ultranewb · Pro Bug Hunter
Reactions
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Re: Crouch Toggle
This used to be the case in the previous game. There is a balance issue with an always ducked fade, and it re-appeared in NS2. Free 30% smaller hitbox, more headroom for bunnyhop, with no discernible… (View Post) -
Re: Bitey can cast! (Sauna vs Godar)
Great job. It's nice to hear more strategic info to give the listener a better idea of what's happening not only now in the game, but what it means later in the game. *DRINK BREAK* Some small critiqu… (View Post) -
Re: 2 mouse senitivities in options
Using 2 sensitivities is common - and was very common in NS1 competitive play. Aliens have snap attacks (sans spike) and don't require low sensitivity. A faster moving alien will need to make much fa… (View Post) -
Re: Natural Selection devolving?
Instead of cheesy armory lifeform blocking, you get cheesy CC lifeform blocking. We figured this out in NS1 and it was banned in competitive play (before ghost structures existed). If you want turtli… (View Post) -
v250 Alien health visuals are now even worse
This is the biggest problem with lifeforms in 250 - health is a sliding scale now. Using a 100% meter to show the health isn't very meaningful anymore. There needs to be some visual cue to show healt… (View Post)