The strength of big vehicles is rather long range support for smaller vehicles (carrier concept) or the ability to carry cargo or lots of weapons. Subnautica unfortunately made the Seamoth and Prawn … (View Post)
I don't like challenges that are too artificial and serve no purpose, rather finding easter eggs or difficult to do things. Of course that would mean we are talking about hardcore mode. Some suggesti… (View Post)
The engine is limited with light. Migrating from one zone with a certain handmapped coloring to another one does not only take the devs a while to tune it, it's also a boundary too hard and less seam… (View Post)
You're lucky you didn't play it before the Cuddle fish update. It was even far worse before then and got better lately. I assume the work on that is already in full progress. Most players (including … (View Post)
One example: If the game had a dozen vertical pitch black holes bundled together at a place going down deep and some of them had real evil and others good treasure in it, then the player would beg fo… (View Post)