can be possible, once i saw that the prawn was not on the right place:
i mean he was a bit too much on the front than it is usually, could be a clue about what is happening
ok, so i did a few tests, here are the results:
the torpedo arm is indeed what makes the cyclops go crazy
i tried:
one torpedo arm unloaded (same as before)
two torpedo arms (waight balance ?) didn't work either.
hello, i have the same problem as mentioned above.
i tried a few things : unloading the prawn made it go undermap (only a few meters but still) and after reloading a previous save, i did manage to get him on the base but it gets all bugged and…