randomrope
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You are implying a if lack of foresight that I cannot agree with. Everything you do is not redundant at that moment. That is the single decisive moment for YOUR gameplay. Not mine nor many of the other readers. That moment is the c… -
Or also if a team concedes (marines for example) they are teleported to an enclosed room with no weapons and the opposing team gets to finish them all off (like fish in a barrel). I think if a team concedes it should end in a bloody mess. It would d…
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So (in respect of the topic of this thread) if in the balance mod both alien movement was restored to previous values and marine movement was changed to completely different values than they are now. Would it accurately refl… -
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I guess that's the problem when something is "asymetrically unbalanced". I do agree with you though. -
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I think (hope) what Farknut was trying to say is similar to the way I see the Balance Mod. The balance mod is great to test things yes. The only problem I have (and why I only stay for a round usually) is that there are two many va… -
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While this is accurate, you can't debate skulk/marine scaling comparisions. Skulk is not meant to scale with marines. What you do get is a free lifeform with all upgrades. With marines you get a free lifeform with the current armor… -
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You could always research a surge protector
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I think at this point the forum community will only hear some quiet if they get for skulk, either:
A.) Equivalent movement/speed/acceleration before build 240
or
B.) Novel aesthetic additions tha… -
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Yeah call in an airstrike! Instantly annihilate all aliens!
in Forgiveness Comment by randomrope April 2013 -
I think a reasonable way to make the skulk more fun earlier in the game while also making them more combat effective faster would be to change Leap to a single hive upgrade. We all know what Leap is, but it makes the skulk more …
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1.) I completely agree, it would defeat the purpose. I was just trying to say that its a natural process and that I don't think there will ever really be a way to get around it whether its concede, f4, or drawing out a slow death. … -
(I am not trying to be one of the "Hold x > concede" people)
But what is wrong with a concede happening at any point the team feels they have lost. I enjoy a good solid victory. But when you have proven your teams' skill and ability t… -
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The purpose of camo is not to allow you to run through the map cloaked. You are still invisible when not moving just like you always were. You're just more transparent when moving. The new camo makes more since. It has always been … -
So what if you had a movement control upgrade from the Hive?
You could gain back all of the old skulk weirdness except the hitbox/model thing would still be fixed. You could curve jump, fly through halls, and ping pong off walls. And you… -
I am not trying to argue a playstyle or require the skulk to be forced to be up close. These are "in addition to". Specifically I wrote this as a response to this thread:
in Skulk passive damage streaming Comment by randomrope March 2013 -
Well either way. I think skulk speed is fine. I also think they should not have a friction penalty on walls or floors. I think that would make them feel a lot more fluid like they use to be while still keeping the fix on the erratic model and hit bo…
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Yeah, I guess I was inaccurate. I figured that by the time you recycle and have a marine build the new RT that you would have maintained more tres than you would have by letting it die and loose all tres for the structure.
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Wait what are you asking for? Your original post said that the game is not forgiving enough and that there should always be a chance to comeback. Now you are saying that you want the game to end when there is no longer any reasonab… -
You can already highlight a group of players, units, and structure and cntrl+# them for groups. The only thing is that the players are unaware of their grouping (ie there are no icons or symbols). Then you can press 1-0 and then give that group wayp…
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I agree with NousWanderer. But I think there is an element a lot of people are not considering.
I haven't played since day 1 of launch but to my knowledge marine movement has not been changed much or at all (or at least… -
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Sprinting with a railgun?
Dude, how will that not add complexity? (Not trying to argue with you btw). I would imagine it could charge but not fire while sprinting. I can only guess at the heart rate and intensity of the… -
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I think this comes down to the decision of two different mind sets A.) Militaristic or B.) Economist.
A.) If you are more concerned about the conflict tactics then your reasoning would lead you to leave the extractor. T… -
It's amazing how the OP's original comment simply asked if anyone shared the same feeling (which a lot do) and now it has become a huge two sided debate on what was "intended" or "planned" for future growth. None of which anyone can even comment on …
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It would be as simple as adding a (Veteran Preferred) tag similar to the (Rookie Friendly) tag. Server tags are and should be common sense rules, not restrictions.
There is no point is forcing people to play with specific gamers even if … -
Is is completely black or grey? Sometimes when I load the editor it is almost impossible to focus on what I just made. Try pressing alt+w and it will bring up a 4 corners perspective. You can then drop a prop or entity using the top view and then se…
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I completely agree Seahunts. I started loving NS2 because it was the first FPS I played that really brought about the level of team play, communication, building structures (I love building stuff as a marine), and just about all th… -
Xenocide really starts to shine in combat mode. Smaller maps, more marines clumped together. And it is more effective.
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No, extrinsic rewards are rewards that are given outside of your own self. Like being motivated by the chance to get a bonus at work. The pleasure of a good game is intrinsic. Getting a badge for killing 300 skulks with your axe wh… -
Snares. Place-able by Skulks. Tier 2 upgrade. Problem solved.
Would act like a trip line or pressure plate and would snatch up the marine. Snare would have no timer and is considered structure based hp/armor comparable to a hydra (>1 …