That would be the most stupid game design reasoning principle: Our controls are bad and clunky, because they were meant to be bad and clunky. Especially when so many gaming companies fail in developm… (View Post)
The more important thing of my post was the suggestion to iterate the development, starting with simple things. But a bit tech talk:* Subnautica batteries have 100% lithium cell behaviour when rechar… (View Post)
It's all a conspiracy from those Emperors to get their offspring from this planet to dominate the galaxy:* The pitiful Precursors made the mistake to catch a baby emperor from another water planet an… (View Post)
* Radio calls with death cries * A submarine graveyard * Predators to eat and a cocktail bar * An alien hologram of the hero wanted "Dead or Alive" in alien language * Drilled stuff that do… (View Post)