253 is out! Reinforced has arrived. Discuss! (civily)
Comprox
*chortle*Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
*chortle*Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts

Comments
It's not the 30th yet!
ah well, was necesary. 252 was 90% broked.
Can't wait until my work day is over to try it on Linux!
I can however try to set up my Linux server again.
Unofficial changelog from b252 thread, thanks to CrushaK!:
The changes looks nice, but will try them ingame before commenting more.
Is this really the patch, what happened to the date of 30th?
Server thread Thread: http://forums.unknownworlds.com/discussion/131671/so-where-is-the-linux-server#latest
Guess it got done ahead of schedule.
Some notable last minute bug fixes include the bilebomb splash when going through phase gates, fixes for alien movement, and the new alien vision now highlights players and structures in a different colour. Huzzah!
EDIT: Nvm, youtube issue, was auto switching me to 360p because 480 and 720 aren't encoded yet or something.
Wasn't that the same as the old fade stab? :P
And thanks UWE! You are awesome! Brohoof! /)
In addition to that, now this is just my opinion, but I find the practical use of the dual rail gun to be highly damaging to gameplay. In my opinion, if you are going to allow both mouse buttons to be used independently of each other, their use still needs to be as synergized as possible. For example, using one button, or using both together, as Halo 2 first did it, or how the dual miniguns work.
The only way to get any use out of dual rail guns is to have both aiming, timing, and modulated switching between weapons down to a fine art. I'm willing to admit that there may be some super humans that can fire each rail gun in perfect timing with the other while still maintaining good to perfect accuracy, but I, as a highly experienced NS veteran, am not one of them.
Was that intentional?
I also don't think anyone should be playing Female marines at the moment because there's also a HUGE bug that I'm noticing. When you shoot, the bullets do not NOT ALIGNED WITH CROSSHAIR. I've tested this with both the new default crosshair, and custom xhairs.
It goes ABOVE the crosshair. See spoiler-tag for info
http://cloud-3.steampowered.com/ugc/633042183409106832/74F59183189AC8F1AC3275C7A68FC01AD0F75343/
Another glaring issue are the first-person animation handwraps on female Marine for the LMG, Axe, and Pistol needs readjusting, especially the thumb positioning on LMG, and the clipping of the ring finger on the pistol reload. Also the LMG lacking the kickback animation when firing that the Male marine has. Pretty sure the fine detailing will come later.
*EDIT*
The bug with the misaligning camera is a result of a combination of enabling Female Marines + Camera Animations (ON). When you switch back and forth between on and OFF for Camera animations, the camera will move up and down for Female Marines.
You can get them to fire at the same time if you nail the timing perfectly, but one of the shots will be at less than a quarter charge. So yes, it is intentional. Firing them fully charged at the same time was hilariously OP and couldn't make it to release. Even with the buff to umbra it would still be waaaay too strong against lerks and fades.
I think the implementation just needs more scaffolding. If you are good enough to perfectly time it as you say, or to be able to modulate between both with perfect timing, then you should definitely receive optimal performance. However, as it stands, if you can't do that, there really is no point in the combo, as it is far inferior to single rail gun / claw. It would be really nice if the rail guns had charge up and continuous fire settings, so that people without the timing could have the main rail gun on charge up, and the secondary on continuous (weak) fire.
Also, is it just me, or is there a slight (+-150ms) delay on when you click/release the mouse button and when the rail gun actually fires?
and ofc thanks to UWE for this DLC!