NS2 Kodiak - updated 23/03/2014 (Version to 2.5) - Map "Complete"
Loki
Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
Comments
Just remove some plants, it looks a bit cluttered and confusing especially for Skulks.
<img src="http://s14.postimage.org/vmebuv2nl/South_Biodome_2.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Omg this is what i always wanted!! Just fantastic. I'm impressed.
I think lighting wise it would look awesome if the main light source was from the outside (like a star basically) so that you would get some really cool shadows through those amazing grates on the bio dome. And then complement that with some fluorescent lights - but not so bright like it is now ( i know its still WIP) :)
also you might need to add some more cover against jetpackers like they did in ns2_docking in generator.
very awesome though.
I have tweaked the room a little, I am in the process of putting a lit walkway around the area, the rest of the room lighting is external and is not affected by the power node. I have also added some trees.
<img src="http://s14.postimage.org/4ppr8ok4x/South_Biodome_1.png" border="0" class="linked-image" />
<img src="http://s8.postimage.org/nys7gv83p/South_Biodome_3_No_Power.png" border="0" class="linked-image" />
looking awesome love it
looking awesome love it<!--QuoteEnd--></div><!--QuoteEEnd-->
5 words
looking freaking awesome love it
Also, some light from those lights around the dome ceiling would be nice... and some atmospheric volume.
:)
Currently working on the northern bio dome and the access areas between south and north bio domes. Should be able to make progress on this a lot faster with what I have learned so far. Pictures will follow at some point.
Connecting room from South Biodome to Biodome Control room
Biodome control room (to bright ?)
Outside shot from Northern Biodome (still need to work on the lighting)
random corridor used as storage
And your Biodome looks a pretty nice location for annoying lerkspikes and jetpacks.
Changelog
Changed ventilation its now known as hydroponics
Changed the layout of Biodome Control
Revealed some of the external parts of the map (1 area only
Map is still grey boxed. Lighting is basic (all white cept for 1 area)
Note the pictures above do not represent any of the current ingame areas.
http://imgur.com/a/qkNTJ#0
First I showed you these basic trees
But now I give you this
could be one hell of a deadly tree so you best watch out marines
Calm down, and only put them where you need them.
Marine start has been redone
Area known as Communications is now Asteroid Tracking and again been redone
West Airlock - Partly redone
Central Biodome is now part of Northern Biodome
RT has been moved from BioDome checkpoint to Northern Biodome
Hydroponics to Control + South Biodome corridor - Minor alteration at the end of the corridor
Line of sight issues fixed
Map reduced in size by approx 20% (North West side of the map)
Trees did not make it in to this version of the map!