Best Of
Below Zero blueprint acquisition
Having recently finished Subnautica and started Below Zero, I have to say that there is one mechanic that really didn't translate well into the new game.
Running around looking for wrecked parts at the bottom of the ocean/caves.
Seriously, why do I have to scavenge for data that can be sent to me by the orbital station that I can literally see from the surface?
Now I get that it's a big, and very important, part of the progression. But the whole reason why it worked so well in the first game is that it was a narrative mechanic, it was literally a part of the story. In Below Zero, it's not only not a part of the story, it's working against the story.
Luckily, it can be swapped for another mechanic that not only fits the new plot, but also actively awards exploration.
Remember how the Alterra corp is the kind of douches that literally claim ownership of your salvage? Remember the poster in the original base that promised a reward if you found alien tech?
Would anyone be surprised if they demanded payment for transferring blueprints to a stranded employee?
It could be implemented with a research tree, or revealed recipes as the story progresses. Either way it's better that the current copy paste of a mechanic that doesn't translate well from one game to the other.
Running around looking for wrecked parts at the bottom of the ocean/caves.
Seriously, why do I have to scavenge for data that can be sent to me by the orbital station that I can literally see from the surface?
Now I get that it's a big, and very important, part of the progression. But the whole reason why it worked so well in the first game is that it was a narrative mechanic, it was literally a part of the story. In Below Zero, it's not only not a part of the story, it's working against the story.
Luckily, it can be swapped for another mechanic that not only fits the new plot, but also actively awards exploration.
Remember how the Alterra corp is the kind of douches that literally claim ownership of your salvage? Remember the poster in the original base that promised a reward if you found alien tech?
Would anyone be surprised if they demanded payment for transferring blueprints to a stranded employee?
It could be implemented with a research tree, or revealed recipes as the story progresses. Either way it's better that the current copy paste of a mechanic that doesn't translate well from one game to the other.
Re: Make suggestion... horribly unsuited for Subnautica (Below Zero Edition)
TIEbomber1967 wrote: »Really HORRIBLY unsuited?
Like yellow snow?
Well seeing as everything on the planet bleeds yellow blood... I don't think it's the other type of yellow snow you're thinking of

Re: Ideas for Below Zero
I believe pets could be expanded on making them more rewarding. For example you could have a pet that keep aggressive animals away from your home go to get though a passage you need a pet because the animal garding it is scare of them.
Also I think you should add more information about the Alterra group like a photo if where you came from and more information like that providing more of a pre story. You could also add information about your character like a news article describing what happens when he got back and what he did about the trillion dollar debt. Also I would like some more information about the precursors without loosing the mysterious vibe. It will be hard but you could add something like they live outside federation space conducting research and trying to eradicate the disease and they were on the subnautica planet because thats Where is originated from. You could do this in a data Download.
Subnautica was great, one of the best games ever and will below zero go on sale soon because i Have $20 on steam and I don’t want to add more money
Also I think you should add more information about the Alterra group like a photo if where you came from and more information like that providing more of a pre story. You could also add information about your character like a news article describing what happens when he got back and what he did about the trillion dollar debt. Also I would like some more information about the precursors without loosing the mysterious vibe. It will be hard but you could add something like they live outside federation space conducting research and trying to eradicate the disease and they were on the subnautica planet because thats Where is originated from. You could do this in a data Download.
Subnautica was great, one of the best games ever and will below zero go on sale soon because i Have $20 on steam and I don’t want to add more money
Re: Below Zero Micro-Update Released - Subnautica
Please devs create more content deeper ... with subnautica there was less todo the more vehicles you had
Re: Below Zero Micro-Update Released - Subnautica
Please devs create more content deeper ... with subnautica there was less todo the more vehicles you had
all in good time, they have months of content to add.
Re: Ideas For Subnautica Below Zero
AC_AwesomeCraft wrote: »bornstellar wrote: »As a small improvement, I would like to see animations for the base ladders. Those are the only instances during which you instantly "warp" in the game. Even the Cyclops ladder has animations ! And considering the speed at which the player climbs ladders, it does not have to be as long as this.
I see you point and I think they should be added in game, with a caveat. The animations should be toggleable. Seeing the animations the first ten times strengthens the player's sense of immersion. But after the 30th time it's annoying. They need to add a global toggle button to turn all animations off if the player wants too. I'm sure it would help with frames and resource consumption.
You forget about another thing - base ladders can be veeeeery long. Imagine animation of climbing a ladder that connects surface level with 2500+ depth?
There can be a length limit to the ladder, making it only run the animation under certain conditions.
If your ladder can only be three sections in length or shorter, otherwise it will automatically teleport you to the bottom.
I don't think it necessarily has to be either-or. Perhaps the game can animate the top and bottom sections of the ladder regardless of length, and any sections in between get a sort of fast camera sweep to show that some length of ladder is being climbed without every step on every rung being animated. So for example, you start climbing from the bottom, then the camera sweeps upward with some motion blur, and then you get to watch yourself climb the last ladder section.
Re: Going to space in subnautica below zero
That would be way too much work on development. Like, a significant part of SN2 are ideas there weren't the resources for to put in SN1 and even now there's things that are getting cut.
(The only space place for SN I can see working is having a teleporter to a precursor moon base with limited to no view outside. I blame Majora's Mask and Skies of Arcadia for my fondness of games giving a hint of outer-planet late game.)
(The only space place for SN I can see working is having a teleporter to a precursor moon base with limited to no view outside. I blame Majora's Mask and Skies of Arcadia for my fondness of games giving a hint of outer-planet late game.)
Re: Below Zero Forums
Bloody bump because we need a response.
It is unprofessional to have the games mixed up like this.
Cheers.
It is unprofessional to have the games mixed up like this.
Cheers.
Re: SPOILER WARNING Bug or wrong item? Acces to "Lava-castle"
Yes, the only bug here is that you've been able to explore the Primary Containment Facility without having a blue tablet in the first place.
Strange, but not game breaking.
Strange, but not game breaking.
Re: Helicopter

its a good idea but have you seen what happens when a helicopter flies during a snowstorm