^ Why does it calculate this way? The hive skill at the end of the round seems like the least relevant skill value for predicting wins. And it seems like players on the losing team more frequently qu… (View Post)
Well, there are multiple reasons for the low com supply. Toxicity may be one, but the shuffle system is clearly another. For instance, I would com a lot more if it wasn't essentially a guaranteed los… (View Post)
I really like the idea of trying to balance higher rates with improved alien movement (speed/control). And I'd love it if, as part of the ns2 rebrand, we could get a new vanilla that was suited for h… (View Post)