driest
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That makes sense. So why isn't it updated on existing servers? Seems like the servers are partitioned now into one part that allows lua mods because it was installed before build 255 or something, and all newly installed ones that don't. Seriously, …
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Seriously, that was the big announcement? Horrible advertising, and blabbering bullshit for 16 minutes at the beginning of the show and not telling people about it didn't help either. I ended up just skipping through the recording to find out what t…
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It's interesting that it does work on an UWE official but not on a fresh install. I wonder why that is. However, as long as it doesn't work on a clean install I don't see how it could be usefull to anyone. Having 2 different keybinding systems and s…
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(Quote) I installed a fresh test server on linux via steamcmd, modified nothing in the consistency settings and it rejected the mod. Don't know whats causing it, only mods running serverside are ns2stats and shine with default settings.
@SamusDroid: BuyMenuHotkeys also fails consistency. By default all lua mods even if clientside fail consistency if not run by the server or whitelisted, i think.@SamusDroid, thank you for the great explanation. Now I finally get the difference between those to files, this should totally be in the wiki. If you put it there I'm s…(Quote)
Definetely not. The keybinding system at the moment is a complete and utter mess. There are 2 locations for Bindings, in obscure and undocumented places (don't tell me thatin Usable Key Binding System Comment by driest October 2013If I may also point out: Fixing the keybinding system [1] is also something you guys should do before moving on
[1]@das0308: I would also prefer it to be passive. Making it a special button does not add anything to the game, but make the controls even worse than they already areThanks for the update, cleared up a lot of things for me. Great to know your full-time working on Sabot, besides bug fixes this is the only new feature ns2 really needs.This is an excellent Idea, as it will even the odds in early game where strafe jumping is most annoying because aliens don't have celerity. I think it should be relatively cheap though, so marines could have it as soon as aliens have celerity. Also …Awesome! In this case I apologize for my rant and will instantly purchase the shadow tier
So this whole talk about committing resources to a new game if the program is successful is a bit of a problem I think. Gorgeous and Reinforced where great things content wise, but very unwise decisions in a strategic sense if you plan on moving to …Seriously, Sabot!
At the moment public play is often annoying because half of your team actually doesn't care about th…About the Sabot:
A Sabot is a casing on the projectile of a firearm, facilitating a better utilization of the propellant [1]. Assuming the game of NS2 is the Firearm and the player the bullet, the organized play system facilitates the be…(Quote)
I think you are making an excellent point that needs to be considered. Often you want to play with friends but your group size is smaller than whatever teamsize is appropriate for a game. You cannot join the same team on pub becaus…I think the system is a great idea and has the chance to provide tools to remove two core problems in public play:
1. Disorganized Play
2. Unfair Teams
Problem 1 should go away pretty simple by having an organized match…