Best Of
Re: Below Zero: Teleporter in the teleportation room at the end of the game not loading in.
forgot to mention my build number is 44290
Below Zero: Teleporter in the teleportation room at the end of the game not loading in.
When I go to the teleportation room at the end of the game the teleporter has not appeared for some reason.


Re: Subnautica: Below Zero Cinematic Trailer Released & Digital Pre-Orders Now Available - Subnautica
What's the exact time I can play?, Got it pre ordered and I'm in England
On Xbox one
On Xbox one
Im underwater, but the game thinks im not [SPOILERS]
Xbox one, current patch. So i just came out of the portal that takes you from the sea emperor's enclosure to the big gun, in my prawn. I boost up to the land b/c i couldnt remember which entrance i opened, so i turn around and go back down to the underwater entrance. However, the jump jets on the prawn have no power, and i get really confused as to why. Then, when i hit the bottom, i notice that the jump jets are working like they do on land. I get out of the prawn, and lo and behold, the game thinks im on land. Oxygen isnt going down or anything. I saved and quitted, thinking that perhaps restarting would fix the bug. Now the game will not load my save, and crashes every time i try. Im not happy to say the least.
EDIT: So i uninstalled and reinstalled my game, and the bug was still there when i loaded in. I let myself starve, and came back to my prawn in my seamoth. The prawn is still bugged, but i can get in and out without the game thinking im on land.
EDIT: So i uninstalled and reinstalled my game, and the bug was still there when i loaded in. I let myself starve, and came back to my prawn in my seamoth. The prawn is still bugged, but i can get in and out without the game thinking im on land.
Physics of the sea disappears! Below zero.
Faced a problem if you put a sailor with modules near the multifunctional room and dock, then you can enter the last (last) module into the multifunctional room.
After that, the character flies out of the sailor, but the physics remains as if on land. Breathing is the same as on land. I can't swim, only walk.
Buildings are usually slightly taller and cannot be climbed.
Death and reboot don't solve anything. The player appears in the sailor and immediately throws it out.
It is impossible to disassemble a building while the module is in the textures of the room (building).
The only solution in this situation is to build a room and go there. Then physics stops.
The modules can be pulled out manually.
Everything happened close to the starting capsule and I was able to enter it.
But if I did not have a construction module or I was thrown into a deep hole from where I could not get out. The game would be over.
Version desember 2020 - 39027
Сrab docking module stuck in the room.


After that, the character flies out of the sailor, but the physics remains as if on land. Breathing is the same as on land. I can't swim, only walk.
Buildings are usually slightly taller and cannot be climbed.
Death and reboot don't solve anything. The player appears in the sailor and immediately throws it out.
It is impossible to disassemble a building while the module is in the textures of the room (building).
The only solution in this situation is to build a room and go there. Then physics stops.
The modules can be pulled out manually.
Everything happened close to the starting capsule and I was able to enter it.
But if I did not have a construction module or I was thrown into a deep hole from where I could not get out. The game would be over.
Version desember 2020 - 39027
Сrab docking module stuck in the room.


Re: Subnautica & Subnautica: Below Zero Coming to Nintendo Switch - Subnautica
Awesome game, keep up the good work!
Re: Subnautica & Subnautica: Below Zero Coming to Nintendo Switch - Subnautica
Quite frankly happy for switch players, i play on PC and always have, all the whining console players are just ignorant. good grief, get over it. the time it would take for any of you saps to make a game as vast or open as the subnautica games would be years upon years, no one bitches that zelda takes 5-6 every major game release but these devs make it go on for 1.5 years and everyone loses there marbles. we got to taste it as updates were coming in the middle of a pandemic! im thankful that unknown worlds has made such a beautiful game, and cant wait to see how this game ends.
Re: Comments about the seaworth update and the future
I don't really listen to the PDA's at all. I am too busy trying not to freeze or run out of supplies.
Well, the game starts telling you that your sister died, together with another coworker. I asume that Alterra mandated an investigation and the team was retired to some base while the investigation took course, and probably they would think in changing the team, to replace the loses and maybe punish the manager... Those people died under his nose.
That's what I thought anyway.
I have kept playing to this game and I keep thinking that it feels much smaller. And the last biomes, the crystal caverns and the fabricator caverns are cool the first time but... every part of them feels the same, they are mazes that feel unnatural. The lost river felt like a real place, dark and whatever. The crystal cavers don't. They feel almost randomly generated, there's nothing down there, except some resources that we already have (I did except cianite, but it was so easy to get just arriving) by that point and a lot of wasted space. There are two or three scans, and that's all.
You go there to complete the main quest, there's not other reasons.
Someone told me in other forum regarding the critic of mine, about the dark leviathan, that in Subnautica 1 it was the same except for the ghost leviathan. It's not true. The sea dragon could eat you or launch fireballs at you, and better have a very well prepared cyclops or you could easily die down there, in the lava caves. The dark leviathan is just not a menace at any level, he is there just for show.
Subnautica is not a game about menaces, about powerful enemies, it's a very easy game. But the fact the there is the possibility to die and the need to protect yourself, adds to the immersion of the game. Below Zero only has that with the cold in the surface, and that's only before you get the thermal clothes (freaking easy to get).
By the way, the same critic I said about the crystal caverns I can apply to the surface lands in below zero. They look SLIGHTLY more natural but not by a lot. To look natural they should be more open, better connected with each other. The way they are, they feel like rooms.
None of those problems ruin the game. But it's sad to see the huge potential it had wasted. Maybe 2020 was a terrible year for Unknown worlds, because I didn't see a huge difference in the last update. Maybe the game would be much better if not for the pandemic. I doubt it. But who knows.
And I am afraid that it's too late for the developers to fix these problems, to be honest. They may add something more, some late enemy or some new movement to the dark leviathans, I don't know. But the cavern crystals seems to be empty forever, the surface lands seem to be an unnatural selection of rooms forever, etc...
I wish they can improve the story a little bit at least. Make it actually interesting or meaningful. At some level at least...
Read my mind
Re: Subnautica: Below Zero Original Soundtrack Out Now - Subnautica
For those of us who already pre-ordered Below Zero, will this be included with our orders?
Pitch Ladder!!!
This game needs a pitch ladder in the Seatruck (honestly should back track and put it in Subnautica's Seamoth at the very least as well)! Dafuq! Piloting a craft a thousand years in the future and no pitch ladder!? If Elite Dangerous can do it, and the one man team behind the Evochron series can do it, so can Unknown worlds. And don't piss on my leg and tell me it's raining... " Oh the Dev's want you to to be disoriented when your down in the dark deep". Screw that noise! When I park my Seatruck at the end of a long grind, I want that sh*t to be level without having to manually adjust a handful of times.
Nearly two years ago... I put a deposit down. Where's my goddamn pitch ladder, Bruce?
Nearly two years ago... I put a deposit down. Where's my goddamn pitch ladder, Bruce?