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Not sure about the 'lethal' part. That wouldn't work for me.
Take Fallout 4 as an example. The 'urge' to find your daughter didn't improve the game (IMO). And in the original Subnautica, I didn't really care about the Kharaa (nor the rea…
Sadly, the usual answer is: "You have to use a Nexus mod to get this".Not sure if the 'pop in' issue is that much the fault of the Subnautica development team.
Usually, game developers use a game engine (like Unity in case of Subnautica), buy a few extra plugins (like a wave simulation, fish animation or a…Keep in mind that the biomes you've mentioned (blood kelp & sea treaders path) served different purposes and therefore had to be treated differently.
These areas were designed with the Cyclops in mind and were barren landscapes. Dark…The squidshark skin color might not be the best match for the lily biome, but the creature still makes sense there.
Squidsharks are medium sized predators (larger than brute sharks) with a rather low threat level. They wouldn't make sens…The normal sea monkeys can bring you resources already. It seems that the materials they will bring you are determined by the blueprint you've pinned to your HUD.Most MMOs implemented some sort of CC (crowd control) immunity. So Subnautica could do so as well (I guess it would be a implemented as another XxxMixin class).
As a developer, I'd say the issue isn't really the statis immunity threshold…(Quote) This is actually called: 'SeaGlide'.
The only difference is that you don't have to hop on/off the Se…General 1
There's a cool mod for Subnautica that loads parameters (like resource costs, resource inventory sizes, creature HPs, creature damage values or energy costs) from .json resource files.
They implemented this because the SeaTruck isn't working above sea level and the SnowFox has no storage compartment. So you're quite limited in how much you can carry with you. To add a fast travel everywhere (tether tool) isn't such a great idea du…I finally managed to get a glimpse at the april release... and it hurts me to say that it feels more like the start of an action game. It's basically the start of Mass…(Quote) Well, although I have to admit that I don't fully understand Subnautica's concept of crush damage, BaseHullStrength victims, LiveMixins & Leakables, I think you don't want texture overrides based on hitpoints because you don't want cr…My concerns isn't how Marguerit survives the leviathan. That's a piece of cake. Any explaination will do. A story could easily have her survive being swallowed alive. And in regard of getting to the artic region, a 'finding nemo'-like hitchhike on a…In regard of the story, I am also on a febuary build and that one doesn't really work for me. BelowZero is far less a game I'd love than Subnautica and surely not the game I expected when I got the EarlyAccess. But even worse, I never truly got used…The question is how to implement it. Players could just deconstruct and rebuild certain parts. That's why I would start with a purely cosmetic feature. Maybe as a special base color (like a camouflage, gradient or special texture option); as a new c…Ha! Point 3 happened to me once. I preferred the red lights over full or no lights. It gave the cyclops the touch of a real submarine. But after turning off the engine and exploring the deep caves (appox. 1500m) with my PRAWN suit, I returned and co…I apologize if I didn't understand you correctly.
What I meant is that a single unique upgrade per type of module would be feel like a must have (like the thruster upgrade for the PRAWN). Upgrades in general tend to feel like hidden cost…I wouldn't like fix SeaTruck upgrades per module. Unless there are multiple options per module, it would be just a sneaky way to split the overall cost. Because in most cases, only the upgraded version would be the thing you're looking for.