Comments
-
Mendasp was the hero NS needed.
-
If you delete every post in this thread aside from Hellrunner's... its a pretty entertaining conversation.
-
If the forum mods send you to jail, you're a G. If they ban you, you're an OG.
Gotta build dat street cred... -
Put me in coach. I'll help you moderate these forums like a champion.
Positive attributes:
-Can send PMs -
A ranking system alone probably has a chance of increasing the number of toxic players in a community. People get to wear their rank like a badge of honor... and it usually causes artificially inflated egos. But if you pair that with a good matchma…
-
(Quote)
Matchmaking (with a progression/ranking system) is one of the main reasons games like CS:GO, LoL, and Dota are as big as they currently are...
People can simply join a game via matchmaking without having to know which c… -
-
Don't be rude. If someone's a troll, privately notify any moderator.
-
(Quote) @Locklurr
:tractor: :trolleybus: :trolleybus: :trolleybus: :trolleybus: :trolleybus: -
(Quote)
So... let me get this straight.
Your point is that I'm a delusional self absorbed ex-comp player... you don't actually care if a comp scene develops... and that the current comp scene has nothing to do with the state of… -
(Quote)
You quoted me but never actually addressed the point I made.
-
lol.
Comp scenes don't just appear out of thin air. They are slowly built over years of hard work and competition. Simply saying that "new people will form a new scene" is delusional. This game won't live long enough for that to happen.<… -
(Quote)
I second this. Thank you @Wyzcrak for providing me with a Safe Place in these forums. -
Started to watch the first hour of that at work today. Watched Sauna destroy our aliens. Cried.
Good times. -
(Quote)
1. Comp players will not be the only ones to feel the effects of this change on alien. If you are not feeling that there is a difference, chances are you play alien in YOLO mode.
2. Experienced players will also exploit this … -
(Quote)
It's not a QoL change... its a balance change.
You're talking about comparing 1. a comm's reaction to click on an onos and then relay that info to the team to 2. instant information in a marines face.
There'… -
@Frozen Valid argument. I guess there still would be ways to exploit it.
Not sure if there would be a way to prevent this... Increasing the p-res cost of the up… -
(Quote)
I said nothing about it being fun for marines... I simply stated that it won't be OP if properly implemented.
Choosing this upgrade for alien means that you basically have no upgrade... which in combat is important. You… -
It really depends how it's implemented. It could have a several minute cooldown each time you get recalled back to the hive... or it might have an activation time when your hp gets low... etc.
-
(Quote)
I assume you don't remember the horrors of this in beta... -
Silence on Shift would actually be pretty good... seeing that celerity is the go-to for almost every lifeform for the spur upgrade. The hive feels very linear at the moment.
-
(Quote)
Cloaking has always been useless. It only felt strong previously because of the silence. -
Look at it this way...
NS2 has been dead for quite some time. Think of all these changes as a giant experiment so if another NS does come out years down the road, the devs will have a better idea on what works and what doesn't.
You really should have just made the change and not posted about it. This thread is cancer already.@Kasharic
Dude... no offense but I think you are only looking at the buff to rookies.
The buff experienced players will gain is also significant. …(Quote)
>>Lerk spikes everyone once from a distance. (Takes approx. 2 sec.) Tells team critical info
>>Skulk paras a few marines in a room. (Takes maybe 5 seconds if he is playing smart). Relays info to his team.
(Quote)
There are two types of alien players. One who strategically thinks about which target he will go after in a team fight and one who yolos into the room. I can guess which one you are.
All jokes aside, the information the…@Kouji_San I know what you are trying to convey but it isn't at all what I was referring to in my post. A skulk could run into a room, para each marine once and tell his…Or this ^-Enemy health bars in the tutorial to help new players understand hp values
-No bars in normal games.
Knowing the enemy hp every time you damage them is stupid broken. It helps decision making pre and during engagements to an extre…