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You're right it is kind of boring to have to do that. On the other hand though we've both been here over a decade now so it can't be that badYou aren't going to get people to agree to do the right thing. Partly because nobody can agree on what the right thing is, and partly because people can't be selfless 100% of the time).
We have to solve their problems instead so that the…(Quote)
To the first point I would do similar for the aliens as well.
To the second point thats a damn good point, the extra salt from dying around corners would mitigate the merits. So I think that might put a nail in it.
Still nothing in Manchester UKThere aren't enough players to split people up into categories. You are always going to have a big skill range in the game.
If that's a problem you can change the curve a little bit on accuracy to bridge the gap. Ri…No sign of mine either Manchester UK, Jon T)Rookies aren't going to spend time in training missions or anything like that so the learning mechanisms need to be in game.
There are some gameplay elements that could be altered to make the counter-intuitive, become intuitive. For exam…Hard work doesn't mean value. I spent a year developing a novel client side encryption secure file transfer service (years before mega). It totally flopped because I didn't understand my market.
NS2:Combat was risky playing with an estab…I've listened to all arguments thus far, and the logical side of me knows what you are saying, but really I hope someone can just suspend their belief in the skill system for a moment just to be open to the idea that there might be something not qui…An RTS works because all players start with balanced units. Imagine starcraft but the effectiveness of your units is randomly better or worse than your opponent at the start of each game.
In an FPS the players vary in skill, but the weapons ar…The problem in NS2 is every loss punishes you too significantly. Both from a final victory perspective, and an emotional perspective. We want to keep it so that the better team still wins, but we want to reduce that emotional punishment along the wa…