deathmonger
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I don't know what that means, but I'll totally fight you Simba.
Combat server in 5 min...be there, nerd!
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Sooo
Any takers?
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We (Next Level Gaming) have our servers set to kick after 2 minutes as well. No vote kick though...I feel like the best thing to do is to have enough good admins that they can be around most times to take care of anyone that needs kicked.
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Damn, I was gonna donate but I guess it's closed now since the goal was met.
Ironhorse, thank you for your service and I hope everything works out for you.
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That does sound like a good deal, especially since you're pretty much able to meet the price we were looking at...but you don't have a Seattle location unfortunately.
We have the server up and running, but haven't stress tessed it all ye… -
That's odd. My 500 man server that never lags never has these issues. I would try upping the max player count and seeing if that fixes it.
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I think they're all in Europe.
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Carapace is the better choice because it works equally for all players, regardless of skill level. On the other hand, a good skulk (that knows how to wall jump) can be pretty damn hard to hit if they use the map to their advantage.
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Thanks for the kind words guys
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The only thing I would change about the GUI is to make the energy circle turn red and flash at you at 25%. That's just because I'm an idiot and always seem to run out of energy at the worst times in General consensus on the UI Comment by deathmonger April 2013
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Ah, I didn't know you could do that. How much is it to ship a 2U rack generally?
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It would be $114 a month. We need a TS3 server and our website hosted as well though, so I highly doubt any company can beat that price. I was going to colocate a server, but we want a server in Seattle and I live in Vegas sooo...
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This is a near identical build to what I currently have: http://pcpartpicker.com/p/T75m
You'll never have to worry about your FPS again. Follow this guide: in This computer build that much better than current Comment by deathmonger April 2013 -
Ah, that sucks. NS2Stats has been giving people issues with connecting to the server and now I'm getting keyboard input issues with it running.
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I'm having these issues with my keyboard as well. It appears to only happen on stats with NS2Stats so I think it has something to do with NS2Stats. Also, I don't have a mechanical keyboard so there is that difference. Another teammate of mine is …
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Actually, don't laugh but it was an issue with my router settings. I had to set up a static route and port forwarding. After that, all was goodI'm not going to read all of the stupid remarks from people that think moving the modded flag was a bad idea. I'm gonna lay down some points though.
1. If you don't like it then join the Official UWE servers. If you don't want to do th…NS2Servers has the best performance and value as far as I'm concerned. The server I rent from there has only dropped to 25 tick maybe once or twice.
http://www.ns2servers.co…I was hoping to see the modded server issue resolved, but all I got was ugly font.
Wonderful.Added this to our servers. Thanks Tempest!It's working as of the last build. Not sure why though...Get your 6 together and we would be happy to scrim!You don't even need all of that though. The steam://connect/ipaddress:queryport is enough. I have it all functioning on our site now.This can be fixed by using the query port.
For example:
steam://connect/nextlevelgaming.net:27015 should become steam://connect/nextlevelgaming.net:27016Damn, so there really is no way around it?What we need to do is just focus on more creative ways to bypass the mod filter.I won't join a server with more than 20 slots. The people that enjoy those servers are the type that I have no interest in playing with anyway.I have DAK installed outside of the workshop and that's why it doesn't set a flag.
https://github.com/xToken/DAK
Just follow the instructions on that page with special…The problem is that "filter modded" button. All of the innocent mods become guilty by association. I find it funny that UWE based so much of the game on lua so it would be highly customizable and then turn around and spit in your face if you ever …(Quote)
You only need the map in the -mod command line if you're going to start with that map upon an initial start of the server. Otherwise it only needs to be in mapcycle.json under "mods": [ ]. This method has been hit or miss as of …