deathshroud
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It isnt easy staying focused on NS2 anymore. But i am looking forward to playing the new map in the upcoming patch. Also with this corona virus i have a bit more free time. -
Update 043
.Detailed the Ready Room
.Detailed Surface Umbilical
.Detailed Flow Control (previously called communications)
Made many minor tweaks to rooms such as widening certain areas altering doorways and moving… -
I decided to delay the release of a new update in favour of finishing the ready room.
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I am once again working on this map and a new updated version is planned for either today or tomorrow.
Here is some evidence of the work i have been doing.
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Will the SMG model get reworked into something else?
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Would rather see a 3rd race than a 6th lifeform.
I think the Kharaa have all the bases covered already and the only real way to do it is to do it properly with a new faction to play. Balancing would be a complete nightmare but it makes m… -
IMO the alien tech tree is better than the marine one in terms of how it functions.
My hope is that ns3 would have marines upgrade their cc to unlock different tech paths similar to how aliens choose a hive type that decides their tech p… -
New images
i would like an option to select multiple faces and extrude them at the same time. you can do this with the trim tool but not the extrude tool.
Snap to grid would also be awesome
Update 033
. Added two new Location areas by dividing up some of the north west locations. Added Iota and Coil.
. Finished detailing Sigma Testing which is now Sigma and Iota.
. Detailed Command (marine start).
. Detail…looks nice and hopefully with the introduction of the new HMG we will get an LMGMap is still being worked on, should be a new version in next few weeksnew onos dlcclick the vertex tool on a line to split the line. Extrude is fine. Hollow and carve are shit hence why not in sparkbeing neat is key with ns2. If you dont weld vertices then you will encounter all sorts of frustrating issues.
ns2 altair beta is almost all made from geometry and if you double click on a piece of it the whole map will select because it…(Quote)
ah k, well thats fine
occlusion issuealso aliens have the chance to get more upgrades than vanilla, were as marines cannot get anything that isnt in vanilla. I think armory needs to weld armor as well as heal, Also consider ar 4 and wep 4.Seems like aliens win most of the time. The balance does feel offhopefully we can get it added to game sooner rather than laterUpdate 021
Big thanks to Kash, Meph, Psyko and Wooza server for feedback on the map.
Main Changes
. Finished detailing of Analysis
. Made slight changes to Sigma Testing
. Removed vent between Muck Pum…Thanks nins the mod is great and i have been enjoying itWhen marines spawn in they spawn with ar and wep upgrades, this can make pushing a marine base harder for sure. It is only fair that aliens benefit from the same advantage imo. Marines come out of the ip ready to defend the base and aliens should sp…Personally i like the instant upgrades
It is tedious to keep having to evolve them and unlike handschuh i don't see the issue he describes. Usually it plays out in 2 ways, either a marine is in your hive shooting skulks as they spawn and…(Quote)
then there should bei think there is a dev texture to prevent infestation spread, could be wrong but worth a look(Quote)
problem with this though is its quite easy for marines to build 3 chairs earlier where as 3 hives is alot harder due to difference in res.