I was a big proponent of no achievements early on, but if they're carefully tailored to encourage/reward things that are almost always good actions, then I can see it working well to retain certain p… (View Post)
60FPS is still 60FPS (16.67ms frametime), but each frame is delayed by 2-3 frametimes (33.33-49.99ms). I believe with vsync double buffered, you can add ~17-33ms more latency. With vsync triple buffe… (View Post)
I wonder if this is worth considering for timeouts/crashes -- drop a lifeform egg in place. Often vulnerable, but could be recovered. There's nothing worse than having an Onos or Fade and crashing fo… (View Post)