zeq

About

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zeq
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Members, Reinforced - Shadow
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  • (Quote)
    Yeah, but hard to tell whether that was just a little joke at the similarities between the propulsion cannon and the gravity gun or something more.
  • Alterra Corp were the people funding the TSF marines in NS2, right? I seem to remember most of the Frontiersmen gear having the Alterra label, and I feel like Docking was an abandoned Alterra base. Does that mean that Subnautica and NS2 are taking p…
  • What if not voting either was counted as its own group, or still as a no, but if this not voted group wins out, or in the latter case the not voted makes up the majority of the no votes, then the vote doesn't count at all, so there is no delay perio…
  • One thing I would like to see, beyond changeable keybinds for comm, is variable view heights. This could be done with shift/ctrl or the mouse wheel by default, and would turn alpha layers on certain objects on or off, so you could progress through l…
  • I have never liked Docking since the beta days. The four tech point map was a lot of interesting changes, but they don't quite work now that it is back to five. I would like to see the rt returned to the central room, as well as cafe and terminal sp…
  • There was a time where I wanted to suggest the ability to cancel a beacon, but after a short bit of thinking about it, I realized that this would mostly be used for beaconing to scare off base attackers, then cancel once they leave. Mostly they just…
  • Well the first question is whether or not the respawn at the ips. Because if so what is a little bit of pain from disembowelment so long as you don't stay dead?
  • (Quote) Their team is quite small, and has relied on the contributions of their fanbase before. Sure none of these solutions may be optimal, but it is better to throw ideas out there and get a discussion going than not. One person probably won't …
  • On the topic of balancing teams, I am not entirely sure MM could fix it. I tend to play on servers where most of the players are at least somewhat communicative, and are willing to randomize or try various things to self balance, and most of us seem…
  • I certainly wouldn't have put so many hours into NS2 if it had a matchmaking system instead of the server browser system. It is the same reason I could never get into LoL, as soon as I stopped playing it with my friends, I realized how much I absolu…
  • I thought I heard the problem with strafe jumping was a bug that allowed it to exceed the max acceleration set on it, which was allowing marines to outpace skulks. I think it was through moving diagonally and jumping, which kept the max acceleration…
  • I am still in favor of removing marine build on infestation, or at least including more penalties of marines doing so such as infestation just damaging structures rather than just their armor. To balance that change the damage might need to be reduc…
  • So the new version.
    opOMKNN.jpg
  • I was thinking they would could potentially have other uses, though I am not sure what those would be. Although I initially liked the idea of more mobile leech, I liked it a lot less after drawing it. The legs didn't seem befitting of an alien struc…
  • (Quote)
    I got an idea in my head of replacing those tendrils around the "mouth" that attaches to the node with some spider legs or something, so it crawls around with the sack dangling behind it. Just making the tendrils a little bigger so…
  • (Quote)
    Losing ninja phases would be a pretty big downside, although they haven't been nearly as satisfying since marines were allowed to build on infestation. You would still have limited use with the temp power ability, which would be ki…
  • (Quote) Because you don't understand game development, especially as it applies to a small team such as UWE. Their playtests likely were running smoothly, but represent a rather small portion of the community. Additionally you will never get a ga…
  • (Quote)
    I didn't know that was tried in beta. I have never really liked the current power system because there is an initial state that it can never return to later in the game.
    unbuilt -> built <-> destroyed always looked w…
  • The main use I have found for vortex is learning to fade. Sure, I might not be effective jumping out at the slightest damage, but I live, and as an inexperienced fade player, that is very helpful. It looks like it has some more advanced applications…
  • I like the suggestion of making pitch black rooms tied to infestation, because that means you only get it where alien bases are, or the khamm can use contamination at high biomass levels for temporary darkness on a destroyed node. However, it has be…
  • (Quote) This. I turn on the fps thing nearly every round. Making it a menu option would be kind of nice, so it could be persistent through everything.
  • Alien vision should improve a lot once they add the complete darkness in unpowered rooms. Right now it is briefly useful in complete darkness, and sometimes useful in auxiliary lighting and normal lighting. The color differentiation between enemies …
  • (Quote)
    That is the biggest problem I see with beta access to these things, however I think there would be people willing to do it, because it would make the content patches more stable and support the devs financially. I don't think it is…
  • I really want to see the perma darkness on power loss implemented. It would be interesting to see it almost a reverse from the current mechanic, so when power is cut it drops to auxiliary power and then as soon as the power node is able to be welded…
  • (Quote)
    My guess is that whatever money they collect won't be set aside in some special place, but rather how much they collect will determine their business plan for the next six months or so. The more they collect the larger focus on NS2…
  • (Quote)
    Yes it is pretty much to be expected that some people just won't understand what a beta is, and that that alone will not be enough to kill a game. The question however is whether such a thing can do more harm than good, essentially…
  • It would be really nice if a global whitelist was compiled that new mods could apply for listing on. The people moderating that list just check that the mod isn't a hack or gives some obvious advantage like pink skulks. Make the mods reevaluated at …
  • Pretty sure you are supposed to be able to kill contamination like you can with bonewalls, but it either doesn't take damage, or there is no damage indicator. Whatever it is, it is probably a bug. Also in addition to arcs, I have seen nerve gas gren…
  • The skins and badges in this game are primarily designed as signs of recognition for doing something, such as going to pax, playing the alpha, or supporting future development of the game. In this way I feel it is just a wrong mindset to thing of th…
  • (Quote)
    Yeah, the reinforced program is just to cover their predicted costs if they continue NS2 development fulltime. Other than that they have plenty of money and should they not reach the reinforced goal, then they will just shift devel…