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So balance for 20 players. Then the game will be enjoyable from 16 to 24 players which will apply on the preference of most players.
Because it's like the lottery: With lots of luck you can get really great and intense matches you will not have in any other game.
But that's also the reason why I play it so little, because of the low possibility of good matches I know I have…
What makes me kind of sad is that all recent competitive multiplayer games I played actually do not give you the opportunity. I'd even say that giving this opportunity has yieled NS2 this horrific player retention rate of <<1…
Especially considering that's more games than there are active players o_O
Problem of NS2 consists of 3 parts mainly:
1) It is very painful & unfun to loose
2) Rounds often take quite long after it is clear which team wins (which is often decided within the first 5 minutes)
3) there …
While I dont think you can compare NS2 to TLII, Dont starve and FTL because they are all SP games, I think the comparison to Chivalry is very interesting.
They are both massively Multiplayer and by unknown developers. A…
For your first point: Thats why in the middle ages of gaming someone invented armor classes.
For your second point: If hitting the wall with your head was part of the ethos of the game... would you still defend it?
actually this is a balance feature. As its AI is so advanced it would win every game if it stayed in for more than 300 seconds.
The alt+tab bug should be fixed asap though...(Quote) But was AvP done by a small Indie studio who had to write their very own engine because they could not use any other engine because... BECAUSE?
No? I did not think so.
before concede I used to have a book right beside my keyboard and when my whole team died within the first minutes and we were at still 1 rt after 2 or 3 minutes (the two we built got eaten) I would F4 and read.
Right after I persuaded friends …I actually think it can be a problem.
On more than one occasion I have been that lerk that holds off multiple Exos (I'm a really baad Lerk).
It's simply this situation:
If there are 1 or two gorges biling the entrance, the ex…wtf is wrong with concede?
Sometimes if concede is not allowed becuase of time, I alt+tab out and read the news until we finally lost.
I dont play the game if it's no fun and if you remove concede I will jsut leave or go idle.
I had one experiance that defined my attitude toward this whole concede topic:
I bugged 3 of my friends for some time until they finally bought NS2. The are all hardcore gamers playing SC2, BF3, WOW, CS:GO and what not. some of them have…(Quote)
The point is more that a 5 min game does not hurt you if youre on the loosing and and is not more than a short lol if youre on the losing end.
I mean, you spawn, you die you lost before respawn. quick and painless. If all sta…(Quote)
Yes, I agreed there are people that play together. That why I suggested not to autobalance/random teams every round?
So with the basic Balance system I suggested you would have no problem to play together. Probably as a group…Well, stacking is terrible in NS2, especially as loosing is so painful which again encourages people to actively stack.
And please this "people want to play with their friends" argument is utter BS. Sure, there are people who want to pla…I think OP has a valid point about lua being a pile of shit when it comes to performance. I think they should at least consider porting the game logic to c#, at least someone should take a week or so and validate how much work it would be to do so. …