durdenns2
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I'm so friggin confused right now... What are these words you are using? Dark swarm? Flying Defiler? Plague?
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Do the Performance Jam!
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Aww yissss gogogogogo NS2 PERFORMANCE WOO YEAH AWRIGHT YEAH WOW GOGOGO.
Yo, I remember reading that ns2 had like double the amount of something time. Like Half-life 1 had 50 ms, but ns2 takes into account 100ms. Have th… -
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So we're basically boned for a really long time? -
(Quote) I remember you saying somewhere in a video that you were working on some performance changes/mumbo jumbo that looked promising, but you weren't going to give any numbers or a time period for release. Has there been any significant progres…
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http://www.twitch.tv/l2pns2/b/403677103 there's a portion in here where derriere goes upside down and keeps jumping between the walls. You can actually keep going upside down infin…
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http://www.twitch.tv/edakulous/b/401235171 @ 1:04:20 kidnapped, 1:05:05 KinG.
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Yes! I couldn't have said it better myself. The skulk is very agile and it's obvious to see why it is very difficult to animate. But even still I think a lot of improvements could be made to better accommodate logical player moveme… -
I'll keep recording but here's a video that kind of gets to my point. There's no 'tracking' skulks. It's just keeping up with their jaggy, illogical movement.
http://www.tw… -
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They're suppose to be agile and difficult to track but not because of poor animation. -
Can this be permanently implemented into the game?
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Someone please get this man some cocaine and adderall.
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go McGlaspie go, the community believes in you.
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I'm not sure if it's appropriate to post here, but skulk momentum feels like it has the same bugged movement from build 240.
EDIT: Or i'm just high right now. -
"fixed Whips being able to whack grenades through walls." - Build 238
Welp, that's one small step in the right direction. I think more needs to be done to close the gap between how the factions maintain their bases. Both constructing and…