Warmup as it stands lacks depth and tech progression, which makes it a messy experience and one that makes it difficult for players to train in relative tech scenarios. I'm fine with the idea of spee… (View Post)
Sadly a lot of ns1 gameplay environments aren't possible to replicate due to how ns2 was designed, which is why ns2 remakes are often a recreation rather than a remaster. (View Post)
That doesn't lend itself well to a server browser game, let alone a game with a low concurrent playercount. Punishing players for leaving lost rounds that others don't want to end and blocking people… (View Post)
A good lerk is easily more devastating to the marine team than your average fade, they have the tools for any situation and the movement to match. The only thing that prevents lerks from being comple… (View Post)
While NS2 isn't specifically balanced with only competitive players in mind, they are a large consideration in how the game is balanced, even if a large portion of them hardly even played regular ns2. (View Post)