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Still the same, after more than 2 months (of complaints)...
Natural Selection 2/x64/ns2_linux: error while loading shared libraries: libsndio.so.6.1: cannot open shared object file: No such…
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I'm still getting:
ns2_linux: error while loading shared libraries: libsndio.so.6.1: cannot open shared object file: No such file or directory
on Fedora 26. Any reason to not simply … -
Fedora 26, can't run the game because of missing libsndio library. Please include the lib.
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TechSupport.exe on Linux? Not likely Isn't it clear that the memory address space run out, based on th… -
Most likely you're running out of the 4GB available memory (since NS2 is a 32-bit process). Nothing you can do. Some time back NS2 wouldn't even start a game for me, with "malloc failed". The radeon driver is clearly more memory hungry than other dr…
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Yes, I guess I am. It's the default mode now, and if I switch to Huze's Minimal, it looks the same. It might be good for pro-players who know the rooms by heart. And I'm not saying players should not have an option to select it. Bu… -
After the update, I have to say I dislike alien vision, because I don't see a damn thing in dark. It's pitch black with an occasional thin white line. It does not help me to navigate in the room. I'm basically as blind as marine are, only they have …
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Now that grenades are not dropped on death and mines were tweaked, could we also extend this to mines (i.e. not drop them on death)? It's frustrating when I lose my mines when I die before I managed to place them.
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The relative skill indicator in the server browser used to be helpful, it would be great to have it back.
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I just want to say I like this change. It gives Gorges more stuff to do and be more useful. Now they can "guard" an area by webbing entrances, and marines have to choose whether to get parasited (and therefore appear on the alien m… -
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I'd like to note that unless you keep the in-game documentation in sync with your changes (i.e. the nutrient mist description in the commander view in this case), most players (especially new ones) will not know it, except those wh… -
I love the grenade change. It removes a lot of frustration when you die with grenades equipped. Thanks.
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The new tutorial is great, there has been a lot of care to showcase important details, great job.
One issue thought, some of the messages are quite fast (i.e. marine start), people can hardly read them and they're gone. I personally don'… -
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I wonder why people keep saying the font changed. I have just added a few more characters, … -
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Greatly appreciated. However, there has been some error when generation those translation files. Czech is 99% translated according to translate.naturalselectio… -
From build 295 release notes: (Quote)
Great! It's fewer than I counted, but maybe I was wrong about some of them. Definitely appreciated, thanks. -
It's live, and it's working! W00t!
Now, what about that Stamps font? Do you plan to replace it? Or can you at least publish the ttf file, so that people could draw the missing characters? -
(Quote) That's sad, but I completely understand (I also work on software). However, please consider at least removing the no-longer-used strings from the translation system, it's really making translations harder. That's not a software change, bu…
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I have spotted a few fishy things related to the translation system, but there's no point in spending considerable time debugging and reporting them, if nobody looks eager to fix it. If things get fixed (or at least acknowledged and filed into an in…
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Sorry, I make my living as a software QA, I think it left a mark on me ;-)
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I created a simple script to count how many translatable strings I can't find in the lua directory. It's worse than I thought, it's 515 out of 1819 strings (28%). But I don't know how really NS2 works internally, so maybe some strings …
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The med spam needed a change. I welcome this, thanks.
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I have drawn the missing Czech characters into the font file, I have started a topic about it here. Developer…
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(I also didn't bother with the AgencyFB_smaller_bordered font, so that looks a bit different in my rendered version).
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OK, I will continue to report issues I see and hope that developers act on it. If it seems nobody noticed and the issue is a showstopper, I'll try to ping developers on Discord.
The remaining question is, where do you suggest it's most h… -
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Alternatively, I could try to draw the missing characters into the existing font, if it's a bitmap font, shouldn't be too hard. It's just images.
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Also, rendering of certain Czech characters is broken. All the characters with carons use a different font (which is very thin and tall), and it looks very ugly and hard to read. See b…
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Could some developer fix "Download file" functionality? It does not download the current translations, but old, unchanged file from the last official NS2 release. Therefore it's useless, because it's not possible to download and try new trans…
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I'd like to apply for Czech language. There are way too many translated but unapproved strings in there