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Reactions
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Re: Inventory management is kind of a PITA. Here's an idea.
Not everything has to craft into an item named "ingot," but everything can craft into some 10:1 form. It's cool that you find inventory management fun. I absolutely don't. I am constantly a… (View Post) -
Re: Inventory management is kind of a PITA. Here's an idea.
You're not wrong, and now that I've played long enough to know that most resources can go straight in the trash, my next playthrough's inventory management will be much simpler. But it's a safe bet t… (View Post) -
Re: The game is too easy...
Thousands of hours? Do you think the devs are incompetent? Or is it just that you're imagining that "harder" means an entirely new game? You're definitely imagining that only one person in … (View Post) -
Re: The game is too easy...
You gotta be kidding me. Freedom and Creative modes exist to cater to the explorers and builders. The other modes don't need to have that same focus. There should be a mode that emphasizes survival, … (View Post) -
Automation!
Let's start off with some appropriate background music. Personally, my favorite part of the survival-crafting genre is machines and systems. I like creating mechanisms to handle repetitive tasks more… (View Post)