deathshroud
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It is certainly within the realms of possibility to make this happen, however im not convinced it should happen. Clearing a tunnel in c12 for example can be difficult even when its only placed in a reachable area. Having tunnels pl…(Quote)
i remember cysts on walls, tunnels could only be put on floors but any floor you liked and whips on walls i think was only in ns2 combat.Would you please consider moving the north tech point to the right so that the hive isn't in front of the doorway?
Also i suggest increasing the height of the fencing in fortress so that you cant gl hive from the left side of the room.(Quote)
I don't know, i think it was a later map because i to do not remember it from when i played ns1.(Quote)
makes sense i guess but what would be the purpose of this? structures can only be dropped on the navmesh, if you cyst to unreachable areas then you gain nothing from it. If you remove the navmesh requirement for structures then you…A screenshot of the original descent energy cap on the right and my new textured energy cap on the left.
A ne…(Quote)
commandrs would need a spectator style freeroam view if the game ever stopped being strictly top downUpdate 009
Thanks to Psykoman, kash, mephillies, las and the wooza server for feedback.
Main Changes
…Images of the recently designed Omega Site. I moved the tech further back and placed the rt in the centre to avoid the3 hive being easily arced. Once the new update is ready i will post a changelog so people can check out the new changes and there …ns2 imposes to many restrictions when compared to ns1.
No areas connected via just ladders due to fact drifters and cysts need ramps (stairs) to reach higher elevations.
No elevators, probably due to the cyst and ai mechanics…(Quote)
How things are at the moment, 20+ pop servers is the norm for ns2 and maps that play well with 20 or so people will more likely receive play time. 16 player servers are now a rarity. I see the odd 1 or 2 but not many and they are n…(Quote)
1. I know i have to do something with cons monitoring for sure. I think first step will be to reduce the scale of those 2 tanks in the eantrance area hopefully providing a little more space. If that doesn't work then yea i will hav…If you are looking to reduce number of lanes then i would do the following..
I like Origin, the more i play it the more i enjoy it. The map is quite overwhelming at first due to the high connectivity and abundance of rooms and corridors. Not to mention it can be difficult to see where entrances are.
However once …First version of the map is on the workshop. Feel free to test it out and any issues or suggestions feel free to post them here or contact me on steam.(Quote)
- Why when I Take Marine I'm stuck on the ground ? And then returning to ready room I'm stuck again... Same on official map thus...
Not sure exactly what you mean by this.
- What basic entities is needed for…(Quote)
i agree, their hera remake looked fantastic however it did look as though there were some huge los issues. difficult to judge from just looking at the screenshots however. I assumed the prject was abandoned because it wasant going …Played the mod on woozas and overall i enjoyed it quite abit.
What i liked
. selected alien upgrades being remembered upon death so as skulk u dont have to keep evolving them everytime you die.
. shield upgrade fo…shame game doesnt have movement sounds for water and or visual effects(Quote)
Thanks for the water tips, here it is in action
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Yea ns_altair doesnt seem to be a favourite among old ns players but i feel as though the reason for it not being popular is due to the layout not really being ideal for ns1 where as it does seem to favour adaptation to ns2 when co…i kinda wish prowler had a larger version of the skulk model, drifter looks a little sillyMap is now 30% complete so its time for me to start working on the rest of the greybox. The idea here is to try and get the rest of the map playable and also in a state that will provide some cover in greybox areas.
Here are 10 compariso…I think its my game settings, it looks much better in the editorOk so some new screenshots of what i have done this week and a progress report as well as an overall plan of what i plan to do next and when we can expect the first version of the map to release.
in ns2_altair (by brainfood) Comment by deathshroud March 2018still dont see it other than some of same textures being used, with so few textures available in ns2 there are bound to be similarities.
Maybe these in editor shots will convince you. I imagine when this map is finished it will be just u…(Quote)
Just checked out ns2_mesh, dont really see any similarity between the two at all. Sure there are a couple of shared textures but the vast majority of your level uses docking texture set. As far as architectural style they both have…