sss
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You can use Xvfb (X virtual frame buffer) to run the server without requiring a full X-Windows environment using something like this.#!/bin/bash export DISPLAY=…
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Would very very very very much like Linux dedicated server binaries.
Currently running a Win 2008R2 VM just to host NS2! Ridiculous! -
@ezekel
My theory why the server is locked to 30 tick right now is because of the inherent LUA cpu performance cost, as UWE haven't yet released the LUAJIT implementa… -
@_Necro_
metso said before that higher ping creates more cpu usage on the prediction thread, so I think it's safe to assume that servers with bad performance t… -
@Scatter
There's no real way to post it as a mod, it's a modified Server.exe, I don't think the workshop would allow you to distribute executables.
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I manually hex edited the build 244 server to unlock the tickrate by changing one of the jump conditions, you can see here the result here:
http://st… -
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You can check your network traffic with net_stats in game, you'll see that send rate never really goes over 3kb/s and receive varies anywhere from 5 up to around 15kb/sec depending on players and the events around you.in Interp, ping compensation and why it should be a setting Comment by sss April 2013
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Arguing the semantics of how hit-reg and interpolation with conjecture and not evidence is a waste of time. Anyone can say they "felt" hit-reg was better with low/high interp or on a completely different engine.
No one except for the dev… -
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Is it possible for the devs to allow server operators to modify the updaterate, maxsendrate and tickrate?
It would be good to at-least match the Q3 if not surpass it. Q3 was made with 56k/ISDN/early ADSL as the common i…