Yes. Yeah I like this best because it requires less map work / custom entities. It can easily be accomplished with a damage override and nanoshield or umbra effects similar to spawn protect in combat… (View Post)
Control Points / Power Nodes: - A marine captures a control point by turning on the power. - An alien captures a control point by disabling the power. - This lends itself to your point, "Once a … (View Post)
I like the idea. It's kind of like a hybrid between assault and combat, with the UT2004 spin put on it. I enjoyed that game mode from UT2004 a lot. The bulk of the combat mod is the leveling/upgrade/… (View Post)
This will probably get removed since you can click the upgrade again to remove it from the queue (Aliens). Combat maps are small and the general play style has the player spawning instantly at base. … (View Post)
Thanks! Its definitely coming along. The play test was super helpful. Helps to identify issues that I would have never seen just testing with bots. (View Post)