Skulk animations
durdenns2
Join Date: 2013-01-30 Member: 182634Members
Please look into reworking the skulk animations to make their movement more logical. A skulk jumping in midair and then coming in close contact with another object like a player moves the skulk very quickly so that they essentially have their feet hooked onto the object. It looks bad and makes it more difficult to track (ESPECIALLY with leap or any degree of high latency). It would be a huge benefit to the game if skulks moved more intuitively. I know I can't be the only one who thinks this.
Comments
They're suppose to be agile and difficult to track but not because of poor animation.
why change something that no one notices or care about?the poor animation gets the job done, so why change it?
This problem is known, and has been improved "recently" if I am not wrong. And it's a hard one to fix apparently.
Or was it fixed? A video with slow motion would be a great thing to provide durdenns2. Perhaps we don't talk about the same thing.
http://www.twitch.tv/durdenns2/c/2248975
http://s23.postimg.org/5zhvf58ex/output_W3hb9a.gif
Did you have high ping always or what?
Anyway, gonna watch more closely now to how Skulks move, but, never have such a problems I think.
I know a bunch of nexzil players have been complaining about it for a very long time now.
Yes! I couldn't have said it better myself. The skulk is very agile and it's obvious to see why it is very difficult to animate. But even still I think a lot of improvements could be made to better accommodate logical player movement.
[10:56:23 PM] To Chud Haus: http://www.twitch.tv/l2pns2/b/403677103
[10:56:38 PM] To Chud Haus: http://www.twitch.tv/l2pns2/b/403676763
very short segments but a very retarded animation, the 2nd one is towards the end when its barely rendering the textures but you can see the skulk is upside down
could easily repro more if needed