Skulk bite distance is hard to judge as is, but it's even harder when higher POV settings are used. This was/is my biggest complaint for the FOV changes when playing as skulk. (View Post)
Move your POV slider all the way down to reduce the panoramic stretching. The major problem, however, is that you're playing with blinders on with this setting. When presenting a "3D" image… (View Post)
You've a very narrow view of the game and it's no surprise. Larger servers are fun. Servers that don't die easy are more enjoyable. Faster reflexes are not skill, but they trump smarter play. Repeati… (View Post)
Welding hurt things also welds yourself (at a reduced rate), unlike NS1. This, however, isn't going to make welders more prevalent in pub play. Welding teammates was as much second nature in NS1 comp… (View Post)
If you knew user psychology, you'd now exactly how ridiculous your claim is. Users will complain about any change, even if it's for the better, based purely on a flip-of-the-coin emotion. Users will … (View Post)