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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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shark_
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shark_
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Only the com will designate if a power node will actually be needed for structures. I don't see the purpose of this.
It will result in marines wasting time randomly building power nodes that could then be destroyed and take much l…
in
Button: Activate all powernodes on the map
Comment by
shark_
August 2013
(Quote)
A - fucking- men
In combat, marines have radar/minimap. Aliens have AV.
Actually, I and most good players spend 90% of their time looking at the map anyway. Maybe we should remove the map too so we can look …
in
253 is out! Reinforced has arrived. Discuss! (civily)
Comment by
shark_
August 2013
Old alien vision was great. I don't see what the issue is. It wasn't OP one bit. Marines have minimap/radar. Aliens have vision.
I hope it wasn't removed because the devs wanted us to look at the artwork more because that would be …
in
New Alien Vision
Comment by
shark_
August 2013
Attempting to balance for competitive play instead of focusing on making the game fun =
in
Khammander has never been in a worse place than it is now
Comment by
shark_
August 2013