, scanner/remote vehicle bay, and power. The hangar bay can fit 2 vehicles and can be placed in any position on the MAC. The power usage can be switched between the built-in power cells and any attached generator module. Water mode takes the least power, land mode medium, and sky mode the most power. The possible upgrades are perimeter defense, horsepower, depth modules 1-3, torpedo bay, shield, energy efficiency, environmental generator (sea-thermal land-solar sky-wind), and radar. The environmental generator upgrade also gives you a special perimeter defense field for the biome you are in (ex: lost river-acid field). More details soon to come!
Subnautica: Beyond
Alright so I had an awesome idea for a new subnautica game: Subnautica: Beyond. It would combine the maps of the existing games and would have some cool new vehicles! Sorry I ran out of time so tell me if you want to know more! Alright first off are the vehicles. This game has all the vehicles from both games and some new additions: The Remotely Operated Vessel for Exploration Reasons, or R.O.V.E.R., is a remote controlled small vehicle that can be docked at a vehicle with the ROVER docking bay upgrade module or a remote vehicle bay (detailed later). It has 2 arm module slots, 4 normal module slots, and one master slot that can fit any vehicle upgrade, like the cyclops shield. There is also the Reefdive, a huge sub, and the Multipurpose All-environment Capsule, or M.A.C., the first flying vehicle that functions similarly to the Seatruck. The parts of the Reefdive must be built separately and include the bridge, aquariums, habitation, generators, observatory, moonpools, cyclops moonpool, and seatruck module storage/scanners. They would be relatively cheap for this size of a sub but due to the complexity each survival player would only build one. More details soon to come!
Re: Going forward - beyond Below Zero
i agree and disagree with a couple things here. first, things i agree with:
1) water based. youre absolutely correct here. subnautica is meant to be played underwater, and the only parts of the game i find myself returning to, are underwater biomes. the land biomes are fine, but in a future game, id prefer them to be kept at the level of the first game, or even less.
2) bigger biomes. while i think the smallness of the biomes is an issue, its underlying an even bigger issue, which is that there isnt anything to do in the biomes, which makes them FEEL smaller than they are. part of what made the lost river feel so freakin enormous, is that there was a MASSIVE amount of stuff to explore within it, most of which didnt even pertain to the main plot. that aspect is totally missing, even from the larger biomes like the crystal caves.
3) seatruck. while i personally think the seatruck is cool, i 100% agree that the cyclops needs to come back. having a giant mobile actual submarine felt insanely cool, and i REALLY miss having that huge thing by my side. it added to base aesthetic, it helped move the prawn around, could be used in 10 different ways (mobile base, upgrade station, storage, etc), and was overall superb. i think the seatruck is fine, but it cant be the REPLACEMENT for the cyclops, only an addition.
4) more leviathans. i do want more leviathans, and i LOVE the idea of having them circle the map instead of stay in one spot, but it has to be done in such a way that you dont just randomly come across a leviathan, before youve built your repair tool, or scanner. make them circle the EDGES of the map, the outermost biomes, and then this is a great idea.
couple disagrees:
1) dont think the snowfox is bad. its kinda fun to speed along the land like that. the issue here lies more with the first point, in that subnautica should be a water game, not with the snowfox.
2) seatruck is definitely not bad. It feels like something that maybe should be simplified (maybe have just a storage module and a fabricator module), and then added IN ADDITION to the cyclops and prawn suit. maybe even a seamoth and new submarine as well. the key here is that it cant be the REPLACEMENT for any of these, only an addition.
overall agree with most of what was said though, hopefully we get a third game in the first place.
1) water based. youre absolutely correct here. subnautica is meant to be played underwater, and the only parts of the game i find myself returning to, are underwater biomes. the land biomes are fine, but in a future game, id prefer them to be kept at the level of the first game, or even less.
2) bigger biomes. while i think the smallness of the biomes is an issue, its underlying an even bigger issue, which is that there isnt anything to do in the biomes, which makes them FEEL smaller than they are. part of what made the lost river feel so freakin enormous, is that there was a MASSIVE amount of stuff to explore within it, most of which didnt even pertain to the main plot. that aspect is totally missing, even from the larger biomes like the crystal caves.
3) seatruck. while i personally think the seatruck is cool, i 100% agree that the cyclops needs to come back. having a giant mobile actual submarine felt insanely cool, and i REALLY miss having that huge thing by my side. it added to base aesthetic, it helped move the prawn around, could be used in 10 different ways (mobile base, upgrade station, storage, etc), and was overall superb. i think the seatruck is fine, but it cant be the REPLACEMENT for the cyclops, only an addition.
