- Also, by making lifeform prices dynamic - eg. 1st fade 40 res, 2nd 50 res and 3rd 60 res. That way the marginal utility of fades decreases always when one more player gets one. -Or by making other … (View Post)
I, for one, really like it. And it's not the jump queuing what is making the current skulk gameplay feel extremely dull. It's the "press W(and A or D) and tap spacebar. Honestly, I don't even kn… (View Post)
You kind of make it sound harder than it really is. You get speed by jumping off the wall with your back legs(by aiming the camera away from the wall) as you are strafing to the direction you are goi… (View Post)