4) more leviathans. i do want more leviathans, and i LOVE the idea of having them circle the map instead of stay in one spot, but it has to be done in such a way that you dont just randomly come across a leviathan, before youve built your repair tool, or scanner. make them circle the EDGES of the map, the outermost biomes, and then this is a great idea.
couple disagrees:
1) dont think the snowfox is bad. its kinda fun to speed along the land like that. the issue here lies more with the first point, in that subnautica should be a water game, not with the snowfox.
2) seatruck is definitely not bad. It feels like something that maybe should be simplified (maybe have just a storage module and a fabricator module), and then added IN ADDITION to the cyclops and prawn suit. maybe even a seamoth and new submarine as well. the key here is that it cant be the REPLACEMENT for any of these, only an addition.
overall agree with most of what was said though, hopefully we get a third game in the first place.

Re: Going forward - beyond Below Zero
7. A "snap" feature to align things like wall lockers. It triggers my OCD to build lockers out of alignment next to each other! 
There is mod for this:
Subnautica + BelowZero:
Google:
SnapBuilder - Snap-to-Grid for Subnautica
Would've posted links but I have to be around for a little while longer before I can post links...

There is mod for this:
Subnautica + BelowZero:
Google:
SnapBuilder - Snap-to-Grid for Subnautica
Would've posted links but I have to be around for a little while longer before I can post links...
Re: Going forward - beyond Below Zero
Personally, I'd like to see a game set in the same universe as Subnautica, but not necessarily water-themed.
I really like the concept of exploring alien environments and space in general, and the atmospheric existential dread that comes with all that. An ocean planet is great for establishing that feeling of helplessness and cosmic smallness.
But so is standing on a tiny planet that snows flurries of frozen methane, with a tiny-ass gravity well, where losing your footing means hurtling out into the black void. And then you look up to see a gas giant dominating the entire view of 'sky.' And your oxygen will still be running out and need to be managed. Space itself can be pretty bleak and terrifying and I'd like to see more of the universe where humanity is colonizing the stars, Alterra is this banal face of evil megacorp and the aliens build these cyclopean eldritch structures.
You hear colorful tales about Craig McGill and how he tamed starwahls in a survival scenario similar to yours and then later hear Paul Torgal mention how he hauled starwahls as a trade good. So I wouldn't mind playing some other survivor in some other situation, then hear passing references to the survivors of 4546B.
For example, game taking place in the a semi-stable upper atmosphere of a gas giant would be pretty fantastical if unrealistic. Crushing gravity wells down below. Whipping and deadly storms in different "biomes." Over yon horizon you see a deadly vortex and crackling lightning. And truly alien lifeforms populating the place. And you'd have to pop across different numerous miniature moons that barely even merit the distinction.
I really like the concept of exploring alien environments and space in general, and the atmospheric existential dread that comes with all that. An ocean planet is great for establishing that feeling of helplessness and cosmic smallness.
But so is standing on a tiny planet that snows flurries of frozen methane, with a tiny-ass gravity well, where losing your footing means hurtling out into the black void. And then you look up to see a gas giant dominating the entire view of 'sky.' And your oxygen will still be running out and need to be managed. Space itself can be pretty bleak and terrifying and I'd like to see more of the universe where humanity is colonizing the stars, Alterra is this banal face of evil megacorp and the aliens build these cyclopean eldritch structures.
You hear colorful tales about Craig McGill and how he tamed starwahls in a survival scenario similar to yours and then later hear Paul Torgal mention how he hauled starwahls as a trade good. So I wouldn't mind playing some other survivor in some other situation, then hear passing references to the survivors of 4546B.
For example, game taking place in the a semi-stable upper atmosphere of a gas giant would be pretty fantastical if unrealistic. Crushing gravity wells down below. Whipping and deadly storms in different "biomes." Over yon horizon you see a deadly vortex and crackling lightning. And truly alien lifeforms populating the place. And you'd have to pop across different numerous miniature moons that barely even merit the distinction.
Re: Subnautica PlayStation Update 1.12 Released - Subnautica
at the launch of below zero will translations in all available languages come together?
with the same languages you have in subnautica
with the same languages you have in subnautica
Re: Subnautica PlayStation Update 1.12 Released - Subnautica
Really? Mine has actually been working better than normal. I haven’t experienced any bugs and things have been rendering in quite fast.Morticias_Melody wrote: »My friend has just bought this game on Ps4 and there are huge bugs that have been ruining his experience of the game. There have been issues with massive frame rate drops and lagging. There have been issues with very late rendering, and there is an issue with building his base where he cannot attach a moon pool or any other larger structures to his base. No number of tunnels help this issue. He has also experienced crashes, the game has the 1.12 update but it doesn't help these issues. What do you suggest we do? Are there gonna be future updates that will help these issues?